Player Matchup

Xing Tian
Xing Tian
BadJokker
Xing Tian
Level 120
God Stats
1W - 1L
1,761 SR
Queue Stats
113W - 117L
1,498 Elo+
Party 2
Medusa
Medusa
Dahte
Medusa
Level 58
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 3L
1,273 Elo+
Party 2
Nu Wa
Nu Wa
Quiinzel
Nu Wa
Level 29
God Stats
16W - 13L
1,595 SR
Queue Stats
47W - 64L
1,463 Elo+
Party 2
Loki
Loki
Zedxy
Loki
Level 28
God Stats
28W - 27L
1,565 SR
Queue Stats
76W - 81L
1,525 Elo+
Party 2
Achilles
Achilles
foqul
Achilles
Level 7
God Stats
1W - 5L
1,334 SR
Queue Stats
1W - 6L
1,159 Elo+
Party 2
Team Averages
Level 48
1,507 SR
1,384 Elo+

VS

Team Averages
Level 67
1,647 SR
1,509 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
CrypticWix
Sylvanus
Level 80
God Stats
31W - 29L
1,517 SR
Queue Stats
184W - 198L
1,494 Elo+
Party 1
Bastet
Bastet
ThootiesNine98
Bastet
Level 15
God Stats
8W - 0L
1,829 SR
Queue Stats
22W - 22L
1,589 Elo+
Party 3
Chiron
Chiron
Zero2uAreMyWaifu
Chiron
Level 85
God Stats
3W - 1L
1,514 SR
Queue Stats
380W - 353L
1,485 Elo+
Party 1
Horus
Horus
hellboy101036
Horus
Level 27
God Stats
4W - 4L
1,873 SR
Queue Stats
57W - 72L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BadJokker
Xing Tian
10
2 / 3 / 4
5,764
576
4,405
8,561
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Dahte
Medusa
7
1 / 5 / 2
4,633
463
2,728
5,923
989
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Quiinzel
Nu Wa
8
1 / 6 / 0
4,978
498
5,230
6,809
927
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Loki
Zedxy
Loki
7
2 / 6 / 0
4,738
474
5,437
6,686
889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
foqul
Achilles
8
0 / 1 / 0
4,628
463
2,143
8,385
4,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 1 / 7
6,192
619
2,827
5,376
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
CrypticWix
Sylvanus
12
0 / 0 / 2
6,628
663
5,115
4,485
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
14 / 1 / 4
8,024
802
9,112
7,279
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 0 / 5
6,455
646
6,246
3,205
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 9
5,749
575
2,303
10,466
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
6
Kills
21
21
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
7
4.5
L
Xing Tian
BadJokker
Xing Tian
2
3
4
1.33
W
Sylvanus
CrypticWix
Sylvanus
0
0
2
1
L
Medusa
Dahte
Medusa
1
5
2
0.4
L
Nu Wa
Quiinzel
Nu Wa
1
6
0
0.17
W
14
1
4
16
L
Loki
Zedxy
Loki
2
6
0
0.33
W
5
0
5
7.5
L
Achilles
foqul
Achilles
0
1
0
0
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,943
Damage
25,603
36,364
Taken
30,811
10,185
Mitigated
11,541
6,189
Healing
14,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,827
1,126
0
2,881
5,376
1,379
0
1,215
4,137
0
29,988
L
Xing Tian
BadJokker
Xing Tian
4,405
229
197
1,862
8,561
2,607
0
360
8,201
26,205
0
W
Sylvanus
CrypticWix
Sylvanus
5,115
1,278
555
2,701
4,485
2,562
330
753
3,668
35,224
7,745
L
Medusa
Dahte
Medusa
2,728
1,015
0
131
5,923
989
68
445
5,478
0
14,920
L
Nu Wa
Quiinzel
Nu Wa
5,230
955
0
908
6,809
927
0
0
6,809
21,919
0
W
9,112
2,274
0
4,027
7,279
1,955
0
1,625
5,550
0
38,630
L
Loki
Zedxy
Loki
5,437
1,199
0
1,051
6,686
889
0
0
6,686
0
19,690
W
6,246
2,309
495
1,405
3,205
1,019
0
1,892
1,123
0
32,777
L
Achilles
foqul
Achilles
2,143
210
0
2,040
8,385
4,773
328
3,871
4,514
0
16,642
W
2,303
934
487
2,196
10,466
4,626
0
3,598
6,698
0
16,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,741
Gold Earned
33,048
203
Minions Killed
324
0
Camps Cleared
0
1,037,043
Distance Traveled
1,003,146
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,192
619
67
7
0
175,215
2
L
Xing Tian
5,764
576
55
6
0
232,465
5
W
Sylvanus
6,628
663
94
9
0
178,600
0
L
Medusa
4,633
463
28
3
0
218,792
0
L
Nu Wa
4,978
498
46
5
0
171,939
4
W
Bastet
8,024
802
69
7
0
254,709
1
L
Loki
4,738
474
35
4
0
205,640
1
W
Chiron
6,455
646
63
6
0
178,509
0
L
Achilles
4,628
463
39
4
0
208,207
0
W
Horus
5,749
575
31
3
0
216,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role