Player Matchup

Horus
Horus
 
Horus
Level 24
God Stats
1W - 5L
1,391 SR
Queue Stats
2W - 11L
1,367 Elo+
Party 2
Thanatos
Thanatos
KingAslann
Thanatos
Level 18
God Stats
1W - 1L
1,316 SR
Queue Stats
32W - 40L
1,367 Elo+
Party 2
Xbalanque
Xbalanque
Loordmike
Xbalanque
Level 18
God Stats
3W - 1L
1,313 SR
Queue Stats
13W - 19L
1,367 Elo+
Party 2
Ra
Ra
N2wolf
Ra
Level 8
God Stats
2W - 1L
1,748 SR
Queue Stats
7W - 13L
1,367 Elo+
Party 2
Sylvanus
Sylvanus
Nightin2wolf
Sylvanus
Level 129
God Stats
1W - 0L
1,428 SR
Queue Stats
7W - 14L
1,367 Elo+
Party 2
Team Averages
Level 39
1,439 SR
1,367 Elo+

VS

Team Averages
Level 42
1,563 SR
1,487 Elo+
Ares
Ares
BrandonRQ
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
ChedderGibb
Medusa
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 129L
1,441 Elo+
Solo
Merlin
Merlin
DrDeji
Merlin
Level 26
God Stats
1W - 5L
1,518 SR
Queue Stats
3W - 7L
1,444 Elo+
Party 1
Mulan
Mulan
OPtater
Mulan
Level 58
God Stats
3W - 4L
1,708 SR
Queue Stats
139W - 135L
1,497 Elo+
Party 3
Achilles
Achilles
Ziiggy420
Achilles
Level 85
God Stats
2W - 3L
1,586 SR
Queue Stats
65W - 65L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 5 / 18
9,726
512
4,672
18,648
17,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
KingAslann
Thanatos
17
7 / 6 / 5
10,885
573
8,415
16,706
7,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Loordmike
Xbalanque
16
14 / 5 / 6
11,356
598
15,267
14,464
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
14
5 / 6 / 5
10,193
536
7,058
10,375
3,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Nightin2wolf
Sylvanus
15
4 / 4 / 9
10,275
541
9,727
20,885
18,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 3 / 0
5,910
311
316
4,693
1,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
14
3 / 9 / 4
8,781
462
5,219
12,254
3,638
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
DrDeji
Merlin
15
2 / 8 / 7
9,671
509
7,005
11,413
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
OPtater
Mulan
17
4 / 5 / 1
9,725
512
12,721
19,229
14,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Ziiggy420
Achilles
17
14 / 6 / 4
11,646
613
17,640
18,558
13,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
39
31
Kills
23
26
Deaths
31
43
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
5
18
2
L
Ares
0
3
0
0
L
Medusa
3
9
4
0.56
L
Merlin
DrDeji
Merlin
2
8
7
0.69
W
Thanatos
KingAslann
Thanatos
7
6
5
1.58
W
Xbalanque
Loordmike
Xbalanque
14
5
6
3.4
W
Ra
5
6
5
1.25
W
Sylvanus
Nightin2wolf
Sylvanus
4
4
9
2.13
L
Mulan
OPtater
Mulan
4
5
1
0.9
L
Achilles
Ziiggy420
Achilles
14
6
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,139
Damage
42,901
81,078
Taken
66,147
51,689
Mitigated
37,052
39,527
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,672
2,169
4,552
6,138
18,648
17,245
385
4,651
13,697
0
16,437
L
Ares
316
234
0
358
4,693
1,892
0
0
4,693
4,691
0
L
Medusa
5,219
2,524
0
1,307
12,254
3,638
950
1,144
11,110
0
44,779
L
Merlin
DrDeji
Merlin
7,005
991
0
713
11,413
3,985
1,603
1,988
9,425
66,662
0
W
Thanatos
KingAslann
Thanatos
8,415
3,855
0
11,688
16,706
7,530
0
3,229
13,222
0
79,357
W
Xbalanque
Loordmike
Xbalanque
15,267
8,261
0
2,715
14,464
4,280
3,270
3,031
11,154
0
68,942
W
Ra
7,058
1,108
1,800
2,895
10,375
3,873
123
1,709
8,526
46,572
0
W
Sylvanus
Nightin2wolf
Sylvanus
9,727
1,346
2,791
6,948
20,885
18,761
429
3,686
16,748
38,816
7,199
L
Mulan
OPtater
Mulan
12,721
1,935
0
3,936
19,229
14,455
692
6,595
12,634
8,039
54,870
L
Achilles
Ziiggy420
Achilles
17,640
7,219
0
4,810
18,558
13,082
0
6,621
11,937
0
61,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,435
Gold Earned
45,733
378
Minions Killed
424
0
Camps Cleared
0
1,716,791
Distance Traveled
1,498,236
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,726
512
16
1
0
369,986
5
L
Ares
5,910
311
9
0
0
215,180
0
L
Medusa
8,781
462
82
4
0
252,672
3
L
Merlin
9,671
509
117
6
0
335,036
5
W
Thanatos
10,885
573
109
6
0
383,480
1
W
Xbalanque
11,356
598
107
6
0
341,108
10
W
Ra
10,193
536
72
4
0
327,538
2
W
Sylvanus
10,275
541
74
4
0
294,679
3
L
Mulan
9,725
512
134
7
0
335,373
3
L
Achilles
11,646
613
82
4
0
359,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role