Player Matchup

Bacchus
Bacchus
JordannyA17
Bacchus
Level 66
God Stats
15W - 3L
1,910 SR
Queue Stats
228W - 116L
1,701 Elo+
Party 2
Bakasura
Bakasura
KrispyPR
Bakasura
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 68L
1,690 Elo+
Party 2
Hera
Hera
xJoshuaPRz
Hera
Level 127
God Stats
3W - 1L
1,542 SR
Queue Stats
257W - 178L
1,621 Elo+
Party 2
Team Averages
Level 80
1,651 SR
1,671 Elo+

VS

Team Averages
Level 73
1,731 SR
1,671 Elo+
Ares
Ares
AC806314953
Ares
Level 10
God Stats
2W - 1L
1,842 SR
Queue Stats
4W - 3L
1,587 Elo+
Party 1
Chronos
Chronos
Grundee
Chronos
Level 126
God Stats
10W - 4L
1,756 SR
Queue Stats
71W - 41L
1,727 Elo+
Party 1
Medusa
Medusa
LastCaress01
Medusa
Level 84
God Stats
2W - 2L
1,593 SR
Queue Stats
73W - 46L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JordannyA17
Bacchus
14
1 / 1 / 14
10,716
714
6,152
15,934
23,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bakasura
KrispyPR
Bakasura
15
8 / 1 / 6
11,130
742
10,293
12,623
8,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
6 / 3 / 9
10,922
728
11,801
8,287
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
9,569
638
3,747
14,090
13,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Grundee
Chronos
13
4 / 5 / 1
9,633
642
17,400
14,013
5,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
1 / 4 / 3
9,179
612
8,052
9,187
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
15
Kills
5
5
Deaths
15
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
L
Chronos
Grundee
Chronos
4
5
1
0.9
W
Bacchus
JordannyA17
Bacchus
1
1
14
8
W
Bakasura
KrispyPR
Bakasura
8
1
6
11
L
Medusa
1
4
3
0.63
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,246
Damage
29,199
36,844
Taken
37,290
36,819
Mitigated
23,269
12,789
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,747
256
0
1,874
14,090
13,610
37
5,540
7,340
11,624
0
L
Chronos
Grundee
Chronos
17,400
6,713
0
2,098
14,013
5,674
1,251
6,821
6,105
53,047
3,630
W
Bacchus
JordannyA17
Bacchus
6,152
610
0
4,669
15,934
23,958
187
8,185
7,749
18,556
0
W
Bakasura
KrispyPR
Bakasura
10,293
7,354
0
6,335
12,623
8,794
1,279
7,040
5,583
0
22,329
L
Medusa
8,052
3,429
0
341
9,187
3,985
584
4,947
3,781
0
50,954
W
11,801
2,884
181
1,604
8,287
4,067
1,434
5,020
3,267
47,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,768
Gold Earned
28,381
159
Minions Killed
168
8
Camps Cleared
5
846,196
Distance Traveled
795,423
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,569
638
19
1
0
263,491
4
L
Chronos
9,633
642
64
4
3
268,726
6
W
Bacchus
10,716
714
12
1
0
298,248
2
W
Bakasura
11,130
742
53
4
7
275,633
4
L
Medusa
9,179
612
85
6
2
263,206
3
W
Hera
10,922
728
94
6
1
272,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role