Player Matchup

Chaac
Chaac
CFDlilneum
Chaac
Level 124
God Stats
8W - 5L
1,465 SR
Queue Stats
205W - 209L
1,502 Elo+
Party 2
Eset
Eset
Project Adept
Eset
Level 124
God Stats
7W - 4L
1,458 SR
Queue Stats
247W - 234L
1,496 Elo+
Solo
Fenrir
Fenrir
bigneum
Fenrir
Level 146
God Stats
3W - 5L
1,552 SR
Queue Stats
235W - 263L
1,449 Elo+
Party 2
Team Averages
Level 131
1,492 SR
1,482 Elo+

VS

Team Averages
Level 94
1,452 SR
1,336 Elo+
Artio
Artio
 
Artio
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
CyperOkami
Cupid
Level 21
God Stats
4W - 7L
1,415 SR
Queue Stats
38W - 58L
1,251 Elo+
Party 1
Chang'e
Chang'e
Senku_Kazuya
Chang'e
Level 143
God Stats
22W - 32L
1,440 SR
Queue Stats
41W - 67L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
10 / 1 / 7
8,898
890
11,089
10,352
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 2 / 10
7,670
767
7,374
7,135
2,279
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
bigneum
Fenrir
11
4 / 3 / 11
7,996
800
6,055
10,083
4,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 1 / 3
5,968
597
1,438
4,988
2,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
11
3 / 8 / 3
8,104
810
3,550
12,123
3,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Senku_Kazuya
Chang'e
11
2 / 8 / 4
7,037
704
5,557
12,813
3,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
5
6
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
3
1.5
W
Chaac
10
1
7
13.5
L
Cupid
3
8
3
0.56
W
3
2
10
4
L
Chang'e
Senku_Kazuya
Chang'e
2
8
4
0.5
W
Fenrir
bigneum
Fenrir
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,518
Damage
10,545
27,570
Taken
29,924
11,825
Mitigated
8,833
9,273
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,438
142
535
1,129
4,988
2,318
0
1,387
3,506
3,728
0
W
Chaac
11,089
1,277
635
3,911
10,352
5,164
1,177
3,393
5,919
0
25,330
L
Cupid
3,550
2,989
0
397
12,123
3,304
0
2,446
9,416
0
16,214
W
7,374
1,192
799
951
7,135
2,279
580
1,804
5,331
23,694
0
L
Chang'e
Senku_Kazuya
Chang'e
5,557
212
831
2,580
12,813
3,211
0
4,080
8,367
19,601
0
W
Fenrir
bigneum
Fenrir
6,055
1,262
742
2,235
10,083
4,382
693
2,272
6,251
0
17,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,564
Gold Earned
21,109
80
Minions Killed
54
6
Camps Cleared
2
548,194
Distance Traveled
363,144
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,968
597
5
1
0
77,622
0
W
Chaac
8,898
890
37
4
1
189,177
1
L
Cupid
8,104
810
30
3
0
127,489
1
W
Eset
7,670
767
28
3
1
179,249
2
L
Chang'e
7,037
704
19
2
2
158,033
0
W
Fenrir
7,996
800
15
2
4
179,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role