Player Matchup

Xbalanque
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
Level 14
God Stats
6W - 3L
1,683 SR
Queue Stats
12W - 7L
1,596 Elo+
Party 2
Geb
Geb
GrizzleMN
Geb
Level 129
God Stats
3W - 5L
1,589 SR
Queue Stats
401W - 412L
1,561 Elo+
Party 2
Mercury
Mercury
MountStaudle67
Mercury
Level 156
God Stats
6W - 6L
1,548 SR
Queue Stats
280W - 266L
1,549 Elo+
Party 2
Osiris
Osiris
OG GRizzLy x
Osiris
Level 160
God Stats
4W - 6L
1,415 SR
Queue Stats
674W - 662L
1,571 Elo+
Party 2
Baron Samedi
Baron Samedi
Per Bang
Baron Samedi
Level 140
God Stats
12W - 4L
1,666 SR
Queue Stats
222W - 240L
1,476 Elo+
Party 2
Team Averages
Level 120
1,580 SR
1,550 Elo+

VS

Team Averages
Level 70
1,531 SR
1,694 Elo+
Charybdis
Charybdis
IonizedCheese36
Charybdis
Level 30
God Stats
3W - 6L
1,500 SR
Queue Stats
79W - 85L
1,427 Elo+
Solo
Bakasura
Bakasura
Kelan TR
Bakasura
Level 14
God Stats
1W - 2L
1,416 SR
Queue Stats
111W - 29L
1,839 Elo+
Party 1
Guan Yu
Guan Yu
QuAd Rambo
Guan Yu
Level 108
God Stats
4W - 5L
1,589 SR
Queue Stats
884W - 712L
1,765 Elo+
Party 1
Sylvanus
Sylvanus
Rioo TR
Sylvanus
Level 115
God Stats
11W - 12L
1,650 SR
Queue Stats
562W - 417L
1,763 Elo+
Party 1
Ra
Ra
SorryNovaTTV
Ra
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
406W - 289L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
11
1 / 2 / 5
6,035
604
4,480
3,781
889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 0 / 5
6,090
609
3,790
5,230
3,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 1 / 3
6,741
674
4,783
6,947
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
11
2 / 1 / 3
6,400
640
3,173
4,620
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Per Bang
Baron Samedi
9
1 / 2 / 2
5,415
542
4,923
6,780
2,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IonizedCheese36
Charybdis
8
1 / 3 / 1
5,234
523
1,069
6,204
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Kelan TR
Bakasura
8
4 / 3 / 2
5,470
547
4,273
6,750
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
QuAd Rambo
Guan Yu
7
1 / 3 / 2
4,623
462
2,194
9,164
6,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Rioo TR
Sylvanus
6
0 / 1 / 3
4,376
438
1,900
5,422
4,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

8
0 / 1 / 4
5,227
523
5,984
4,481
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
11
Kills
6
6
Deaths
11
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
1
2
5
1.75
W
3
0
5
5.5
L
Charybdis
IonizedCheese36
Charybdis
1
3
1
0.5
L
Bakasura
Kelan TR
Bakasura
4
3
2
1.67
W
4
1
3
5.5
W
Osiris
2
1
3
3.5
W
Baron Samedi
Per Bang
Baron Samedi
1
2
2
1
L
Guan Yu
QuAd Rambo
Guan Yu
1
3
2
0.67
L
Sylvanus
Rioo TR
Sylvanus
0
1
3
1.5
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,149
Damage
15,420
27,358
Taken
32,021
12,198
Mitigated
17,009
7,419
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
4,480
1,882
0
1,411
3,781
889
700
468
3,261
0
34,197
W
3,790
124
0
1,460
5,230
3,127
312
1,458
3,591
14,668
0
L
Charybdis
IonizedCheese36
Charybdis
1,069
866
203
1,316
6,204
1,680
828
1,348
4,820
0
22,340
L
Bakasura
Kelan TR
Bakasura
4,273
2,773
0
1,548
6,750
3,021
923
875
5,838
0
20,066
W
4,783
1,162
0
932
6,947
1,930
0
2,832
3,996
0
43,592
W
Osiris
3,173
800
0
937
4,620
3,434
1,680
939
3,478
0
35,065
W
Baron Samedi
Per Bang
Baron Samedi
4,923
299
0
2,679
6,780
2,818
684
1,778
4,890
27,597
0
L
Guan Yu
QuAd Rambo
Guan Yu
2,194
292
1,814
3,035
9,164
6,279
738
2,944
6,020
0
9,952
L
Sylvanus
Rioo TR
Sylvanus
1,900
823
1,491
2,043
5,422
4,140
925
1,736
3,545
9,477
0
L
5,984
1,240
937
1,625
4,481
1,889
1,601
1,328
3,085
31,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,681
Gold Earned
24,930
330
Minions Killed
207
0
Camps Cleared
0
1,026,710
Distance Traveled
988,623
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,035
604
72
7
0
182,954
1
W
Geb
6,090
609
27
3
0
214,445
0
L
Charybdis
5,234
523
44
4
0
171,501
1
L
Bakasura
5,470
547
54
5
0
232,253
4
W
Mercury
6,741
674
98
10
0
244,726
2
W
Osiris
6,400
640
77
8
0
197,675
0
W
Baron Samedi
5,415
542
56
6
0
186,910
2
L
Guan Yu
4,623
462
18
2
0
214,283
0
L
Sylvanus
4,376
438
9
1
0
186,288
3
L
Ra
5,227
523
82
8
0
184,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role