Player Matchup

Olorun
Olorun
MrRyeBread69
Olorun
Level 106
God Stats
4W - 0L
1,866 SR
Queue Stats
258W - 214L
1,533 Elo+
Party 2
Bellona
Bellona
UneTortueNinja
Bellona
Level 15
God Stats
3W - 0L
1,607 SR
Queue Stats
9W - 10L
1,513 Elo+
Party 2
Neith
Neith
aquazion2
Neith
Level 43
God Stats
26W - 12L
1,713 SR
Queue Stats
33W - 19L
1,549 Elo+
Party 2
Team Averages
Level 55
1,729 SR
1,531 Elo+

VS

Team Averages
Level 43
1,674 SR
1,302 Elo+
Sol
Sol
DrippyEffect308
Sol
Level 38
God Stats
4W - 1L
1,737 SR
Queue Stats
69W - 96L
1,430 Elo+
Party 1
Raijin
Raijin
ShesMirage
Raijin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,197 Elo+
Party 1
Ra
Ra
Slime_Girl
Ra
Level 86
God Stats
1W - 1L
1,785 SR
Queue Stats
6W - 10L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
5 / 2 / 10
8,375
838
4,566
6,001
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 15
8,081
808
3,449
7,186
6,785
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
aquazion2
Neith
15
15 / 3 / 6
9,991
999
16,426
9,704
3,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
6,686
669
6,367
9,608
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
ShesMirage
Raijin
10
0 / 8 / 1
6,230
623
1,914
8,212
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 7 / 2
8,375
838
6,095
9,664
3,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
22
Kills
4
5
Deaths
22
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Olorun
5
2
10
5
L
Raijin
ShesMirage
Raijin
0
8
1
0.06
L
3
7
2
0.57
W
2
0
15
9.5
W
Neith
aquazion2
Neith
15
3
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,441
Damage
14,376
22,891
Taken
27,484
12,755
Mitigated
7,022
6,866
Healing
3,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,367
1,710
0
1,073
9,608
2,014
0
1,379
8,229
18,054
0
W
Olorun
4,566
2,943
302
1,564
6,001
2,198
1,737
3,413
2,572
21,758
0
L
Raijin
ShesMirage
Raijin
1,914
388
0
49
8,212
1,978
0
1,298
6,914
5,834
0
L
6,095
134
484
2,244
9,664
3,030
0
2,309
7,355
26,136
0
W
3,449
199
0
2,237
7,186
6,785
175
4,228
2,752
0
9,368
W
Neith
aquazion2
Neith
16,426
6,654
0
2,763
9,704
3,772
129
6,762
2,852
0
48,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,447
Gold Earned
21,291
136
Minions Killed
97
7
Camps Cleared
3
582,819
Distance Traveled
449,745
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,686
669
39
4
0
131,162
0
W
Olorun
8,375
838
52
5
0
173,146
2
L
Raijin
6,230
623
12
1
0
135,414
0
L
Ra
8,375
838
46
5
3
183,169
4
W
Bellona
8,081
808
18
2
1
235,717
1
W
Neith
9,991
999
66
7
6
173,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role