Player Matchup

Vulcan
Vulcan
BartyMcFlyyyyy
Vulcan
Level 102
God Stats
3W - 2L
1,503 SR
Queue Stats
198W - 181L
1,510 Elo+
Solo
Ao Kuang
Ao Kuang
Explicit Drift
Ao Kuang
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,508 Elo+
Party 1
Ganesha
Ganesha
FTG Inertia
Ganesha
Level 144
God Stats
1W - 0L
1,534 SR
Queue Stats
4W - 5L
1,450 Elo+
Party 1
Medusa
Medusa
Praedyth126
Medusa
Level 125
God Stats
2W - 1L
1,659 SR
Queue Stats
49W - 41L
1,564 Elo+
Solo
Ne Zha
Ne Zha
gt502iceman
Ne Zha
Level 101
God Stats
2W - 0L
1,642 SR
Queue Stats
23W - 30L
1,502 Elo+
Solo
Team Averages
Level 123
1,568 SR
1,507 Elo+

VS

Team Averages
Level 116
1,467 SR
1,525 Elo+
Zhong Kui
Zhong Kui
JhoanTg
Zhong Kui
Level 86
God Stats
1W - 1L
1,510 SR
Queue Stats
99W - 76L
1,582 Elo+
Party 3
Heimdallr
Heimdallr
Sicilians
Heimdallr
Level 117
God Stats
1W - 7L
1,288 SR
Queue Stats
117W - 131L
1,424 Elo+
Party 2
Jormungandr
Jormungandr
TheBluesM00se
Jormungandr
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 61L
1,568 Elo+
Party 2
Tiamat
Tiamat
Ybai
Tiamat
Level 127
God Stats
13W - 11L
1,511 SR
Queue Stats
443W - 450L
1,487 Elo+
Solo
Da Ji
Da Ji
elveerplay98
Da Ji
Level 130
God Stats
3W - 1L
1,527 SR
Queue Stats
230W - 195L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 16
15,402
856
32,757
17,799
8,033
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
20
7 / 7 / 11
12,592
700
10,645
19,484
8,239
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
FTG Inertia
Ganesha
20
0 / 6 / 26
13,322
740
10,222
22,797
34,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
20
14 / 6 / 12
14,707
817
23,971
20,363
11,085
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
20
10 / 7 / 14
14,225
790
17,038
17,155
9,425
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JhoanTg
Zhong Kui
20
5 / 7 / 12
11,642
647
18,637
25,333
35,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Sicilians
Heimdallr
20
10 / 10 / 11
13,193
733
12,523
19,461
7,929
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
TheBluesM00se
Jormungandr
20
7 / 6 / 10
11,975
665
14,639
20,161
28,044
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Ybai
Tiamat
19
1 / 8 / 16
11,255
625
18,421
18,485
9,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 9 / 13
11,976
665
17,699
21,933
11,697
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
93
40
Kills
31
31
Deaths
40
79
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
5
16
3.4
W
Ao Kuang
7
7
11
1.79
W
Ganesha
FTG Inertia
Ganesha
0
6
26
2.17
L
Zhong Kui
JhoanTg
Zhong Kui
5
7
12
1.57
W
Medusa
14
6
12
3.33
L
Heimdallr
Sicilians
Heimdallr
10
10
11
1.55
L
Jormungandr
TheBluesM00se
Jormungandr
7
6
10
2
L
Tiamat
Ybai
Tiamat
1
8
16
1.13
L
8
9
13
1.61
W
Ne Zha
10
7
14
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,633
Damage
81,919
97,598
Taken
105,373
71,746
Mitigated
92,023
33,045
Healing
26,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,757
9,671
2,427
5,399
17,799
8,033
1,278
9,858
7,690
62,465
0
W
Ao Kuang
10,645
2,549
242
6,324
19,484
8,239
387
14,195
4,814
16,774
0
W
Ganesha
FTG Inertia
Ganesha
10,222
480
1,326
4,039
22,797
34,964
263
9,930
12,444
19,098
0
L
Zhong Kui
JhoanTg
Zhong Kui
18,637
1,649
1,023
5,037
25,333
35,003
132
12,111
12,822
27,879
0
W
Medusa
23,971
10,947
937
5,788
20,363
11,085
2,960
7,752
12,569
0
56,812
L
Heimdallr
Sicilians
Heimdallr
12,523
5,643
364
282
19,461
7,929
270
9,436
9,817
0
30,118
L
Jormungandr
TheBluesM00se
Jormungandr
14,639
1,920
2,823
4,506
20,161
28,044
98
10,231
9,604
38,612
0
L
Tiamat
Ybai
Tiamat
18,421
1,438
2,042
3,622
18,485
9,350
0
11,235
6,932
40,961
0
L
17,699
5,656
1,335
5,041
21,933
11,697
0
9,213
12,574
0
22,647
W
Ne Zha
17,038
5,838
1,462
5,101
17,155
9,425
51
8,452
8,378
0
34,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,248
Gold Earned
60,041
204
Minions Killed
174
0
Camps Cleared
0
1,679,327
Distance Traveled
1,348,212
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
15,402
856
83
5
0
364,614
0
W
Ao Kuang
12,592
700
11
1
0
295,502
0
W
Ganesha
13,322
740
0
0
0
321,899
3
L
Zhong Kui
11,642
647
29
2
0
270,755
0
W
Medusa
14,707
817
90
5
0
329,484
0
L
Heimdallr
13,193
733
47
3
0
238,786
4
L
Jormungandr
11,975
665
33
2
0
260,913
1
L
Tiamat
11,255
625
53
3
0
312,485
0
L
Da Ji
11,976
665
12
1
0
265,273
0
W
Ne Zha
14,225
790
20
1
0
367,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role