Player Matchup

Chang'e
Chang'e
Kyosuke_NEO
Chang'e
Level 141
God Stats
30W - 20L
1,477 SR
Queue Stats
195W - 202L
1,266 Elo+
Solo
Nemesis
Nemesis
PapiLogan
Nemesis
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 82L
1,268 Elo+
Solo
Kuzenbo
Kuzenbo
Sir Meliodis
Kuzenbo
Level 66
God Stats
9W - 10L
1,355 SR
Queue Stats
14W - 25L
1,245 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cooperj123
Morgan Le Fay
Level 80
God Stats
11W - 12L
1,469 SR
Queue Stats
44W - 42L
1,380 Elo+
Solo
Anhur
Anhur
drewie17
Anhur
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
370W - 409L
1,327 Elo+
Solo
Team Averages
Level 103
1,460 SR
1,297 Elo+

VS

Team Averages
Level 32
1,487 SR
1,252 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
GwM k1ll3R
Discordia
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 122L
1,180 Elo+
Party 1
Baron Samedi
Baron Samedi
JohnAiram
Baron Samedi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,323 Elo+
Solo
Nike
Nike
Wes90p
Nike
Level 35
God Stats
2W - 5L
1,437 SR
Queue Stats
123W - 192L
1,155 Elo+
Solo
Skadi
Skadi
XxclaysoxX
Skadi
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 103L
1,102 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kyosuke_NEO
Chang'e
20
9 / 2 / 8
16,190
506
16,704
20,282
19,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
PapiLogan
Nemesis
3
0 / 0 / 0
7,192
225
0
0
0
Kuzenbo
Sir Meliodis
Kuzenbo
20
4 / 0 / 3
14,331
448
6,900
22,153
35,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Morgan Le Fay
cooperj123
Morgan Le Fay
20
18 / 1 / 7
18,673
584
38,268
16,675
9,130
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
drewie17
Anhur
20
6 / 2 / 4
15,573
487
13,296
19,288
8,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
20
2 / 5 / 2
14,055
439
7,141
28,663
11,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
GwM k1ll3R
Discordia
11
0 / 13 / 0
9,570
299
2,664
12,415
4,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
JohnAiram
Baron Samedi
18
0 / 3 / 1
11,705
366
7,048
30,146
23,822
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nike
Wes90p
Nike
18
0 / 12 / 0
12,154
380
9,031
29,613
15,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
20
2 / 5 / 1
15,136
473
15,796
18,751
7,407
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
37
Kills
4
5
Deaths
38
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
5
2
0.6
L
Discordia
GwM k1ll3R
Discordia
0
13
0
0
L
Baron Samedi
JohnAiram
Baron Samedi
0
3
1
0.17
W
Chang'e
Kyosuke_NEO
Chang'e
9
2
8
6.5
W
Nemesis
PapiLogan
Nemesis
0
0
0
0
W
Kuzenbo
Sir Meliodis
Kuzenbo
4
0
3
5.5
L
Nike
Wes90p
Nike
0
12
0
0
L
Skadi
2
5
1
0.5
W
Morgan Le Fay
cooperj123
Morgan Le Fay
18
1
7
21.5
W
Anhur
drewie17
Anhur
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,168
Damage
41,680
78,398
Taken
119,588
73,078
Mitigated
62,700
36,836
Healing
26,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
7,141
2,075
0
8,702
28,663
11,326
530
5,270
23,262
0
122,304
L
Discordia
GwM k1ll3R
Discordia
2,664
389
0
728
12,415
4,323
319
10,151
1,706
23,391
0
L
Baron Samedi
JohnAiram
Baron Samedi
7,048
857
598
11,143
30,146
23,822
114
18,363
10,643
57,303
0
W
Chang'e
Kyosuke_NEO
Chang'e
16,704
435
2,639
9,123
20,282
19,942
4,148
5,063
14,325
91,313
0
W
Nemesis
PapiLogan
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
Sir Meliodis
Kuzenbo
6,900
1,603
1,083
7,983
22,153
35,163
1,365
1,868
19,966
75,034
0
L
Nike
Wes90p
Nike
9,031
1,468
0
2,763
29,613
15,822
69
16,106
12,633
15,723
62,802
L
Skadi
15,796
10,047
0
2,843
18,751
7,407
672
9,017
9,472
0
131,920
W
Morgan Le Fay
cooperj123
Morgan Le Fay
38,268
1,122
153
7,837
16,675
9,130
4,441
2,861
13,358
150,487
0
W
Anhur
drewie17
Anhur
13,296
6,621
223
7,795
19,288
8,843
2,535
1,443
17,739
0
124,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,959
Gold Earned
62,620
718
Minions Killed
584
0
Camps Cleared
0
2,096,282
Distance Traveled
2,220,170
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
14,055
439
136
4
0
413,752
1
L
Discordia
9,570
299
32
1
0
256,504
0
L
Baron Samedi
11,705
366
82
3
0
457,609
3
W
Chang'e
16,190
506
185
6
0
506,223
9
W
Nemesis
7,192
225
0
0
0
0
0
W
Kuzenbo
14,331
448
105
3
0
495,132
0
L
Nike
12,154
380
126
4
0
554,176
0
L
Skadi
15,136
473
208
7
0
538,129
2
W
Morgan Le Fay
18,673
584
242
8
0
617,818
1
W
Anhur
15,573
487
186
6
0
477,109
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role