Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Aalom
Neith
Level 120
God Stats
22W - 26L
1,543 SR
Queue Stats
163W - 167L
1,520 Elo+
Solo
Ra
Ra
BoostedDingo
Ra
Level 62
God Stats
1W - 2L
1,485 SR
Queue Stats
67W - 59L
1,513 Elo+
Solo
Athena
Athena
CENRIQUE41
Athena
Level 101
God Stats
3W - 3L
1,694 SR
Queue Stats
23W - 29L
1,500 Elo+
Solo
King Arthur
King Arthur
TheocrasyPlays
King Arthur
Level 124
God Stats
1W - 2L
1,538 SR
Queue Stats
135W - 135L
1,476 Elo+
Party 1
Team Averages
Level 113
1,552 SR
1,502 Elo+

VS

Team Averages
Level 92
1,545 SR
1,509 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DesertxAngel
Sol
Level 66
God Stats
134W - 124L
1,561 SR
Queue Stats
183W - 178L
1,553 Elo+
Party 2
Geb
Geb
GuShen117
Geb
Level 123
God Stats
30W - 24L
1,610 SR
Queue Stats
511W - 521L
1,525 Elo+
Solo
Cupid
Cupid
lincoln119
Cupid
Level 63
God Stats
3W - 2L
1,468 SR
Queue Stats
103W - 126L
1,459 Elo+
Solo
Chaac
Chaac
richzilla11
Chaac
Level 100
God Stats
19W - 11L
1,584 SR
Queue Stats
278W - 284L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 3 / 1
5,751
411
2,495
9,490
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Aalom
Neith
11
0 / 5 / 0
6,374
455
1,757
6,877
1,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 4 / 1
5,853
418
4,310
6,702
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
CENRIQUE41
Athena
9
1 / 3 / 0
6,493
464
2,315
13,598
9,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
TheocrasyPlays
King Arthur
11
3 / 6 / 0
6,494
464
6,617
14,849
8,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 8
7,287
521
5,497
9,394
4,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 0 / 6
7,960
569
14,022
7,310
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 0 / 9
7,293
521
4,378
10,127
8,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
15
6 / 0 / 0
8,884
635
6,441
5,511
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 2 / 2
9,002
643
9,059
11,246
10,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
4
Kills
21
21
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
1
0.17
W
Ymir
 
Ymir
2
2
8
3
L
Neith
Aalom
Neith
0
5
0
0
L
0
4
1
0.13
L
Athena
CENRIQUE41
Athena
1
3
0
0.33
W
6
0
6
9
W
0
0
9
4.5
L
King Arthur
TheocrasyPlays
King Arthur
3
6
0
0.5
W
Cupid
6
0
0
6
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,494
Damage
39,397
51,516
Taken
43,588
25,693
Mitigated
28,073
10,527
Healing
21,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,495
667
0
1,680
9,490
4,603
0
5,335
4,107
0
27,201
W
Ymir
 
Ymir
5,497
1,096
0
4,082
9,394
4,482
45
954
8,329
41,907
0
L
Neith
Aalom
Neith
1,757
473
0
996
6,877
1,036
0
330
6,547
0
41,322
L
4,310
496
1,141
1,413
6,702
2,530
0
4,493
2,209
36,146
0
L
Athena
CENRIQUE41
Athena
2,315
582
314
2,305
13,598
9,502
0
8,582
4,878
8,338
0
W
14,022
4,428
0
4,806
7,310
2,523
2,127
2,687
4,508
51,831
0
W
4,378
598
0
3,238
10,127
8,428
0
1,821
8,225
18,551
0
L
King Arthur
TheocrasyPlays
King Arthur
6,617
834
0
2,678
14,849
8,022
0
6,164
8,184
979
23,972
W
Cupid
6,441
2,884
0
3,709
5,511
1,816
546
52
5,459
0
64,056
W
9,059
2,144
0
5,923
11,246
10,824
2,339
1,718
9,172
4,746
50,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,965
Gold Earned
40,426
282
Minions Killed
458
0
Camps Cleared
0
1,268,510
Distance Traveled
1,296,472
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,751
411
43
3
0
280,391
5
W
Ymir
7,287
521
77
6
0
260,135
4
L
Neith
6,374
455
94
7
0
219,479
4
L
Ra
5,853
418
87
6
0
239,869
5
L
Athena
6,493
464
14
1
0
279,308
6
W
Sol
7,960
569
99
7
0
238,220
10
W
Geb
7,293
521
21
2
0
278,700
2
L
King Arthur
6,494
464
44
3
0
249,463
2
W
Cupid
8,884
635
129
9
0
256,668
4
W
Chaac
9,002
643
132
9
0
262,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role