Player Matchup

Tsukuyomi
Tsukuyomi
KENGOPAWS
Tsukuyomi
Level 158
God Stats
1W - 1L
1,608 SR
Queue Stats
14W - 12L
1,570 Elo+
Party 2
Medusa
Medusa
Mr Zombzilla
Medusa
Level 150
God Stats
1W - 2L
1,603 SR
Queue Stats
11W - 12L
1,506 Elo+
Party 2
Sol
Sol
PRIMEDBEEF
Sol
Level 142
God Stats
2W - 3L
1,432 SR
Queue Stats
5W - 8L
1,466 Elo+
Party 2
Neith
Neith
Woahh its Greg
Neith
Level 75
God Stats
10W - 3L
1,576 SR
Queue Stats
12W - 5L
1,761 Elo+
Party 2
Bacchus
Bacchus
iTsHN Manny
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,545 Elo+
Party 2
Team Averages
Level 106
1,544 SR
1,570 Elo+

VS

Team Averages
Level 34
1,504 SR
1,488 Elo+
Ra
Ra
Bolmpo
Ra
Level 62
God Stats
1W - 6L
1,319 SR
Queue Stats
129W - 139L
1,494 Elo+
Party 1
Atlas
Atlas
MythicChromy
Atlas
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
32W - 32L
1,478 Elo+
Party 1
Amaterasu
Amaterasu
Scissorballs145
Amaterasu
Level 14
God Stats
14W - 10L
1,555 SR
Queue Stats
15W - 11L
1,499 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sqauncho
Tsukuyomi
Level 22
God Stats
2W - 5L
1,450 SR
Queue Stats
21W - 24L
1,490 Elo+
Party 1
Jing Wei
Jing Wei
ssundazee
Jing Wei
Level 48
God Stats
0W - 2L
1,693 SR
Queue Stats
73W - 78L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KENGOPAWS
Tsukuyomi
20
19 / 7 / 20
16,799
1,200
40,211
19,745
8,712
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
20
18 / 5 / 15
16,612
1,187
28,896
15,650
7,702
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
1 / 2 / 24
13,160
940
10,916
7,975
3,296
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
6 / 0 / 25
14,478
1,034
24,329
13,159
6,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
iTsHN Manny
Bacchus
20
1 / 2 / 24
12,674
905
8,808
13,015
18,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

179

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
5 / 10 / 7
13,631
974
12,416
18,842
5,053
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 4 / 11
13,320
951
17,055
27,292
29,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amaterasu
Scissorballs145
Amaterasu
19
1 / 8 / 10
11,920
851
6,436
20,433
7,459
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tsukuyomi
Sqauncho
Tsukuyomi
19
4 / 14 / 7
13,454
961
17,711
28,930
8,330
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
ssundazee
Jing Wei
19
3 / 9 / 10
12,850
918
12,827
22,656
10,727
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
61
45
Kills
16
16
Deaths
45
108
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ra
5
10
7
0.85
W
Tsukuyomi
KENGOPAWS
Tsukuyomi
19
7
20
4.14
W
Medusa
18
5
15
5.1
L
3
4
11
2.13
W
1
2
24
6.5
L
Amaterasu
Scissorballs145
Amaterasu
1
8
10
0.75
L
Tsukuyomi
Sqauncho
Tsukuyomi
4
14
7
0.54
W
6
0
25
18.5
W
Bacchus
iTsHN Manny
Bacchus
1
2
24
6.5
L
Jing Wei
ssundazee
Jing Wei
3
9
10
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,160
Damage
66,445
69,544
Taken
118,153
44,795
Mitigated
61,019
11,424
Healing
13,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
12,416
184
5,043
951
18,842
5,053
0
2,372
16,470
51,087
0
W
Tsukuyomi
KENGOPAWS
Tsukuyomi
40,211
11,632
0
336
19,745
8,712
0
9,800
9,425
0
59,474
W
Medusa
28,896
10,652
0
2,399
15,650
7,702
0
5,954
9,696
0
56,022
L
17,055
5,462
0
1,065
27,292
29,450
0
5,096
22,196
39,005
0
W
10,916
2,281
0
2,150
7,975
3,296
0
4,285
3,690
38,169
0
L
Amaterasu
Scissorballs145
Amaterasu
6,436
1,020
0
1,426
20,433
7,459
0
5,439
14,994
0
8,709
L
Tsukuyomi
Sqauncho
Tsukuyomi
17,711
5,212
0
2,701
28,930
8,330
0
3,615
25,315
0
47,059
W
24,329
11,702
229
4,627
13,159
6,262
0
4,882
8,277
0
54,060
W
Bacchus
iTsHN Manny
Bacchus
8,808
304
0
1,683
13,015
18,823
0
4,550
8,465
12,722
0
L
Jing Wei
ssundazee
Jing Wei
12,827
10,078
1,713
770
22,656
10,727
0
3,202
19,454
0
34,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,723
Gold Earned
65,175
248
Minions Killed
224
7
Camps Cleared
7
1,289,018
Distance Traveled
1,342,464
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,631
974
104
7
1
277,954
0
W
Tsukuyomi
16,799
1,200
40
3
3
253,780
3
W
Medusa
16,612
1,187
67
5
3
227,723
1
L
Atlas
13,320
951
41
3
0
255,724
0
W
Sol
13,160
940
65
5
1
264,350
0
L
Amaterasu
11,920
851
6
0
0
299,784
0
L
Tsukuyomi
13,454
961
41
3
5
245,801
0
W
Neith
14,478
1,034
69
5
0
238,674
2
W
Bacchus
12,674
905
7
1
0
304,491
2
L
Jing Wei
12,850
918
32
2
1
263,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role