Player Matchup

Fenrir
Fenrir
ACxNAHUAL
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,062 Elo+
Party 1
Nemesis
Nemesis
SnaderXCobra
Nemesis
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,251 Elo+
Party 1
Atlas
Atlas
xcucax777
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 65L
1,351 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,221 Elo+

VS

Team Averages
Level 119
1,484 SR
1,496 Elo+
Scylla
Scylla
 
Scylla
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
ShewdogV
Cabrakan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,358 Elo+
Solo
Izanami
Izanami
Young-Deizil
Izanami
Level 149
God Stats
6W - 7L
1,452 SR
Queue Stats
245W - 166L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ACxNAHUAL
Fenrir
12
0 / 11 / 2
8,375
558
5,223
26,062
13,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
SnaderXCobra
Nemesis
13
3 / 8 / 1
9,469
631
6,880
19,858
20,923
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
xcucax777
Atlas
12
1 / 10 / 3
8,824
588
7,744
21,428
22,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
8 / 0 / 18
12,028
802
18,704
4,926
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
ShewdogV
Cabrakan
15
4 / 4 / 22
12,079
805
9,793
15,365
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Izanami
Young-Deizil
Izanami
18
17 / 0 / 11
13,150
877
29,604
7,837
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
80
4
Kills
29
29
Deaths
4
6
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
0
18
17
L
Fenrir
ACxNAHUAL
Fenrir
0
11
2
0.09
W
Cabrakan
ShewdogV
Cabrakan
4
4
22
3.75
L
Nemesis
SnaderXCobra
Nemesis
3
8
1
0.44
W
Izanami
Young-Deizil
Izanami
17
0
11
22.5
L
Atlas
xcucax777
Atlas
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,847
Damage
58,101
67,348
Taken
28,128
57,470
Mitigated
19,230
3,960
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,704
2,474
0
1,864
4,926
1,868
329
2,010
2,916
56,325
0
L
Fenrir
ACxNAHUAL
Fenrir
5,223
1,866
0
2,531
26,062
13,752
0
10,472
15,590
0
19,098
W
Cabrakan
ShewdogV
Cabrakan
9,793
1,489
0
4,554
15,365
13,445
253
4,243
11,122
20,442
0
L
Nemesis
SnaderXCobra
Nemesis
6,880
1,821
0
930
19,858
20,923
0
9,013
10,845
6,837
19,204
W
Izanami
Young-Deizil
Izanami
29,604
23,059
0
2,491
7,837
3,917
1,883
3,364
4,473
0
81,637
L
Atlas
xcucax777
Atlas
7,744
3,346
0
499
21,428
22,795
0
9,333
12,095
24,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,668
Gold Earned
37,257
99
Minions Killed
199
2
Camps Cleared
13
718,266
Distance Traveled
848,391
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,028
802
69
5
8
311,009
3
L
Fenrir
8,375
558
41
3
1
248,836
1
W
Cabrakan
12,079
805
15
1
0
259,218
1
L
Nemesis
9,469
631
30
2
0
253,089
2
W
Izanami
13,150
877
115
8
5
278,164
0
L
Atlas
8,824
588
28
2
1
216,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role