Player Matchup

Geb
Geb
Erderzer
Geb
Level 120
God Stats
15W - 11L
1,603 SR
Queue Stats
47W - 35L
1,543 Elo+
Solo
Bastet
Bastet
JSaddy
Bastet
Level 50
God Stats
2W - 0L
1,721 SR
Queue Stats
44W - 38L
1,581 Elo+
Party 2
Anhur
Anhur
deignNITE
Anhur
Level 118
God Stats
1W - 0L
1,410 SR
Queue Stats
31W - 24L
1,582 Elo+
Party 2
Team Averages
Level 96
1,578 SR
1,569 Elo+

VS

Team Averages
Level 85
1,485 SR
1,549 Elo+
Geb
Geb
BeanDrip9315
Geb
Level 50
God Stats
3W - 3L
1,470 SR
Queue Stats
22W - 15L
1,511 Elo+
Party 1
Medusa
Medusa
Kwitacus93
Medusa
Level 103
God Stats
35W - 27L
1,615 SR
Queue Stats
124W - 107L
1,550 Elo+
Party 1
Ra
Ra
gt502iceman
Ra
Level 101
God Stats
2W - 3L
1,369 SR
Queue Stats
25W - 22L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
8,552
658
7,075
7,335
6,029
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
JSaddy
Bastet
14
7 / 0 / 5
9,386
722
13,963
6,679
2,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
deignNITE
Anhur
13
2 / 1 / 8
8,645
665
3,542
4,920
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,819
525
2,403
10,943
7,481
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Kwitacus93
Medusa
11
1 / 3 / 0
7,332
564
3,717
8,240
2,577
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
7,049
542
3,491
8,364
2,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
1
1
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
3
0
7
6.5
W
Bastet
JSaddy
Bastet
7
0
5
9.5
L
Medusa
Kwitacus93
Medusa
1
3
0
0.33
W
Anhur
deignNITE
Anhur
2
1
8
6
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,580
Damage
9,611
18,934
Taken
27,547
10,369
Mitigated
12,457
3,645
Healing
3,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,403
265
0
1,050
10,943
7,481
0
3,538
7,405
6,674
0
W
7,075
647
0
900
7,335
6,029
75
2,285
5,050
28,187
0
W
Bastet
JSaddy
Bastet
13,963
3,574
0
2,078
6,679
2,411
634
2,056
4,623
0
35,967
L
Medusa
Kwitacus93
Medusa
3,717
718
0
799
8,240
2,577
0
2,273
5,967
0
23,618
W
Anhur
deignNITE
Anhur
3,542
1,370
0
667
4,920
1,929
618
2,071
2,849
0
25,556
L
3,491
67
1,178
913
8,364
2,399
0
1,876
6,488
22,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,583
Gold Earned
21,200
138
Minions Killed
115
8
Camps Cleared
3
810,565
Distance Traveled
727,356
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,819
525
6
0
0
229,075
1
W
Geb
8,552
658
42
3
2
290,231
2
W
Bastet
9,386
722
46
4
1
275,232
3
L
Medusa
7,332
564
50
4
3
263,533
6
W
Anhur
8,645
665
50
4
5
245,102
4
L
Ra
7,049
542
59
5
0
234,748
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role