Player Matchup

Ah Puch
Ah Puch
BlackAnnis
Ah Puch
Level 146
God Stats
2W - 5L
1,378 SR
Queue Stats
543W - 535L
1,533 Elo+
Solo
Jormungandr
Jormungandr
ChessIsTheBest
Jormungandr
Level 156
God Stats
78W - 95L
1,612 SR
Queue Stats
1,200W - 1,187L
1,609 Elo+
Solo
Tsukuyomi
Tsukuyomi
GELIUSsss
Tsukuyomi
Level 65
God Stats
7W - 10L
1,087 SR
Queue Stats
369W - 359L
1,418 Elo+
Solo
Mulan
Mulan
InformedGiant
Mulan
Level 152
God Stats
0W - 3L
1,325 SR
Queue Stats
52W - 63L
1,513 Elo+
Solo
Xbalanque
Xbalanque
Sunr1s3
Xbalanque
Level 137
God Stats
48W - 46L
1,723 SR
Queue Stats
167W - 177L
1,583 Elo+
Solo
Team Averages
Level 131
1,425 SR
1,531 Elo+

VS

Team Averages
Level 129
1,520 SR
1,461 Elo+
Hel
Hel
DontCAreZ
Hel
Level 128
God Stats
2W - 0L
1,375 SR
Queue Stats
30W - 43L
1,404 Elo+
Solo
Bacchus
Bacchus
Estenengira
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,379 Elo+
Solo
Aphrodite
Aphrodite
Parka4
Aphrodite
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 188L
1,445 Elo+
Solo
Neith
Neith
Tam22
Neith
Level 155
God Stats
9W - 5L
1,675 SR
Queue Stats
134W - 136L
1,546 Elo+
Party 1
Thanatos
Thanatos
peluson
Thanatos
Level 148
God Stats
7W - 8L
1,549 SR
Queue Stats
37W - 53L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BlackAnnis
Ah Puch
20
6 / 12 / 24
15,254
1,090
30,167
27,338
6,301
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jormungandr
ChessIsTheBest
Jormungandr
20
15 / 4 / 22
18,934
1,352
34,392
35,507
21,432
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
GELIUSsss
Tsukuyomi
20
7 / 11 / 19
15,246
1,089
24,242
27,885
10,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 8 / 22
14,813
1,058
16,437
34,506
31,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
Sunr1s3
Xbalanque
20
8 / 13 / 26
16,726
1,195
36,668
30,796
7,017
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

3

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 8 / 28
14,075
1,005
8,992
30,139
19,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Estenengira
Bacchus
20
4 / 6 / 33
15,244
1,089
22,824
29,963
54,159
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
Parka4
Aphrodite
20
3 / 7 / 27
14,523
1,037
20,628
23,957
21,011
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Tam22
Neith
20
10 / 6 / 22
16,479
1,177
41,128
26,916
12,770
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
peluson
Thanatos
20
30 / 15 / 15
21,158
1,511
55,387
37,117
15,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
173
42
Kills
48
48
Deaths
42
113
Assists
125
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BlackAnnis
Ah Puch
6
12
24
1.5
L
Jormungandr
ChessIsTheBest
Jormungandr
15
4
22
6.5
W
1
8
28
1.88
W
Bacchus
Estenengira
Bacchus
4
6
33
3.42
L
Tsukuyomi
GELIUSsss
Tsukuyomi
7
11
19
1.5
L
6
8
22
2.13
W
Aphrodite
Parka4
Aphrodite
3
7
27
2.36
L
Xbalanque
Sunr1s3
Xbalanque
8
13
26
1.62
W
Neith
Tam22
Neith
10
6
22
3.5
W
Thanatos
peluson
Thanatos
30
15
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,906
Damage
148,959
156,032
Taken
148,092
76,740
Mitigated
123,300
17,610
Healing
59,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BlackAnnis
Ah Puch
30,167
1,141
672
2,956
27,338
6,301
0
6,934
20,404
53,452
0
L
Jormungandr
ChessIsTheBest
Jormungandr
34,392
5,214
251
7,811
35,507
21,432
0
15,384
20,123
55,639
0
W
8,992
275
12,271
9,773
30,139
19,941
0
15,260
14,877
35,337
0
W
Bacchus
Estenengira
Bacchus
22,824
2,362
0
329
29,963
54,159
0
13,436
16,485
35,902
0
L
Tsukuyomi
GELIUSsss
Tsukuyomi
24,242
4,092
0
153
27,885
10,986
0
12,428
15,457
0
55,868
L
16,437
1,144
0
2,447
34,506
31,004
0
12,309
22,197
0
27,356
W
Aphrodite
Parka4
Aphrodite
20,628
0
7,961
8,965
23,957
21,011
0
10,011
13,944
56,151
0
L
Xbalanque
Sunr1s3
Xbalanque
36,668
18,521
0
3,320
30,796
7,017
0
5,389
25,407
0
78,795
W
Neith
Tam22
Neith
41,128
17,481
0
3,388
26,916
12,770
0
12,662
14,254
0
77,139
W
Thanatos
peluson
Thanatos
55,387
19,794
0
17,304
37,117
15,419
0
13,130
23,973
0
75,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,973
Gold Earned
81,479
269
Minions Killed
268
6
Camps Cleared
11
1,442,104
Distance Traveled
1,428,733
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
15,254
1,090
63
5
1
269,092
0
L
Jormungandr
18,934
1,352
52
4
1
311,081
0
W
Hel
14,075
1,005
54
4
2
323,982
0
W
Bacchus
15,244
1,089
22
2
0
245,326
0
L
Tsukuyomi
15,246
1,089
60
4
2
300,201
0
L
Mulan
14,813
1,058
20
1
1
291,522
0
W
Aphrodite
14,523
1,037
98
7
0
310,594
0
L
Xbalanque
16,726
1,195
74
5
1
270,208
1
W
Neith
16,479
1,177
66
5
5
259,301
3
W
Thanatos
21,158
1,511
28
2
4
289,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role