Player Matchup

Ganesha
Ganesha
Silver V
NOVAK9965
Ganesha
Silver V
Level 127
God Stats
0W - 1L
1,319 SR
Queue Stats
14W - 31L
1,076 MMR
Solo
Serqet
Serqet
Silver II
NyTe-_-WolF
Serqet
Silver II
Level 139
God Stats
2W - 4L
1,277 SR
Queue Stats
1,038W - 1,053L
1,040 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Tyrell101
Gilgamesh
Silver III
Level 142
God Stats
15W - 15L
1,466 SR
Queue Stats
386W - 378L
1,104 MMR
Solo
Sol
Sol
Silver II
pawinch
Sol
Silver II
Level 146
God Stats
3W - 3L
1,574 SR
Queue Stats
226W - 229L
1,101 MMR
Solo
Cupid
Cupid
Silver II
veggiehill09
Cupid
Silver II
Level 137
God Stats
7W - 7L
1,590 SR
Queue Stats
245W - 253L
1,042 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,445 SR
1,073 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,501 SR
1,073 MMR
Chaac
Chaac
Silver II
Jhouvess
Chaac
Silver II
Level 128
God Stats
6W - 9L
1,567 SR
Queue Stats
179W - 198L
1,013 MMR
Solo
Artemis
Artemis
Silver I
PainForlove3623
Artemis
Silver I
Level 160
God Stats
2W - 0L
1,224 SR
Queue Stats
226W - 226L
1,107 MMR
Solo
Fenrir
Fenrir
Silver I
Stokes_1022
Fenrir
Silver I
Level 139
God Stats
2W - 0L
1,628 SR
Queue Stats
69W - 73L
1,086 MMR
Solo
Tiamat
Tiamat
Silver IV
Turkeydicc
Tiamat
Silver IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,098 MMR
Solo
Hercules
Hercules
Silver II
kyle087295
Hercules
Silver II
Level 156
God Stats
9W - 8L
1,584 SR
Queue Stats
474W - 485L
1,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
NOVAK9965
Ganesha
9
0 / 3 / 3
5,474
547
1,847
6,467
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
9
1 / 3 / 0
5,512
551
2,893
7,215
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Tyrell101
Gilgamesh
6
0 / 4 / 0
4,428
443
2,653
6,229
3,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
8
0 / 6 / 0
4,932
493
2,288
5,814
1,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 4 / 1
6,186
619
4,776
7,964
2,612
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetIzanamiCliodhnaHel

VS

Bans
JormungandrLokiAchillesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jhouvess
Chaac
10
4 / 0 / 2
6,538
654
7,205
8,626
5,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
7 / 0 / 3
7,333
733
6,008
5,416
1,639
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
12
4 / 1 / 1
6,878
688
3,590
7,876
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Turkeydicc
Tiamat
10
0 / 2 / 2
5,798
580
1,951
4,039
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
kyle087295
Hercules
10
5 / 2 / 5
6,476
648
4,713
7,476
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
20
20
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
Jhouvess
Chaac
4
0
2
5
L
Ganesha
NOVAK9965
Ganesha
0
3
3
0.5
L
Serqet
1
3
0
0.33
W
7
0
3
8.5
W
Fenrir
4
1
1
4.5
W
Tiamat
Turkeydicc
Tiamat
0
2
2
0.5
L
Gilgamesh
Tyrell101
Gilgamesh
0
4
0
0
W
Hercules
kyle087295
Hercules
5
2
5
3.75
L
Sol
0
6
0
0
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,457
Damage
23,467
33,689
Taken
33,433
12,918
Mitigated
16,187
6,425
Healing
16,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Jhouvess
Chaac
7,205
784
0
6,031
8,626
5,576
236
309
8,317
379
34,390
L
Ganesha
NOVAK9965
Ganesha
1,847
298
108
1,528
6,467
3,222
0
386
6,077
16,406
0
L
Serqet
2,893
646
0
1,208
7,215
2,580
0
585
6,548
0
27,667
W
6,008
3,106
0
1,760
5,416
1,639
798
2,083
3,333
0
39,283
W
Fenrir
3,590
508
0
4,358
7,876
2,636
0
290
7,448
0
35,995
W
Tiamat
Turkeydicc
Tiamat
1,951
395
0
1,319
4,039
1,201
478
0
4,039
24,643
0
L
Gilgamesh
Tyrell101
Gilgamesh
2,653
731
0
1,655
6,229
3,248
0
0
5,679
0
13,432
W
Hercules
kyle087295
Hercules
4,713
1,741
210
3,091
7,476
5,135
740
1,247
6,091
0
19,265
L
Sol
2,288
711
0
883
5,814
1,256
0
0
5,814
22,612
2,957
L
4,776
2,747
0
1,043
7,964
2,612
0
1,141
6,533
0
29,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,532
Gold Earned
33,023
226
Minions Killed
317
0
Camps Cleared
0
932,237
Distance Traveled
1,035,528
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,538
654
66
7
0
224,385
0
L
Ganesha
5,474
547
4
0
0
218,279
0
L
Serqet
5,512
551
56
6
0
222,931
0
W
Artemis
7,333
733
79
8
0
193,765
2
W
Fenrir
6,878
688
85
9
0
219,138
2
W
Tiamat
5,798
580
53
5
0
187,892
1
L
Gilgamesh
4,428
443
28
3
0
120,963
0
W
Hercules
6,476
648
34
3
0
210,348
2
L
Sol
4,932
493
68
7
0
185,555
4
L
Cupid
6,186
619
70
7
0
184,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role