Player Matchup

Gilgamesh
Gilgamesh
Crossfire2009
Gilgamesh
Level 145
God Stats
1W - 3L
1,678 SR
Queue Stats
87W - 83L
1,588 Elo+
Party 2
Ganesha
Ganesha
DaveFruits
Ganesha
Level 148
God Stats
2W - 1L
1,980 SR
Queue Stats
44W - 44L
1,609 Elo+
Party 2
Discordia
Discordia
HGI Ethernal
Discordia
Level 128
God Stats
15W - 19L
1,532 SR
Queue Stats
125W - 129L
1,631 Elo+
Solo
Susano
Susano
Iatro
Susano
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,598 Elo+
Party 2
Charybdis
Charybdis
TyrDaddy
Charybdis
Level 160
God Stats
3W - 2L
1,543 SR
Queue Stats
135W - 123L
1,648 Elo+
Solo
Team Averages
Level 144
1,646 SR
1,615 Elo+

VS

Team Averages
Level 140
1,610 SR
1,579 Elo+
Atlas
Atlas
 
Atlas
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Melancholy
Discordia
Level 134
God Stats
4W - 1L
1,906 SR
Queue Stats
51W - 40L
1,605 Elo+
Party 1
Neith
Neith
RecklessDasa
Neith
Level 145
God Stats
1W - 2L
1,465 SR
Queue Stats
59W - 54L
1,597 Elo+
Solo
Bastet
Bastet
Yoss
Bastet
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
hollow6ichigo2
Sun Wukong
Level 146
God Stats
2W - 0L
1,678 SR
Queue Stats
162W - 146L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Crossfire2009
Gilgamesh
17
6 / 3 / 2
10,873
725
16,627
21,584
24,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
DaveFruits
Ganesha
16
0 / 3 / 12
10,426
695
6,091
24,425
29,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
HGI Ethernal
Discordia
15
1 / 5 / 6
9,362
624
11,901
9,708
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Iatro
Susano
15
0 / 4 / 5
9,014
601
8,311
11,491
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
TyrDaddy
Charybdis
18
6 / 4 / 4
11,863
791
13,170
15,656
7,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
3 / 1 / 14
12,364
824
14,236
17,582
19,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
Melancholy
Discordia
16
2 / 4 / 9
11,236
749
12,951
8,205
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 2 / 4
11,847
790
14,589
11,762
4,394
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bastet
Yoss
Bastet
18
2 / 3 / 11
11,234
749
10,637
13,335
10,386
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
hollow6ichigo2
Sun Wukong
19
6 / 3 / 8
12,879
859
16,844
17,640
17,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
65
13
Kills
19
19
Deaths
13
29
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
14
10
L
Gilgamesh
Crossfire2009
Gilgamesh
6
3
2
2.33
L
Ganesha
DaveFruits
Ganesha
0
3
12
2
L
Discordia
HGI Ethernal
Discordia
1
5
6
0.8
L
Susano
Iatro
Susano
0
4
5
0.63
W
Discordia
Melancholy
Discordia
2
4
9
1.63
W
6
2
4
4
L
Charybdis
TyrDaddy
Charybdis
6
4
4
2
W
Bastet
Yoss
Bastet
2
3
11
2.5
W
Sun Wukong
hollow6ichigo2
Sun Wukong
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,100
Damage
69,257
82,864
Taken
68,524
69,502
Mitigated
54,798
14,526
Healing
12,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
14,236
4,310
3,281
2,741
17,582
19,926
377
4,852
12,541
32,718
0
L
Gilgamesh
Crossfire2009
Gilgamesh
16,627
3,389
0
2,384
21,584
24,042
0
7,599
13,616
145
45,951
L
Ganesha
DaveFruits
Ganesha
6,091
483
0
6,070
24,425
29,242
0
9,102
15,068
18,485
0
L
Discordia
HGI Ethernal
Discordia
11,901
419
70
986
9,708
3,996
53
4,175
5,400
33,584
0
L
Susano
Iatro
Susano
8,311
926
0
347
11,491
5,173
0
2,603
8,766
0
27,558
W
Discordia
Melancholy
Discordia
12,951
543
0
496
8,205
2,812
987
2,770
5,259
39,683
0
W
14,589
5,619
0
2,235
11,762
4,394
4,892
4,105
7,380
0
45,015
L
Charybdis
TyrDaddy
Charybdis
13,170
4,552
0
4,669
15,656
7,049
1,046
4,174
11,184
0
55,447
W
Bastet
Yoss
Bastet
10,637
2,556
0
1,236
13,335
10,386
728
3,554
9,465
0
30,169
W
Sun Wukong
hollow6ichigo2
Sun Wukong
16,844
3,556
0
2,713
17,640
17,280
956
3,293
13,880
0
56,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,538
Gold Earned
59,560
344
Minions Killed
344
9
Camps Cleared
8
1,490,048
Distance Traveled
1,518,413
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,364
824
28
2
0
313,788
3
L
Gilgamesh
10,873
725
81
5
4
323,367
1
L
Ganesha
10,426
695
0
0
0
311,408
2
L
Discordia
9,362
624
78
5
0
280,250
0
L
Susano
9,014
601
54
4
3
307,971
0
W
Discordia
11,236
749
70
5
1
286,607
3
W
Neith
11,847
790
102
7
3
289,405
1
L
Charybdis
11,863
791
131
9
2
267,052
0
W
Bastet
11,234
749
57
4
0
319,786
2
W
Sun Wukong
12,879
859
87
6
4
308,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role