Player Matchup

Sol
Sol
Silvyur
Sol
Level 86
God Stats
2W - 1L
1,663 SR
Queue Stats
175W - 137L
1,552 Elo+
Party 1
Geb
Geb
highguy407
Geb
Level 79
God Stats
11W - 13L
1,592 SR
Queue Stats
319W - 275L
1,538 Elo+
Party 1
Ne Zha
Ne Zha
stealthbadger
Ne Zha
Level 112
God Stats
6W - 3L
1,795 SR
Queue Stats
263W - 234L
1,491 Elo+
Party 1
Team Averages
Level 92
1,683 SR
1,527 Elo+

VS

Team Averages
Level 71
1,387 SR
1,506 Elo+
Agni
Agni
THATGUY3605
Agni
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,512 Elo+
Party 2
Da Ji
Da Ji
TeirDay
Da Ji
Level 7
God Stats
1W - 2L
1,412 SR
Queue Stats
10W - 13L
1,479 Elo+
Party 2
Kumbhakarna
Kumbhakarna
niinjatoad
Kumbhakarna
Level 120
God Stats
0W - 2L
1,248 SR
Queue Stats
46W - 47L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
5 / 2 / 9
8,207
821
9,119
6,360
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 1 / 11
8,285
829
8,106
8,110
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
6 / 1 / 10
8,346
835
8,142
8,012
3,071
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
6,507
651
10,245
8,008
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
TeirDay
Da Ji
10
1 / 6 / 0
6,288
629
1,916
7,607
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
niinjatoad
Kumbhakarna
9
1 / 4 / 2
6,540
654
3,338
13,162
10,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
17
Kills
3
4
Deaths
17
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
5
2
9
4.75
L
1
7
2
0.29
L
Da Ji
TeirDay
Da Ji
1
6
0
0.17
W
6
1
11
11.5
L
Kumbhakarna
niinjatoad
Kumbhakarna
1
4
2
0.5
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,367
Damage
15,499
22,482
Taken
28,777
11,267
Mitigated
15,155
5,289
Healing
557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
9,119
3,573
0
2,393
6,360
2,407
1,172
3,819
2,541
30,986
2,849
L
10,245
601
0
0
8,008
2,281
0
3,263
4,627
27,458
0
L
Da Ji
TeirDay
Da Ji
1,916
382
0
0
7,607
2,798
0
3,978
3,430
0
7,167
W
8,106
1,852
689
1,560
8,110
5,789
126
4,604
3,506
18,602
0
L
Kumbhakarna
niinjatoad
Kumbhakarna
3,338
330
0
557
13,162
10,076
0
8,423
4,300
9,238
0
W
8,142
1,319
0
647
8,012
3,071
376
5,389
2,623
0
17,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,838
Gold Earned
19,335
112
Minions Killed
63
8
Camps Cleared
1
592,985
Distance Traveled
488,208
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,207
821
67
7
8
175,369
1
L
Agni
6,507
651
37
4
0
165,223
4
L
Da Ji
6,288
629
17
2
0
146,070
3
W
Geb
8,285
829
20
2
0
201,920
2
L
Kumbhakarna
6,540
654
9
1
1
176,915
1
W
Ne Zha
8,346
835
25
3
0
215,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role