Player Matchup

Kali
Kali
ImCrackout
Kali
Level 85
God Stats
26W - 23L
1,518 SR
Queue Stats
482W - 414L
1,563 Elo+
Party 2
Chaac
Chaac
K-amaitachii
Chaac
Level 17
God Stats
10W - 4L
1,875 SR
Queue Stats
40W - 28L
1,664 Elo+
Party 2
Sylvanus
Sylvanus
Phardvini
Sylvanus
Level 126
God Stats
4W - 4L
1,441 SR
Queue Stats
206W - 191L
1,445 Elo+
Solo
Olorun
Olorun
Soujha
Olorun
Level 46
God Stats
24W - 16L
1,536 SR
Queue Stats
232W - 225L
1,511 Elo+
Solo
Cernunnos
Cernunnos
yo_kuuhaku-
Cernunnos
Level 111
God Stats
6W - 7L
1,476 SR
Queue Stats
605W - 550L
1,570 Elo+
Party 2
Team Averages
Level 77
1,569 SR
1,551 Elo+

VS

Team Averages
Level 68
1,529 SR
1,489 Elo+
Ares
Ares
Haallah
Ares
Level 34
God Stats
13W - 6L
1,657 SR
Queue Stats
89W - 78L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
NicckSun
Sun Wukong
Level 10
God Stats
2W - 4L
1,408 SR
Queue Stats
6W - 10L
1,458 Elo+
Party 1
Neith
Neith
SOLOQLEOZINVRAU
Neith
Level 8
God Stats
1W - 3L
1,419 SR
Queue Stats
7W - 7L
1,455 Elo+
Party 3
Hun Batz
Hun Batz
jıяαyαsαηηıη
Hun Batz
Level 158
God Stats
2W - 1L
1,833 SR
Queue Stats
242W - 250L
1,501 Elo+
Solo
Olorun
Olorun
нαzє
Olorun
Level 129
God Stats
4W - 5L
1,327 SR
Queue Stats
78W - 71L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 6
10,613
708
12,873
14,911
9,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
8 / 3 / 10
9,309
621
15,266
15,561
8,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Phardvini
Sylvanus
12
2 / 2 / 14
8,382
559
6,833
14,273
17,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Soujha
Olorun
16
7 / 0 / 3
10,098
673
6,422
6,814
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
yo_kuuhaku-
Cernunnos
14
7 / 1 / 5
9,131
609
9,597
9,261
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Haallah
Ares
11
1 / 7 / 5
6,836
456
6,660
12,998
9,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
NicckSun
Sun Wukong
10
0 / 6 / 0
6,514
434
4,700
12,228
6,579
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 8 / 3
7,230
482
5,305
8,582
1,732
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 8 / 1
6,215
414
5,032
11,416
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
нαzє
Olorun
13
3 / 5 / 4
8,387
559
11,482
16,818
4,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
34
Kills
7
7
Deaths
34
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
Haallah
Ares
1
7
5
0.5
W
10
1
6
13
W
8
3
10
4.33
L
Sun Wukong
NicckSun
Sun Wukong
0
6
0
0
W
Sylvanus
Phardvini
Sylvanus
2
2
14
4.5
L
1
8
3
0.31
W
Olorun
Soujha
Olorun
7
0
3
8.5
L
2
8
1
0.31
W
Cernunnos
yo_kuuhaku-
Cernunnos
7
1
5
9.5
L
Olorun
нαzє
Olorun
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,991
Damage
33,179
60,820
Taken
62,042
43,802
Mitigated
25,111
29,615
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Haallah
Ares
6,660
728
0
1,275
12,998
9,381
0
2,767
10,231
12,775
0
W
12,873
6,399
0
9,437
14,911
9,491
0
4,077
10,834
0
75,929
W
15,266
2,644
0
6,263
15,561
8,722
2,433
5,202
10,359
0
56,042
L
Sun Wukong
NicckSun
Sun Wukong
4,700
1,423
0
599
12,228
6,579
0
5,351
6,877
2,488
35,539
W
Sylvanus
Phardvini
Sylvanus
6,833
1,877
1,764
4,032
14,273
17,156
1,296
5,096
9,177
22,108
0
L
5,305
2,482
0
507
8,582
1,732
0
1,335
7,247
0
30,470
W
Olorun
Soujha
Olorun
6,422
3,574
793
4,516
6,814
4,720
4,192
295
6,519
55,440
6,929
L
5,032
1,351
0
1,396
11,416
2,555
0
1,859
9,557
0
19,865
W
Cernunnos
yo_kuuhaku-
Cernunnos
9,597
5,199
0
2,810
9,261
3,713
4,444
3,903
5,358
0
61,330
L
Olorun
нαzє
Olorun
11,482
7,916
455
6,642
16,818
4,864
448
1,273
15,545
52,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,533
Gold Earned
35,182
493
Minions Killed
295
0
Camps Cleared
0
1,433,723
Distance Traveled
1,188,020
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,836
456
20
1
0
265,782
1
W
Kali
10,613
708
128
9
0
330,877
1
W
Chaac
9,309
621
94
6
0
296,784
1
L
Sun Wukong
6,514
434
78
5
0
253,286
0
W
Sylvanus
8,382
559
35
2
0
255,438
4
L
Neith
7,230
482
56
4
0
194,011
2
W
Olorun
10,098
673
127
8
0
265,050
5
L
Hun Batz
6,215
414
44
3
0
220,543
1
W
Cernunnos
9,131
609
109
7
0
285,574
3
L
Olorun
8,387
559
97
6
0
254,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role