Player Matchup

Achilles
Achilles
 
Achilles
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
MousyElephant
Sol
Level 49
God Stats
2W - 3L
1,369 SR
Queue Stats
8W - 15L
1,404 Elo+
Party 2
Merlin
Merlin
TenshiSora
Merlin
Level 101
God Stats
3W - 2L
1,501 SR
Queue Stats
125W - 112L
1,520 Elo+
Party 2
Team Averages
Level 78
1,456 SR
1,475 Elo+

VS

Team Averages
Level 30
1,485 SR
1,248 Elo+
Hera
Hera
MagnaMater
Hera
Level 54
God Stats
1W - 2L
1,456 SR
Queue Stats
15W - 31L
1,309 Elo+
Party 1
Bastet
Bastet
Zurcleafar
Bastet
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,157 Elo+
Party 1
Sylvanus
Sylvanus
cadelly
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
8 / 0 / 7
8,072
807
9,466
7,245
8,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 1 / 9
7,508
751
4,406
6,076
1,791
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
TenshiSora
Merlin
12
3 / 2 / 9
7,338
734
6,526
5,021
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,868
587
3,990
7,962
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Zurcleafar
Bastet
10
3 / 5 / 0
7,127
713
6,837
6,759
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
cadelly
Sylvanus
9
0 / 4 / 2
6,447
645
3,076
9,188
6,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
3
3
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
0
7
11.5
L
0
6
1
0.08
W
4
1
9
8.5
W
Merlin
TenshiSora
Merlin
3
2
9
3.75
L
Bastet
Zurcleafar
Bastet
3
5
0
0.6
L
Sylvanus
cadelly
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,398
Damage
13,903
18,342
Taken
23,909
12,117
Mitigated
10,223
4,514
Healing
4,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,466
2,431
0
1,677
7,245
8,584
270
3,331
3,914
0
20,967
L
3,990
835
0
1,320
7,962
2,143
0
2,003
5,365
21,085
0
W
4,406
2,162
0
2,087
6,076
1,791
800
1,956
4,120
18,580
0
W
Merlin
TenshiSora
Merlin
6,526
446
0
750
5,021
1,742
399
2,280
2,741
25,628
0
L
Bastet
Zurcleafar
Bastet
6,837
1,472
0
629
6,759
1,895
0
3,156
3,256
0
12,546
L
Sylvanus
cadelly
Sylvanus
3,076
470
794
1,773
9,188
6,185
0
4,953
3,595
8,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,918
Gold Earned
19,442
133
Minions Killed
79
7
Camps Cleared
1
531,357
Distance Traveled
480,929
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,072
807
31
3
2
186,607
4
L
Hera
5,868
587
53
5
0
155,076
0
W
Sol
7,508
751
49
5
2
174,661
0
W
Merlin
7,338
734
53
5
3
170,089
2
L
Bastet
7,127
713
8
1
1
173,075
0
L
Sylvanus
6,447
645
18
2
0
152,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role