Player Matchup

Yemoja
Yemoja
Aphr0d1te
Yemoja
Level 157
God Stats
1W - 1L
1,801 SR
Queue Stats
76W - 66L
1,540 Elo+
Party 1
Mercury
Mercury
Hulky33
Mercury
Level 153
God Stats
11W - 16L
1,655 SR
Queue Stats
41W - 39L
1,618 Elo+
Party 1
Sun Wukong
Sun Wukong
Lаke
Sun Wukong
Level 159
God Stats
10W - 7L
1,678 SR
Queue Stats
200W - 189L
1,590 Elo+
Party 1
Bacchus
Bacchus
Roansin
Bacchus
Level 68
God Stats
0W - 2L
1,443 SR
Queue Stats
67W - 66L
1,544 Elo+
Party 1
Apollo
Apollo
Sepsisfaktor
Apollo
Level 158
God Stats
3W - 3L
1,490 SR
Queue Stats
102W - 97L
1,559 Elo+
Party 1
Team Averages
Level 139
1,613 SR
1,570 Elo+

VS

Team Averages
Level 103
1,614 SR
1,552 Elo+
The Morrigan
The Morrigan
Chroma0103
The Morrigan
Level 104
God Stats
8W - 4L
1,739 SR
Queue Stats
98W - 87L
1,566 Elo+
Solo
Camazotz
Camazotz
Horioo
Camazotz
Level 55
God Stats
8W - 3L
1,574 SR
Queue Stats
48W - 38L
1,544 Elo+
Party 2
Bacchus
Bacchus
TeslaGun
Bacchus
Level 104
God Stats
14W - 6L
1,563 SR
Queue Stats
191W - 156L
1,503 Elo+
Solo
Medusa
Medusa
casp245
Medusa
Level 104
God Stats
12W - 6L
1,637 SR
Queue Stats
156W - 125L
1,561 Elo+
Party 2
Fenrir
Fenrir
Σnumα
Fenrir
Level 147
God Stats
6W - 3L
1,555 SR
Queue Stats
205W - 168L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aphr0d1te
Yemoja
16
2 / 8 / 3
10,389
433
9,924
19,668
8,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Hulky33
Mercury
16
2 / 9 / 5
10,328
430
8,371
18,145
5,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Lаke
Sun Wukong
17
1 / 10 / 0
10,779
449
9,034
26,242
14,769
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
Roansin
Bacchus
13
1 / 7 / 6
9,235
385
10,653
23,769
29,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
19
4 / 6 / 2
11,740
489
12,246
21,032
7,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Chroma0103
The Morrigan
20
3 / 3 / 6
13,523
563
14,304
10,665
5,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Camazotz
Horioo
Camazotz
20
11 / 2 / 10
15,807
659
20,806
26,608
15,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
TeslaGun
Bacchus
16
1 / 3 / 15
12,145
506
9,781
18,591
32,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
casp245
Medusa
20
6 / 3 / 8
14,336
597
18,639
16,411
6,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Σnumα
Fenrir
20
19 / 0 / 10
15,518
647
27,739
22,726
15,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
89
10
Kills
40
40
Deaths
11
16
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Aphr0d1te
Yemoja
2
8
3
0.44
W
The Morrigan
Chroma0103
The Morrigan
3
3
6
2
W
Camazotz
Horioo
Camazotz
11
2
10
8
L
Mercury
Hulky33
Mercury
2
9
5
0.5
L
Sun Wukong
Lаke
Sun Wukong
1
10
0
0.1
L
Bacchus
Roansin
Bacchus
1
7
6
0.57
L
Apollo
4
6
2
0.83
W
Bacchus
TeslaGun
Bacchus
1
3
15
2.83
W
Medusa
casp245
Medusa
6
3
8
3.33
W
Fenrir
Σnumα
Fenrir
19
0
10
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,228
Damage
91,269
108,856
Taken
95,001
65,970
Mitigated
76,403
21,935
Healing
41,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Aphr0d1te
Yemoja
9,924
513
1,201
1,725
19,668
8,771
0
5,729
13,711
70,118
0
W
The Morrigan
Chroma0103
The Morrigan
14,304
3,305
0
3,277
10,665
5,831
2,419
3,166
7,499
98,006
13,950
W
Camazotz
Horioo
Camazotz
20,806
5,962
546
17,221
26,608
15,505
252
5,637
20,971
0
119,900
L
Mercury
Hulky33
Mercury
8,371
4,044
0
3,406
18,145
5,594
0
1,987
16,024
0
67,143
L
Sun Wukong
Lаke
Sun Wukong
9,034
2,418
0
4,761
26,242
14,769
0
3,488
21,941
0
78,154
L
Bacchus
Roansin
Bacchus
10,653
1,705
693
5,035
23,769
29,817
0
5,898
17,662
27,089
0
L
Apollo
12,246
8,061
0
5,114
21,032
7,019
0
2,810
18,128
0
94,035
W
Bacchus
TeslaGun
Bacchus
9,781
749
0
4,590
18,591
32,352
845
5,339
13,252
25,683
0
W
Medusa
casp245
Medusa
18,639
10,673
0
8,782
16,411
6,759
5,694
2,324
14,087
0
138,317
W
Fenrir
Σnumα
Fenrir
27,739
7,602
0
7,126
22,726
15,956
1,369
6,134
15,680
0
118,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,471
Gold Earned
71,329
590
Minions Killed
706
0
Camps Cleared
0
2,104,361
Distance Traveled
2,335,147
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,389
433
120
5
0
392,933
2
W
The Morrigan
13,523
563
188
8
0
437,982
6
W
Camazotz
15,807
659
194
8
0
460,495
4
L
Mercury
10,328
430
111
5
0
476,506
0
L
Sun Wukong
10,779
449
172
7
0
389,222
1
L
Bacchus
9,235
385
24
1
0
429,219
1
L
Apollo
11,740
489
163
7
0
416,481
2
W
Bacchus
12,145
506
20
1
0
486,037
2
W
Medusa
14,336
597
181
8
0
419,519
4
W
Fenrir
15,518
647
123
5
0
531,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role