Player Matchup

Neith
Neith
Blanck 300
Neith
Level 123
God Stats
10W - 11L
1,473 SR
Queue Stats
810W - 825L
1,518 Elo+
Party 1
Arachne
Arachne
Godly Garbs
Arachne
Level 68
God Stats
2W - 3L
1,259 SR
Queue Stats
24W - 32L
1,461 Elo+
Party 2
Tyr
Tyr
SharperLemming
Tyr
Level 127
God Stats
27W - 26L
1,516 SR
Queue Stats
564W - 554L
1,538 Elo+
Party 1
Ymir
Ymir
neycueto
Ymir
Level 118
God Stats
8W - 10L
1,426 SR
Queue Stats
431W - 435L
1,548 Elo+
Party 1
Scylla
Scylla
v Power Clapz
Scylla
Level 80
God Stats
2W - 7L
1,436 SR
Queue Stats
36W - 44L
1,405 Elo+
Party 2
Team Averages
Level 103
1,422 SR
1,494 Elo+

VS

Team Averages
Level 131
1,576 SR
1,460 Elo+
Chaac
Chaac
Argos Ram
Chaac
Level 159
God Stats
23W - 30L
1,546 SR
Queue Stats
134W - 146L
1,474 Elo+
Party 3
Izanami
Izanami
CamoMcSlick
Izanami
Level 116
God Stats
10W - 5L
1,760 SR
Queue Stats
275W - 239L
1,563 Elo+
Solo
Atlas
Atlas
KingBradley7702
Atlas
Level 159
God Stats
6W - 9L
1,576 SR
Queue Stats
146W - 160L
1,479 Elo+
Party 3
Chronos
Chronos
ThomaZs7
Chronos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,502 Elo+
Party 3
Sun Wukong
Sun Wukong
reyson32
Sun Wukong
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
7 / 2 / 4
8,459
564
8,865
7,232
2,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arachne
Godly Garbs
Arachne
12
3 / 1 / 4
7,738
516
9,440
10,793
4,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 2
7,828
522
7,972
19,140
16,800
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
12
5 / 2 / 8
8,337
556
9,012
14,194
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 2 / 3
7,871
525
7,403
6,353
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Argos Ram
Chaac
12
0 / 1 / 0
6,848
457
15,820
13,002
11,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
CamoMcSlick
Izanami
12
0 / 6 / 0
6,783
452
4,754
9,775
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 2 / 6
6,707
447
7,752
13,297
9,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
ThomaZs7
Chronos
13
5 / 5 / 1
7,629
509
6,413
11,027
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
reyson32
Sun Wukong
11
1 / 2 / 0
6,466
431
4,091
10,674
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
16
Kills
7
7
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
Argos Ram
Chaac
0
1
0
0
W
Neith
7
2
4
4.5
L
Izanami
CamoMcSlick
Izanami
0
6
0
0
W
Arachne
Godly Garbs
Arachne
3
1
4
5
L
1
2
6
2
W
0
0
2
1
L
Chronos
ThomaZs7
Chronos
5
5
1
1.1
W
Ymir
5
2
8
4.5
L
Sun Wukong
reyson32
Sun Wukong
1
2
0
0.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,692
Damage
38,830
57,712
Taken
57,775
36,391
Mitigated
32,156
23,691
Healing
19,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Argos Ram
Chaac
15,820
1,796
0
7,430
13,002
11,685
0
688
12,302
9,583
43,542
W
Neith
8,865
3,817
0
1,555
7,232
2,661
224
2,304
4,884
0
54,820
L
Izanami
CamoMcSlick
Izanami
4,754
2,277
0
1,845
9,775
3,450
0
4,549
5,162
0
50,562
W
Arachne
Godly Garbs
Arachne
9,440
5,340
0
6,156
10,793
4,576
100
3,780
6,867
0
49,927
L
7,752
2,982
0
4,206
13,297
9,298
0
4,481
8,714
16,118
0
W
7,972
1,901
0
11,855
19,140
16,800
710
4,183
13,214
0
54,127
L
Chronos
ThomaZs7
Chronos
6,413
1,082
0
1,636
11,027
3,431
0
3,433
7,334
39,302
0
W
Ymir
9,012
3,171
361
2,899
14,194
10,166
183
5,741
8,158
24,209
0
L
Sun Wukong
reyson32
Sun Wukong
4,091
815
0
4,858
10,674
4,292
0
2,694
7,848
0
35,863
W
7,403
319
0
865
6,353
2,188
348
1,863
4,461
54,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,233
Gold Earned
34,433
431
Minions Killed
376
0
Camps Cleared
0
1,489,537
Distance Traveled
1,410,445
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,848
457
91
6
0
295,170
5
W
Neith
8,459
564
111
7
0
282,720
4
L
Izanami
6,783
452
106
7
0
257,408
2
W
Arachne
7,738
516
82
5
0
343,425
5
L
Atlas
6,707
447
16
1
0
291,215
5
W
Tyr
7,828
522
110
7
0
301,771
7
L
Chronos
7,629
509
85
6
0
269,924
2
W
Ymir
8,337
556
32
2
0
285,170
0
L
Sun Wukong
6,466
431
78
5
0
296,728
4
W
Scylla
7,871
525
96
6
0
276,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role