Player Matchup

Sylvanus
Sylvanus
Ciulla
Sylvanus
Level 112
God Stats
6W - 7L
1,441 SR
Queue Stats
278W - 273L
1,531 Elo+
Party 2
Medusa
Medusa
Rabid Philling
Medusa
Level 105
God Stats
42W - 14L
1,716 SR
Queue Stats
218W - 191L
1,555 Elo+
Party 2
Hel
Hel
hcc sdc96
Hel
Level 65
God Stats
1W - 1L
1,336 SR
Queue Stats
122W - 121L
1,504 Elo+
Party 2
Team Averages
Level 94
1,498 SR
1,530 Elo+

VS

Team Averages
Level 108
1,462 SR
1,509 Elo+
Hou Yi
Hou Yi
NOz_shooter
Hou Yi
Level 108
God Stats
0W - 1L
1,406 SR
Queue Stats
183W - 148L
1,517 Elo+
Party 1
Scylla
Scylla
XMandoTheGreatX
Scylla
Level 121
God Stats
15W - 12L
1,479 SR
Queue Stats
481W - 426L
1,497 Elo+
Party 1
Atlas
Atlas
justincredibleli
Atlas
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 171L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ciulla
Sylvanus
11
2 / 2 / 7
7,006
701
7,807
11,855
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
8 / 2 / 2
7,956
796
12,919
8,756
3,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 0 / 8
6,559
656
4,396
6,135
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
1 / 4 / 1
6,485
649
6,652
11,276
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 4 / 0
6,657
666
7,959
7,462
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 3
7,364
736
5,708
11,128
8,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
4
4
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Ciulla
Sylvanus
2
2
7
2.75
L
Hou Yi
1
4
1
0.38
W
8
2
2
4.5
L
2
4
0
0.5
W
0
0
8
4
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,122
Damage
20,319
26,746
Taken
29,866
11,854
Mitigated
14,567
12,067
Healing
7,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Ciulla
Sylvanus
7,807
2,058
1,897
3,334
11,855
6,183
46
4,236
7,444
15,379
3,208
L
Hou Yi
6,652
2,797
0
3,108
11,276
3,436
0
5,135
6,141
0
20,351
W
12,919
5,133
0
0
8,756
3,219
111
4,486
4,098
0
34,279
L
7,959
741
0
1,107
7,462
2,211
0
2,930
4,532
20,666
0
W
4,396
292
2,993
3,843
6,135
2,452
0
4,558
1,331
13,937
0
L
5,708
1,547
538
2,660
11,128
8,920
0
4,002
7,126
14,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,521
Gold Earned
20,506
112
Minions Killed
94
4
Camps Cleared
4
596,832
Distance Traveled
540,378
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,006
701
31
3
2
182,427
4
L
Hou Yi
6,485
649
46
5
1
183,188
2
W
Medusa
7,956
796
53
5
1
188,626
3
L
Scylla
6,657
666
35
4
2
175,928
3
W
Hel
6,559
656
28
3
1
225,779
0
L
Atlas
7,364
736
13
1
1
181,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role