Player Matchup

Kali
Kali
 
Kali
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
LordSnave
Horus
Level 138
God Stats
16W - 7L
1,630 SR
Queue Stats
290W - 264L
1,509 Elo+
Party 3
Sol
Sol
MrAnderyt
Sol
Level 96
God Stats
34W - 13L
1,643 SR
Queue Stats
54W - 47L
1,572 Elo+
Party 3
Gilgamesh
Gilgamesh
Platopie
Gilgamesh
Level 127
God Stats
29W - 30L
1,599 SR
Queue Stats
399W - 369L
1,474 Elo+
Party 3
Olorun
Olorun
goblinfred
Olorun
Level 130
God Stats
19W - 7L
1,763 SR
Queue Stats
254W - 242L
1,504 Elo+
Party 3
Team Averages
Level 107
1,627 SR
1,512 Elo+

VS

Team Averages
Level 82
1,523 SR
1,471 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
AbNaqi
Khepri
Level 94
God Stats
7W - 6L
1,581 SR
Queue Stats
475W - 600L
1,446 Elo+
Party 2
Amaterasu
Amaterasu
Babayagakw
Amaterasu
Level 94
God Stats
1W - 4L
1,411 SR
Queue Stats
505W - 662L
1,456 Elo+
Party 2
Bastet
Bastet
TheWorldIsGaGaGa
Bastet
Level 23
God Stats
6W - 3L
1,826 SR
Queue Stats
44W - 37L
1,502 Elo+
Party 1
Merlin
Merlin
ilSpecialOne
Merlin
Level 88
God Stats
1W - 2L
1,297 SR
Queue Stats
406W - 547L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
12 / 0 / 1
8,500
773
10,382
11,992
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
LordSnave
Horus
10
3 / 0 / 5
6,330
575
3,642
7,955
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 2 / 1
6,072
552
2,965
3,680
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Platopie
Gilgamesh
12
1 / 0 / 5
6,747
613
5,915
5,481
3,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
goblinfred
Olorun
11
2 / 0 / 2
6,069
552
4,236
5,158
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 2 / 0
5,711
519
4,328
4,417
1,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
AbNaqi
Khepri
6
0 / 4 / 0
4,596
418
1,899
7,664
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Babayagakw
Amaterasu
9
0 / 4 / 0
5,079
462
2,485
8,517
3,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 5 / 0
5,483
498
4,699
9,774
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
8
0 / 4 / 2
4,898
445
2,170
5,045
1,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
19
Kills
2
2
Deaths
19
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
12
0
1
12.5
L
Izanami
 
Izanami
0
2
0
0
L
Khepri
AbNaqi
Khepri
0
4
0
0
L
Amaterasu
Babayagakw
Amaterasu
0
4
0
0
W
Horus
LordSnave
Horus
3
0
5
5.5
W
1
2
1
0.75
W
Gilgamesh
Platopie
Gilgamesh
1
0
5
3.5
L
2
5
0
0.4
W
Olorun
goblinfred
Olorun
2
0
2
3
L
Merlin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,140
Damage
15,581
34,266
Taken
35,417
16,962
Mitigated
11,803
18,906
Healing
8,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
10,382
4,509
0
7,304
11,992
5,459
0
1,851
10,141
0
52,576
L
Izanami
 
Izanami
4,328
3,066
0
750
4,417
1,130
0
1,590
2,827
0
40,603
L
Khepri
AbNaqi
Khepri
1,899
204
0
1,747
7,664
3,132
0
2,780
4,842
6,390
0
L
Amaterasu
Babayagakw
Amaterasu
2,485
856
0
2,508
8,517
3,961
0
0
8,190
0
25,681
W
Horus
LordSnave
Horus
3,642
1,684
1,167
3,305
7,955
5,381
153
1,034
6,921
0
12,264
W
2,965
798
0
1,081
3,680
1,178
1,163
565
3,115
31,764
3,543
W
Gilgamesh
Platopie
Gilgamesh
5,915
1,325
0
2,264
5,481
3,412
590
162
5,319
0
34,284
L
4,699
664
0
3,380
9,774
2,264
0
926
8,744
0
28,413
W
Olorun
goblinfred
Olorun
4,236
1,825
439
3,346
5,158
1,532
638
457
4,701
38,621
0
L
Merlin
2,170
122
0
359
5,045
1,316
0
1,696
3,349
22,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,718
Gold Earned
25,767
345
Minions Killed
266
0
Camps Cleared
0
1,085,484
Distance Traveled
1,030,738
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,500
773
105
10
0
245,465
1
L
Izanami
5,711
519
99
9
0
209,977
5
L
Khepri
4,596
418
8
1
0
191,098
4
L
Amaterasu
5,079
462
49
4
0
212,690
0
W
Horus
6,330
575
24
2
0
230,055
3
W
Sol
6,072
552
69
6
0
211,567
4
W
Gilgamesh
6,747
613
77
7
0
209,739
1
L
Bastet
5,483
498
66
6
0
228,782
1
W
Olorun
6,069
552
70
6
0
188,658
5
L
Merlin
4,898
445
44
4
0
188,191
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role