Player Matchup

Nox
Nox
 
Nox
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DressiestMars19
Bacchus
Level 111
God Stats
16W - 5L
1,673 SR
Queue Stats
76W - 34L
1,622 Elo+
Party 1
Medusa
Medusa
ShadowDog1200
Medusa
Level 88
God Stats
22W - 5L
1,807 SR
Queue Stats
101W - 69L
1,568 Elo+
Party 1
Team Averages
Level 107
1,660 SR
1,563 Elo+

VS

Team Averages
Level 108
1,442 SR
1,382 Elo+
Tiamat
Tiamat
 
Tiamat
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Boon_The_Outlaw
Anhur
Level 121
God Stats
5W - 9L
1,453 SR
Queue Stats
78W - 104L
1,302 Elo+
Party 2
Atlas
Atlas
DoctorGoodnite
Atlas
Level 91
God Stats
4W - 10L
1,373 SR
Queue Stats
154W - 166L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
7 / 0 / 11
9,100
827
7,848
3,167
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 0 / 16
8,030
730
4,962
9,930
9,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
10 / 1 / 8
9,146
831
12,546
6,912
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 7 / 1
6,501
591
4,474
9,194
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 1
6,634
603
2,627
8,746
1,760
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 7 / 0
7,426
675
2,060
11,827
9,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
19
Kills
1
1
Deaths
19
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
7
0
11
12.5
L
Tiamat
 
Tiamat
0
7
1
0.07
L
0
5
1
0.1
L
1
7
0
0.14
W
2
0
16
10
W
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,356
Damage
9,161
20,009
Taken
29,767
12,769
Mitigated
15,286
6,444
Healing
3,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,848
249
0
1,041
3,167
1,104
1,057
1,888
1,279
31,238
0
L
Tiamat
 
Tiamat
4,474
391
0
1,137
9,194
4,296
0
4,190
4,833
25,096
0
L
2,627
1,090
0
844
8,746
1,760
0
2,453
6,211
0
17,460
L
2,060
614
0
1,224
11,827
9,230
0
5,992
5,623
7,973
0
W
4,962
680
0
2,837
9,930
9,148
203
2,314
7,491
20,767
0
W
12,546
5,558
0
2,566
6,912
2,517
1,206
3,221
3,691
0
37,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,276
Gold Earned
20,561
139
Minions Killed
99
7
Camps Cleared
4
654,289
Distance Traveled
533,979
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,100
827
66
6
3
213,930
2
L
Tiamat
6,501
591
46
4
4
169,667
3
L
Anhur
6,634
603
42
4
0
181,217
0
L
Atlas
7,426
675
11
1
0
183,095
3
W
Bacchus
8,030
730
25
2
2
228,099
4
W
Medusa
9,146
831
48
4
2
212,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role