Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Joel_gc12
Olorun
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
679W - 629L
1,517 Elo+
Party 2
Khepri
Khepri
SanguinaryDemon
Khepri
Level 59
God Stats
23W - 23L
1,505 SR
Queue Stats
154W - 155L
1,381 Elo+
Party 1
Achilles
Achilles
TheBailer22
Achilles
Level 111
God Stats
2W - 0L
1,810 SR
Queue Stats
161W - 126L
1,518 Elo+
Party 1
Team Averages
Level 99
1,563 SR
1,483 Elo+

VS

Team Averages
Level 103
1,687 SR
1,469 Elo+
Erlang Shen
Erlang Shen
CIinTaurus
Erlang Shen
Level 126
God Stats
22W - 7L
1,819 SR
Queue Stats
434W - 447L
1,426 Elo+
Party 3
Poseidon
Poseidon
Urboyblue1337
Poseidon
Level 109
God Stats
162W - 182L
1,639 SR
Queue Stats
780W - 757L
1,494 Elo+
Solo
Izanami
Izanami
Zombie-SiPez
Izanami
Level 79
God Stats
5W - 4L
1,763 SR
Queue Stats
6W - 9L
1,489 Elo+
Party 3
Bacchus
Bacchus
john_cartel
Bacchus
Level 79
God Stats
7W - 6L
1,595 SR
Queue Stats
17W - 22L
1,458 Elo+
Party 3
Thanatos
Thanatos
u4wycp30
Thanatos
Level 124
God Stats
14W - 10L
1,618 SR
Queue Stats
349W - 352L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
15 / 1 / 11
12,621
601
27,230
19,398
13,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
 
Merlin
17
4 / 1 / 9
10,656
507
10,203
7,790
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
Joel_gc12
Olorun
19
3 / 3 / 9
11,608
553
7,931
11,025
7,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 18
10,323
492
3,968
12,606
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
TheBailer22
Achilles
18
11 / 1 / 10
11,776
561
17,014
19,815
30,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CIinTaurus
Erlang Shen
15
0 / 8 / 1
9,492
452
7,730
22,180
15,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Urboyblue1337
Poseidon
16
1 / 7 / 0
9,846
469
11,079
15,902
4,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Zombie-SiPez
Izanami
17
5 / 6 / 0
10,640
507
11,637
14,454
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
john_cartel
Bacchus
13
1 / 4 / 3
8,676
413
4,002
13,327
16,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
u4wycp30
Thanatos
14
2 / 10 / 2
9,073
432
4,967
19,737
7,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
15
35
Kills
9
9
Deaths
35
57
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
15
1
11
20.5
W
Merlin
 
Merlin
4
1
9
8.5
L
Erlang Shen
CIinTaurus
Erlang Shen
0
8
1
0.06
W
Olorun
Joel_gc12
Olorun
3
3
9
2.5
W
2
3
18
3.67
W
Achilles
TheBailer22
Achilles
11
1
10
16
L
Poseidon
Urboyblue1337
Poseidon
1
7
0
0.14
L
Izanami
Zombie-SiPez
Izanami
5
6
0
0.83
L
Bacchus
john_cartel
Bacchus
1
4
3
0.63
L
Thanatos
u4wycp30
Thanatos
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,346
Damage
39,415
70,634
Taken
85,600
66,884
Mitigated
48,642
27,076
Healing
25,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
27,230
8,069
0
7,845
19,398
13,701
775
5,022
14,376
0
96,129
W
Merlin
 
Merlin
10,203
474
0
1,457
7,790
3,250
1,552
2,641
5,149
63,963
0
L
Erlang Shen
CIinTaurus
Erlang Shen
7,730
3,637
0
6,847
22,180
15,469
0
3,292
17,501
0
57,045
W
Olorun
Joel_gc12
Olorun
7,931
4,920
1,125
4,181
11,025
7,227
4,449
455
10,570
85,928
12,128
W
3,968
191
648
2,506
12,606
12,162
331
5,423
7,183
23,350
0
W
Achilles
TheBailer22
Achilles
17,014
4,003
459
8,855
19,815
30,544
1,013
1,540
18,275
0
60,157
L
Poseidon
Urboyblue1337
Poseidon
11,079
805
0
2,091
15,902
4,982
160
2,471
13,088
89,924
0
L
Izanami
Zombie-SiPez
Izanami
11,637
7,365
0
3,908
14,454
4,876
1,789
4,586
9,790
0
81,308
L
Bacchus
john_cartel
Bacchus
4,002
454
0
3,078
13,327
16,054
91
7,129
5,656
13,548
0
L
Thanatos
u4wycp30
Thanatos
4,967
1,196
0
9,719
19,737
7,261
0
2,489
16,909
0
52,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,984
Gold Earned
47,727
520
Minions Killed
527
0
Camps Cleared
0
2,141,582
Distance Traveled
1,931,507
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,621
601
114
5
0
481,506
0
W
Merlin
10,656
507
136
6
0
385,073
9
L
Erlang Shen
9,492
452
114
5
0
391,949
7
W
Olorun
11,608
553
170
8
0
371,109
8
W
Khepri
10,323
492
17
1
0
446,581
3
W
Achilles
11,776
561
83
4
0
457,313
1
L
Poseidon
9,846
469
161
8
0
368,037
1
L
Izanami
10,640
507
151
7
0
375,395
4
L
Bacchus
8,676
413
16
1
0
409,174
2
L
Thanatos
9,073
432
85
4
0
386,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role