Player Matchup

Hachiman
Hachiman
Bradient
Hachiman
Level 105
God Stats
10W - 9L
1,436 SR
Queue Stats
788W - 761L
1,511 Elo+
Party 4
Geb
Geb
Nomatron143
Geb
Level 29
God Stats
6W - 14L
1,275 SR
Queue Stats
67W - 94L
1,342 Elo+
Party 4
Agni
Agni
PeterLustig207
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,458 Elo+
Party 3
Ne Zha
Ne Zha
ozan2005
Ne Zha
Level 116
God Stats
16W - 10L
1,556 SR
Queue Stats
107W - 85L
1,601 Elo+
Party 3
Nike
Nike
paaso
Nike
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,458 Elo+
Party 3
Team Averages
Level 53
1,453 SR
1,474 Elo+

VS

Team Averages
Level 90
1,421 SR
1,377 Elo+
Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
BloodyVizard
Awilix
Level 111
God Stats
2W - 6L
1,381 SR
Queue Stats
295W - 286L
1,514 Elo+
Party 2
Zhong Kui
Zhong Kui
Khalifa93
Zhong Kui
Level 138
God Stats
14W - 23L
1,335 SR
Queue Stats
635W - 616L
1,496 Elo+
Party 2
Ganesha
Ganesha
Nazco
Ganesha
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,186 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sheyram
Morgan Le Fay
Level 39
God Stats
4W - 5L
1,389 SR
Queue Stats
5W - 10L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bradient
Hachiman
13
5 / 2 / 1
7,790
556
10,501
10,431
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 5
7,141
510
3,062
11,198
6,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 4 / 2
7,608
543
5,521
5,438
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ne Zha
ozan2005
Ne Zha
15
4 / 3 / 4
8,845
632
9,458
10,458
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
paaso
Nike
12
2 / 2 / 1
7,364
526
5,103
7,098
4,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 5 / 4
6,648
475
4,056
10,518
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
14
11 / 4 / 0
8,557
611
9,617
11,341
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
Khalifa93
Zhong Kui
12
2 / 4 / 3
7,276
520
8,565
10,696
5,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Nazco
Ganesha
10
0 / 0 / 4
6,508
465
3,008
8,372
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Sheyram
Morgan Le Fay
9
0 / 4 / 0
5,832
417
2,353
6,129
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
16
Kills
13
14
Deaths
17
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
4
0.4
L
Awilix
11
4
0
2.75
W
Hachiman
Bradient
Hachiman
5
2
1
2.75
L
Zhong Kui
Khalifa93
Zhong Kui
2
4
3
0.88
L
Ganesha
Nazco
Ganesha
0
0
4
2
W
1
3
5
1.17
W
4
4
2
1.25
L
Morgan Le Fay
Sheyram
Morgan Le Fay
0
4
0
0
W
Ne Zha
ozan2005
Ne Zha
4
3
4
2
W
Nike
paaso
Nike
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,645
Damage
27,599
44,623
Taken
47,056
19,120
Mitigated
21,362
15,676
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,056
1,977
0
1,821
10,518
2,562
79
1,172
9,346
0
40,681
L
Awilix
9,617
4,667
0
3,009
11,341
4,403
0
1,752
9,589
0
41,722
W
Hachiman
Bradient
Hachiman
10,501
6,211
0
4,833
10,431
2,754
0
2,578
7,853
0
66,986
L
Zhong Kui
Khalifa93
Zhong Kui
8,565
226
0
3,748
10,696
5,817
550
3,066
7,630
44,915
0
L
Ganesha
Nazco
Ganesha
3,008
103
0
1,184
8,372
6,311
0
2,618
5,754
21,076
0
W
3,062
917
1,573
2,601
11,198
6,668
0
2,237
8,961
15,526
0
W
5,521
962
0
460
5,438
1,692
0
3,095
2,343
27,943
0
L
Morgan Le Fay
Sheyram
Morgan Le Fay
2,353
425
0
446
6,129
2,269
288
949
5,180
23,937
0
W
Ne Zha
ozan2005
Ne Zha
9,458
2,809
0
5,169
10,458
3,535
0
3,663
6,795
0
65,814
W
Nike
paaso
Nike
5,103
817
0
1,040
7,098
4,471
758
2,021
4,745
6,312
26,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,748
Gold Earned
34,821
373
Minions Killed
314
0
Camps Cleared
0
1,324,880
Distance Traveled
1,296,029
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,648
475
89
6
0
251,561
7
L
Awilix
8,557
611
79
6
0
266,390
5
W
Hachiman
7,790
556
95
7
0
247,461
2
L
Zhong Kui
7,276
520
77
6
0
288,334
7
L
Ganesha
6,508
465
18
1
0
296,646
3
W
Geb
7,141
510
33
2
0
242,119
0
W
Agni
7,608
543
57
4
0
256,228
3
L
Morgan Le Fay
5,832
417
51
4
0
193,098
0
W
Ne Zha
8,845
632
123
9
0
312,608
5
W
Nike
7,364
526
65
5
0
266,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role