Player Matchup

Bacchus
Bacchus
Boss Baby101910
Bacchus
Level 125
God Stats
1W - 0L
1,329 SR
Queue Stats
21W - 23L
1,450 Elo+
Party 2
Anhur
Anhur
PegMeHarderDaddy
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ram Ranch R0CKS
Chaac
Level 138
God Stats
2W - 0L
1,628 SR
Queue Stats
18W - 22L
1,442 Elo+
Party 2
Nox
Nox
lmmune Crown
Nox
Level 75
God Stats
1W - 1L
1,602 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Raijin
Raijin
racismbad420
Raijin
Level 32
God Stats
1W - 0L
1,637 SR
Queue Stats
9W - 11L
1,437 Elo+
Party 2
Team Averages
Level 78
1,539 SR
1,466 Elo+

VS

Team Averages
Level 100
1,411 SR
1,383 Elo+
Ymir
Ymir
BANKSTR_
Ymir
Level 109
God Stats
1W - 4L
1,375 SR
Queue Stats
3W - 13L
1,316 Elo+
Party 1
Olorun
Olorun
Black-Rain223
Olorun
Level 95
God Stats
3W - 1L
1,348 SR
Queue Stats
11W - 14L
1,370 Elo+
Party 1
Loki
Loki
CaptainNuttt
Loki
Level 104
God Stats
3W - 6L
1,512 SR
Queue Stats
134W - 154L
1,413 Elo+
Party 3
Scylla
Scylla
HeManNeMeYoy
Scylla
Level 46
God Stats
10W - 7L
1,500 SR
Queue Stats
65W - 84L
1,408 Elo+
Party 3
Gilgamesh
Gilgamesh
VISilva90
Gilgamesh
Level 145
God Stats
0W - 1L
1,317 SR
Queue Stats
21W - 26L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 12
10,016
835
9,779
10,857
11,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 3 / 10
12,213
1,018
23,366
10,523
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 0 / 13
11,527
961
20,187
14,382
12,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 2 / 12
9,778
815
7,327
8,486
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
15
4 / 2 / 11
9,812
818
5,674
7,186
2,702
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 7 / 4
7,464
622
6,336
26,238
15,677
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 9 / 5
8,480
707
3,819
14,171
4,878
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 3 / 2
8,566
714
5,861
7,886
2,406
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
14
1 / 5 / 3
7,860
655
9,997
10,313
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
VISilva90
Gilgamesh
16
4 / 6 / 3
10,551
879
5,357
18,262
8,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
26
30
Kills
9
9
Deaths
30
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
4
0.43
L
1
9
5
0.39
W
4
2
12
5
L
2
3
2
1
L
Scylla
1
5
3
0.5
W
12
3
10
5.67
W
8
0
13
14.5
L
Gilgamesh
VISilva90
Gilgamesh
4
6
3
0.92
W
2
2
12
4
W
Raijin
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,333
Damage
31,370
51,434
Taken
76,870
34,120
Mitigated
33,847
13,152
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,336
1,977
214
5,381
26,238
15,677
0
6,604
19,057
11,272
0
L
3,819
2,496
792
2,492
14,171
4,878
0
5,333
8,383
20,460
0
W
9,779
2,063
0
3,122
10,857
11,548
0
2,894
7,963
29,353
0
L
5,861
813
0
100
7,886
2,406
0
3,642
4,041
0
32,843
L
Scylla
9,997
285
0
695
10,313
2,560
0
2,308
7,837
29,945
0
W
23,366
16,350
0
394
10,523
3,808
2,330
4,892
5,631
0
40,962
W
20,187
3,557
0
6,605
14,382
12,562
1,071
5,192
9,190
0
44,631
L
Gilgamesh
VISilva90
Gilgamesh
5,357
964
1,246
1,849
18,262
8,326
0
4,238
13,517
0
17,192
W
7,327
518
232
1,220
8,486
3,500
2,304
4,227
4,259
37,878
0
W
Raijin
5,674
722
95
1,484
7,186
2,702
202
3,743
3,443
19,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,346
Gold Earned
42,921
287
Minions Killed
197
11
Camps Cleared
4
1,179,533
Distance Traveled
1,086,656
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,464
622
10
1
0
189,867
4
L
Olorun
8,480
707
47
4
0
190,269
0
W
Bacchus
10,016
835
61
5
4
228,428
3
L
Loki
8,566
714
55
5
2
246,095
4
L
Scylla
7,860
655
55
5
0
227,917
0
W
Anhur
12,213
1,018
45
4
2
208,151
3
W
Chaac
11,527
961
54
5
0
265,217
0
L
Gilgamesh
10,551
879
30
3
2
232,508
1
W
Nox
9,778
815
87
7
3
248,066
4
W
Raijin
9,812
818
40
3
2
229,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role