Player Matchup

Bacchus
Bacchus
BoofBaby11
Bacchus
Level 29
God Stats
4W - 2L
1,894 SR
Queue Stats
97W - 56L
1,666 Elo+
Party 3
Ravana
Ravana
NariyukiSama
Ravana
Level 129
God Stats
1W - 0L
1,281 SR
Queue Stats
47W - 32L
1,575 Elo+
Party 2
Ullr
Ullr
ShrekOnIce
Ullr
Level 137
God Stats
23W - 15L
1,509 SR
Queue Stats
203W - 145L
1,629 Elo+
Party 3
Discordia
Discordia
VarsalMark
Discordia
Level 24
God Stats
1W - 0L
1,785 SR
Queue Stats
29W - 20L
1,581 Elo+
Party 2
Sobek
Sobek
YamnZaddy
Sobek
Level 129
God Stats
4W - 4L
1,609 SR
Queue Stats
178W - 124L
1,643 Elo+
Party 3
Team Averages
Level 90
1,616 SR
1,619 Elo+

VS

Team Averages
Level 80
1,561 SR
1,531 Elo+
Zeus
Zeus
 
Zeus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Archibaldkins
Bellona
Level 26
God Stats
8W - 3L
1,907 SR
Queue Stats
131W - 55L
1,789 Elo+
Party 1
Da Ji
Da Ji
ghoshil
Da Ji
Level 85
God Stats
2W - 3L
1,396 SR
Queue Stats
38W - 47L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BoofBaby11
Bacchus
13
1 / 2 / 3
8,090
449
4,902
9,620
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
16
6 / 2 / 5
9,435
524
9,286
10,583
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 4 / 2
8,942
497
5,428
10,766
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
VarsalMark
Discordia
16
4 / 2 / 3
10,072
560
8,058
9,485
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
YamnZaddy
Sobek
17
9 / 1 / 4
10,727
596
16,121
15,991
20,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
3 / 6 / 1
9,995
555
8,530
11,489
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
 
Artemis
13
1 / 5 / 1
8,120
451
4,900
9,191
2,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
 
Chaac
12
0 / 6 / 3
7,562
420
5,966
15,028
8,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
15
6 / 1 / 2
9,431
524
13,347
16,424
14,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
ghoshil
Da Ji
13
1 / 3 / 1
8,133
452
3,202
11,116
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
21
Kills
11
11
Deaths
21
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
6
1
0.58
L
Artemis
 
Artemis
1
5
1
0.3
L
Chaac
 
Chaac
0
6
3
0.25
L
Bellona
6
1
2
7
W
Bacchus
BoofBaby11
Bacchus
1
2
3
1.25
W
Ravana
6
2
5
4.25
W
1
4
2
0.5
W
Discordia
VarsalMark
Discordia
4
2
3
2.75
W
Sobek
YamnZaddy
Sobek
9
1
4
11
L
Da Ji
ghoshil
Da Ji
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,795
Damage
35,945
56,445
Taken
63,248
44,497
Mitigated
32,589
18,947
Healing
17,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,530
1,021
0
1,148
11,489
3,682
0
6,026
5,092
57,932
0
L
Artemis
 
Artemis
4,900
1,320
0
2,092
9,191
2,531
244
3,263
5,731
0
47,070
L
Chaac
 
Chaac
5,966
1,120
0
4,074
15,028
8,172
172
6,495
7,615
1,702
33,526
L
Bellona
13,347
3,765
211
7,199
16,424
14,388
0
5,487
10,607
89
62,580
W
Bacchus
BoofBaby11
Bacchus
4,902
1,242
0
1,450
9,620
11,671
412
828
8,222
17,384
0
W
Ravana
9,286
2,984
0
4,378
10,583
4,807
0
1,763
8,520
0
63,406
W
5,428
2,191
0
3,211
10,766
3,946
0
283
10,016
0
70,659
W
Discordia
VarsalMark
Discordia
8,058
881
149
1,794
9,485
3,528
0
2,591
6,547
73,781
0
W
Sobek
YamnZaddy
Sobek
16,121
426
121
7,844
15,991
20,545
148
2,655
12,752
62,123
0
L
Da Ji
ghoshil
Da Ji
3,202
183
0
3,256
11,116
3,816
0
5,925
4,874
0
31,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,266
Gold Earned
43,241
519
Minions Killed
456
0
Camps Cleared
0
1,846,078
Distance Traveled
1,783,140
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,995
555
124
7
0
328,484
9
L
Artemis
8,120
451
106
6
0
331,098
7
L
Chaac
7,562
420
62
3
0
357,355
3
L
Bellona
9,431
524
100
6
0
396,360
5
W
Bacchus
8,090
449
32
2
0
376,659
6
W
Ravana
9,435
524
101
6
0
407,199
2
W
Ullr
8,942
497
118
7
0
342,993
8
W
Discordia
10,072
560
144
8
0
335,260
4
W
Sobek
10,727
596
124
7
0
383,967
1
L
Da Ji
8,133
452
64
4
0
369,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role