Player Matchup

Hun Batz
Hun Batz
Platinum I
Gemming
Hun Batz
Platinum I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 53L
2,148 MMR
Party 1
Nu Wa
Nu Wa
Diamond V
KingdomHeartsX3
Nu Wa
Diamond V
Level 143
God Stats
97W - 66L
1,663 SR
Queue Stats
483W - 465L
2,098 MMR
Solo
Anhur
Anhur
Platinum II
Sebz_m
Anhur
Platinum II
Level 109
God Stats
8W - 9L
1,589 SR
Queue Stats
184W - 159L
2,098 MMR
Solo
Ganesha
Ganesha
Diamond V
TransBearPig
Ganesha
Diamond V
Level 154
God Stats
48W - 34L
1,680 SR
Queue Stats
284W - 263L
2,093 MMR
Solo
Tyr
Tyr
Platinum II
oKrs
Tyr
Platinum II
Level 109
God Stats
92W - 65L
1,730 SR
Queue Stats
196W - 192L
1,991 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,632 SR
2,086 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,609 SR
2,083 MMR
Camazotz
Camazotz
Platinum I
Akimbo Mac10
Camazotz
Platinum I
Level 69
God Stats
1W - 6L
1,349 SR
Queue Stats
257W - 249L
2,046 MMR
Solo
Ares
Ares
Diamond V
Donnism
Ares
Diamond V
Level 146
God Stats
22W - 17L
1,683 SR
Queue Stats
255W - 250L
2,061 MMR
Solo
Ravana
Ravana
Diamond V
Multimeat Man
Ravana
Diamond V
Level 156
God Stats
2W - 0L
1,577 SR
Queue Stats
192W - 181L
2,021 MMR
Party 2
Medusa
Medusa
Diamond III
SlevinKelev
Medusa
Diamond III
Level 146
God Stats
3W - 5L
1,650 SR
Queue Stats
99W - 87L
2,187 MMR
Party 2
Sol
Sol
Diamond V
SquishyRalf
Sol
Diamond V
Level 156
God Stats
1W - 0L
1,783 SR
Queue Stats
80W - 64L
2,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gemming
Hun Batz
17
4 / 8 / 1
11,194
448
18,480
22,452
7,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
1 / 9 / 5
11,167
447
14,879
16,193
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Sebz_m
Anhur
18
0 / 4 / 0
11,033
441
5,817
15,494
5,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
TransBearPig
Ganesha
14
0 / 5 / 3
9,068
363
5,561
18,545
19,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyr
oKrs
Tyr
17
3 / 5 / 2
11,398
456
18,329
28,070
24,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ChaacCharybdisGilgamesh

VS

Bans
GebArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Akimbo Mac10
Camazotz
20
9 / 4 / 11
14,446
578
22,749
29,378
12,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Donnism
Ares
17
3 / 2 / 18
12,048
482
12,335
23,197
25,434
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
1 / 1 / 9
13,045
522
10,784
18,792
19,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
20
11 / 1 / 13
14,643
586
19,367
17,974
8,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 0 / 6
15,208
608
16,170
19,302
8,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
88
8
Kills
31
31
Deaths
8
11
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Akimbo Mac10
Camazotz
9
4
11
3.63
W
Ares
Donnism
Ares
3
2
18
6
L
Hun Batz
Gemming
Hun Batz
4
8
1
0.56
L
1
9
5
0.39
W
1
1
9
5.5
L
Anhur
Sebz_m
Anhur
0
4
0
0
W
Medusa
11
1
13
17.5
W
7
0
6
10
L
Ganesha
TransBearPig
Ganesha
0
5
3
0.3
L
Tyr
oKrs
Tyr
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,066
Damage
81,405
100,754
Taken
108,643
60,898
Mitigated
74,376
19,311
Healing
58,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Akimbo Mac10
Camazotz
22,749
8,744
0
18,227
29,378
12,355
336
6,729
21,941
0
114,949
W
Ares
Donnism
Ares
12,335
344
2,570
7,922
23,197
25,434
351
9,083
13,511
45,714
0
L
Hun Batz
Gemming
Hun Batz
18,480
6,316
0
3,985
22,452
7,171
0
4,743
17,667
0
82,324
L
14,879
2,749
0
1,278
16,193
4,937
0
2,642
13,443
85,266
0
W
10,784
1,265
0
8,119
18,792
19,470
572
3,465
14,486
9,900
69,802
L
Anhur
Sebz_m
Anhur
5,817
2,477
0
3,828
15,494
5,497
0
7,066
8,382
0
99,611
W
Medusa
19,367
7,602
0
8,921
17,974
8,939
1,788
5,400
12,096
0
105,603
W
16,170
7,567
0
12,825
19,302
8,178
4,613
3,629
15,515
164,238
0
L
Ganesha
TransBearPig
Ganesha
5,561
352
0
1,983
18,545
19,087
0
10,314
8,081
23,945
0
L
Tyr
oKrs
Tyr
18,329
1,873
0
8,237
28,070
24,206
0
5,486
21,342
7,704
69,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,860
Gold Earned
69,390
638
Minions Killed
659
0
Camps Cleared
0
2,266,621
Distance Traveled
2,466,877
37
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
14,446
578
137
5
0
484,858
5
W
Ares
12,048
482
40
2
0
498,562
6
L
Hun Batz
11,194
448
130
5
0
480,605
8
L
Nu Wa
11,167
447
161
6
0
414,419
8
W
Ravana
13,045
522
138
6
0
500,015
8
L
Anhur
11,033
441
193
8
0
443,400
5
W
Medusa
14,643
586
128
5
0
511,662
5
W
Sol
15,208
608
216
9
0
471,780
4
L
Ganesha
9,068
363
11
0
0
464,373
14
L
Tyr
11,398
456
143
6
0
463,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role