Player Matchup

Bastet
Bastet
 
Bastet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DeadlyTiptoe
Neith
Level 86
God Stats
10W - 7L
1,575 SR
Queue Stats
188W - 185L
1,547 Elo+
Party 2
Sun Wukong
Sun Wukong
KickUrFace420
Sun Wukong
Level 67
God Stats
9W - 8L
1,634 SR
Queue Stats
367W - 352L
1,506 Elo+
Solo
Kuzenbo
Kuzenbo
SloudCrife
Kuzenbo
Level 149
God Stats
8W - 6L
1,569 SR
Queue Stats
617W - 564L
1,524 Elo+
Solo
Persephone
Persephone
TheDeadlyLibra
Persephone
Level 124
God Stats
14W - 9L
1,557 SR
Queue Stats
105W - 138L
1,570 Elo+
Party 2
Team Averages
Level 103
1,567 SR
1,529 Elo+

VS

Team Averages
Level 88
1,570 SR
1,485 Elo+
Neith
Neith
Docterdonut9784
Neith
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,531 Elo+
Party 1
Arachne
Arachne
Loki is the bes
Arachne
Level 146
God Stats
19W - 10L
1,670 SR
Queue Stats
667W - 626L
1,544 Elo+
Solo
Chaac
Chaac
PanteraTex
Chaac
Level 40
God Stats
11W - 25L
1,501 SR
Queue Stats
101W - 108L
1,419 Elo+
Solo
Hera
Hera
Shadowpanda1918
Hera
Level 125
God Stats
2W - 6L
1,464 SR
Queue Stats
332W - 331L
1,445 Elo+
Party 1
Atlas
Atlas
ThePhilawaridan
Atlas
Level 120
God Stats
4W - 4L
1,714 SR
Queue Stats
593W - 637L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
3 / 0 / 1
3,935
787
1,500
2,609
574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 1
3,492
698
2,480
1,809
527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
KickUrFace420
Sun Wukong
7
1 / 0 / 0
3,786
757
1,908
1,867
686
Kuzenbo
SloudCrife
Kuzenbo
5
1 / 0 / 1
3,444
689
752
2,333
1,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
TheDeadlyLibra
Persephone
6
0 / 0 / 1
3,619
724
738
1,321
266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
2,988
598
1,466
2,887
756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,403
481
0
0
0
Chaac
5
0 / 1 / 0
2,976
595
915
3,789
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 0
3,357
671
214
1,526
322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,013
603
785
2,530
1,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
6
Kills
0
0
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
1
3.5
W
1
0
1
1.5
L
0
3
0
0
W
Sun Wukong
KickUrFace420
Sun Wukong
1
0
0
1
L
0
0
0
0
L
Chaac
0
1
0
0
L
0
2
0
0
W
Kuzenbo
SloudCrife
Kuzenbo
1
0
1
1.5
W
Persephone
TheDeadlyLibra
Persephone
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,378
Damage
3,380
9,939
Taken
10,732
3,327
Mitigated
3,481
3,713
Healing
4,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
1,500
307
0
733
2,609
574
119
193
2,378
0
12,406
W
2,480
770
0
955
1,809
527
0
99
1,710
0
16,799
L
1,466
530
0
623
2,887
756
0
377
2,510
0
11,429
W
Sun Wukong
KickUrFace420
Sun Wukong
1,908
699
0
250
1,867
686
0
0
1,867
0
17,052
L
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
915
226
0
1,808
3,789
1,063
0
0
3,789
0
8,358
L
214
75
0
41
1,526
322
0
664
788
13,218
0
W
Kuzenbo
SloudCrife
Kuzenbo
752
268
0
1,057
2,333
1,274
0
594
1,739
4,826
0
W
Persephone
TheDeadlyLibra
Persephone
738
91
0
718
1,321
266
203
75
1,246
14,473
0
L
785
458
126
1,839
2,530
1,340
0
375
2,155
5,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,276
Gold Earned
14,737
143
Minions Killed
80
0
Camps Cleared
0
471,516
Distance Traveled
332,570
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,935
787
22
4
0
102,188
1
W
Neith
3,492
698
40
8
0
82,096
0
L
Neith
2,988
598
28
6
0
77,067
0
W
Sun Wukong
3,786
757
40
8
0
94,207
1
L
Arachne
2,403
481
0
0
0
114
0
L
Chaac
2,976
595
13
3
0
96,064
0
L
Hera
3,357
671
28
6
0
84,400
1
W
Kuzenbo
3,444
689
7
1
0
102,168
2
W
Persephone
3,619
724
34
7
0
90,857
1
L
Atlas
3,013
603
11
2
0
74,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role