Player Matchup

Bellona
Bellona
BigTon1010
Bellona
Level 46
God Stats
2W - 0L
1,499 SR
Queue Stats
13W - 20L
1,439 Elo+
Party 2
Atlas
Atlas
DivineMurder1017
Atlas
Level 129
God Stats
5W - 3L
1,646 SR
Queue Stats
399W - 421L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
KingNichiee
Nu Wa
Level 61
God Stats
86W - 53L
1,658 SR
Queue Stats
183W - 169L
1,497 Elo+
Solo
Zeus
Zeus
TYSER_DA_GOAT
Zeus
Level 58
God Stats
13W - 8L
1,563 SR
Queue Stats
107W - 123L
1,394 Elo+
Party 3
Neith
Neith
WhyNotJuu
Neith
Level 16
God Stats
14W - 14L
1,476 SR
Queue Stats
29W - 33L
1,399 Elo+
Party 3
Team Averages
Level 62
1,568 SR
1,437 Elo+

VS

Team Averages
Level 62
1,440 SR
1,449 Elo+
Zeus
Zeus
Dark340angel
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,472 Elo+
Party 1
Cliodhna
Cliodhna
JohnJohnWavey
Cliodhna
Level 37
God Stats
2W - 8L
1,302 SR
Queue Stats
67W - 76L
1,355 Elo+
Solo
Izanami
Izanami
Scheelinger
Izanami
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,517 Elo+
Party 1
Hera
Hera
YG_Meliiodas
Hera
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,416 Elo+
Solo
Thor
Thor
bigbadbillygun
Thor
Level 148
God Stats
6W - 9L
1,396 SR
Queue Stats
733W - 773L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigTon1010
Bellona
19
6 / 3 / 25
12,239
1,020
10,616
12,534
16,266
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
6 / 0 / 25
13,128
1,094
10,560
13,146
14,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
6 / 2 / 22
11,912
993
16,688
7,000
2,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
14 / 0 / 21
13,291
1,108
22,042
3,885
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
WhyNotJuu
Neith
19
8 / 3 / 21
12,579
1,048
14,118
11,328
4,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Team 1 Tickets

231

VS

Team 2 Tickets

13

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 2
10,677
890
8,912
12,116
3,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
JohnJohnWavey
Cliodhna
17
2 / 7 / 4
11,327
944
7,708
14,770
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Scheelinger
Izanami
18
1 / 3 / 4
11,445
954
11,723
15,506
4,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 10 / 2
10,107
842
5,232
13,333
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 13 / 3
10,441
870
9,931
23,041
6,063
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
23
40
Kills
8
8
Deaths
40
114
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
BigTon1010
Bellona
6
3
25
6.17
L
2
7
2
0.43
W
6
0
25
18.5
L
Cliodhna
JohnJohnWavey
Cliodhna
2
7
4
0.57
W
6
2
22
8.5
L
Izanami
Scheelinger
Izanami
1
3
4
1
W
14
0
21
24.5
W
Neith
WhyNotJuu
Neith
8
3
21
6.17
L
1
10
2
0.2
L
2
13
3
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,024
Damage
43,506
47,893
Taken
78,766
38,765
Mitigated
22,916
7,256
Healing
1,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BigTon1010
Bellona
10,616
3,140
345
1,152
12,534
16,266
0
4,160
8,374
0
32,364
L
8,912
1,013
0
522
12,116
3,767
0
7,932
4,083
33,877
0
W
10,560
2,564
942
1,557
13,146
14,471
0
3,744
9,402
27,282
0
L
Cliodhna
JohnJohnWavey
Cliodhna
7,708
337
0
825
14,770
4,364
0
8,500
6,106
0
31,938
W
16,688
3,060
468
267
7,000
2,288
0
1,615
5,385
30,071
0
L
Izanami
Scheelinger
Izanami
11,723
7,550
0
0
15,506
4,921
0
9,749
5,695
0
54,548
W
22,042
991
120
856
3,885
1,260
0
999
2,886
39,779
0
W
Neith
WhyNotJuu
Neith
14,118
5,550
0
1,549
11,328
4,480
0
3,626
7,702
0
32,975
L
5,232
1,437
0
0
13,333
3,801
0
7,318
5,896
24,039
0
L
9,931
1,602
0
77
23,041
6,063
0
14,998
7,696
0
24,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,149
Gold Earned
53,997
220
Minions Killed
256
3
Camps Cleared
12
1,087,911
Distance Traveled
925,488
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,239
1,020
45
4
1
222,038
0
L
Zeus
10,677
890
70
6
2
187,980
0
W
Atlas
13,128
1,094
39
3
0
226,405
1
L
Cliodhna
11,327
944
37
3
8
230,539
0
W
Nu Wa
11,912
993
28
2
0
213,235
0
L
Izanami
11,445
954
92
8
1
205,907
0
W
Zeus
13,291
1,108
63
5
0
227,536
0
W
Neith
12,579
1,048
45
4
2
198,697
0
L
Hera
10,107
842
40
3
1
120,749
0
L
Thor
10,441
870
17
1
0
180,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role