Player Matchup

Thanatos
Thanatos
ImDaCrotchGoblin
Thanatos
Level 127
God Stats
1W - 0L
1,293 SR
Queue Stats
27W - 23L
1,427 Elo+
Solo
Mulan
Mulan
LiteBrite8000
Mulan
Level 145
God Stats
8W - 10L
1,456 SR
Queue Stats
96W - 163L
1,256 Elo+
Party 1
Skadi
Skadi
Master_Toad_Sage
Skadi
Level 49
God Stats
1W - 1L
1,251 SR
Queue Stats
99W - 151L
1,347 Elo+
Solo
Geb
Geb
SHAYDOGG
Geb
Level 158
God Stats
9W - 16L
1,305 SR
Queue Stats
435W - 569L
1,362 Elo+
Party 1
Sol
Sol
StalkersPet
Sol
Level 104
God Stats
124W - 119L
1,507 SR
Queue Stats
687W - 794L
1,384 Elo+
Solo
Team Averages
Level 117
1,362 SR
1,355 Elo+

VS

Team Averages
Level 77
1,468 SR
1,341 Elo+
Merlin
Merlin
Kenji_Hozuki
Merlin
Level 112
God Stats
21W - 22L
1,429 SR
Queue Stats
670W - 699L
1,389 Elo+
Solo
Neith
Neith
Smugumin-Legend
Neith
Level 57
God Stats
0W - 3L
1,219 SR
Queue Stats
103W - 117L
1,270 Elo+
Party 2
Chaac
Chaac
Spawn_0424
Chaac
Level 46
God Stats
4W - 7L
1,713 SR
Queue Stats
33W - 57L
1,261 Elo+
Party 2
Geb
Geb
alan1014alan
Geb
Level 89
God Stats
5W - 3L
1,597 SR
Queue Stats
401W - 400L
1,422 Elo+
Solo
Awilix
Awilix
hull1520
Awilix
Level 80
God Stats
2W - 7L
1,383 SR
Queue Stats
249W - 292L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 1
8,802
550
4,540
13,191
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 2
8,624
539
5,499
12,979
8,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 3 / 2
9,292
581
6,006
12,900
3,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 1 / 4
8,335
521
2,776
15,177
13,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 6 / 3
9,167
573
4,275
13,684
4,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 2 / 5
9,416
589
15,405
7,970
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
2 / 1 / 4
8,507
532
10,549
8,214
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
10
3 / 2 / 2
7,124
445
7,560
6,816
3,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
1 / 1 / 0
5,320
333
763
2,275
826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
hull1520
Awilix
15
9 / 3 / 3
9,016
564
8,424
10,884
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
9
Kills
21
21
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
7
1
0.5
L
Merlin
6
2
5
4.25
W
2
4
2
0.75
W
2
3
2
1
W
1
1
4
3
L
2
1
4
4
L
Chaac
3
2
2
2
W
1
6
3
0.42
L
1
1
0
1
L
Awilix
hull1520
Awilix
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,096
Damage
42,701
67,931
Taken
36,159
33,631
Mitigated
13,671
29,975
Healing
9,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,540
948
0
6,604
13,191
3,802
2,042
4,335
8,424
0
33,009
L
Merlin
15,405
1,715
210
1,856
7,970
3,108
390
3,165
4,805
61,763
0
W
5,499
1,123
628
4,647
12,979
8,461
2,319
1,357
11,025
3,021
39,560
W
6,006
3,001
0
4,456
12,900
3,351
1,414
1,063
11,797
0
64,114
W
2,776
429
2,745
3,606
15,177
13,334
393
2,444
12,492
16,905
0
L
10,549
3,656
0
3,747
8,214
2,122
810
1,065
7,149
0
59,005
L
Chaac
7,560
1,541
0
3,046
6,816
3,643
936
801
6,015
150
26,917
W
4,275
794
848
6,441
13,684
4,683
1,380
5,950
7,242
50,902
7,126
L
763
49
87
731
2,275
826
0
266
2,009
3,357
0
L
Awilix
hull1520
Awilix
8,424
3,667
0
240
10,884
3,972
0
2,035
8,849
0
53,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,220
Gold Earned
39,383
408
Minions Killed
350
0
Camps Cleared
0
1,364,831
Distance Traveled
1,195,122
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,802
550
64
4
0
271,043
5
L
Merlin
9,416
589
110
7
0
281,063
6
W
Mulan
8,624
539
97
6
0
278,248
2
W
Skadi
9,292
581
121
8
0
291,349
2
W
Geb
8,335
521
21
1
0
274,117
0
L
Neith
8,507
532
101
6
0
288,078
2
L
Chaac
7,124
445
41
3
0
217,931
0
W
Sol
9,167
573
105
7
0
250,074
4
L
Geb
5,320
333
5
0
0
60,028
1
L
Awilix
9,016
564
93
6
0
348,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role