Player Matchup

Janus
Janus
DAT DWARF KING
Janus
Level 109
God Stats
3W - 4L
1,526 SR
Queue Stats
419W - 371L
1,602 Elo+
Party 2
Fenrir
Fenrir
DayAttorney2624
Fenrir
Level 37
God Stats
1W - 3L
1,510 SR
Queue Stats
95W - 76L
1,538 Elo+
Party 2
Atlas
Atlas
Kumbhakarna_-
Atlas
Level 148
God Stats
10W - 16L
1,575 SR
Queue Stats
120W - 165L
1,490 Elo+
Party 2
Team Averages
Level 98
1,537 SR
1,543 Elo+

VS

Team Averages
Level 67
1,763 SR
1,911 Elo+
Chaac
Chaac
DoItIike
Chaac
Level 42
God Stats
2W - 0L
1,774 SR
Queue Stats
272W - 25L
1,896 Elo+
Party 1
Loki
Loki
TooAmazingg4u
Loki
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
658W - 155L
1,882 Elo+
Party 1
Sol
Sol
jGorilla8973
Sol
Level 11
God Stats
7W - 0L
2,015 SR
Queue Stats
29W - 1L
1,953 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
8,636
664
8,690
10,356
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 8 / 4
7,389
568
6,180
15,119
8,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 2 / 2
9,786
753
9,663
14,460
14,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DoItIike
Chaac
13
2 / 3 / 11
9,164
705
14,315
17,079
15,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
13 / 1 / 4
11,159
858
14,334
12,858
6,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 4 / 9
9,050
696
7,898
10,085
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
17
17
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
L
0
8
4
0.25
W
Chaac
DoItIike
Chaac
2
3
11
2.5
L
5
2
2
3
W
13
1
4
15
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,533
Damage
36,547
39,935
Taken
40,022
25,991
Mitigated
25,762
5,602
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,690
550
0
270
10,356
2,382
0
1,332
8,322
42,465
0
L
6,180
1,042
0
2,166
15,119
8,679
0
2,523
11,670
0
8,608
W
Chaac
DoItIike
Chaac
14,315
3,484
758
6,610
17,079
15,006
643
7,192
9,494
0
34,927
L
9,663
3,777
0
3,166
14,460
14,930
0
3,785
9,930
22,356
0
W
14,334
3,687
0
4,720
12,858
6,982
566
5,566
6,853
200
40,956
W
7,898
1,792
0
3,006
10,085
3,774
962
5,439
4,307
29,150
2,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,811
Gold Earned
29,373
111
Minions Killed
156
2
Camps Cleared
10
720,709
Distance Traveled
757,028
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,636
664
87
7
2
239,063
3
L
Fenrir
7,389
568
12
1
0
228,773
1
W
Chaac
9,164
705
31
2
0
249,153
3
L
Atlas
9,786
753
12
1
0
252,873
4
W
Loki
11,159
858
58
4
5
271,432
1
W
Sol
9,050
696
67
5
5
236,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role