Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Rehan142
Tyr
Level 126
God Stats
31W - 38L
1,527 SR
Queue Stats
956W - 955L
1,523 Elo+
Solo
Kali
Kali
RespectableGent
Kali
Level 78
God Stats
1W - 0L
1,404 SR
Queue Stats
19W - 11L
1,543 Elo+
Party 2
Chernobog
Chernobog
carlalf9
Chernobog
Level 133
God Stats
18W - 21L
1,480 SR
Queue Stats
509W - 500L
1,569 Elo+
Solo
Team Averages
Level 97
1,482 SR
1,527 Elo+

VS

Team Averages
Level 131
1,642 SR
1,578 Elo+
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Depressiοn
Cliodhna
Level 138
God Stats
16W - 11L
1,601 SR
Queue Stats
190W - 206L
1,549 Elo+
Party 3
Chronos
Chronos
Helios915
Chronos
Level 138
God Stats
2W - 3L
1,636 SR
Queue Stats
36W - 30L
1,582 Elo+
Party 1
Bellona
Bellona
ProWoodchuck
Bellona
Level 157
God Stats
19W - 15L
1,628 SR
Queue Stats
436W - 451L
1,560 Elo+
Party 3
Geb
Geb
elcomandantedan
Geb
Level 97
God Stats
1W - 1L
1,845 SR
Queue Stats
5W - 2L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 1 / 0
6,839
622
4,036
2,930
752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
 
Geb
8
0 / 2 / 3
5,273
479
2,223
5,582
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 2
6,270
570
5,344
8,242
6,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
4 / 0 / 3
6,937
631
4,581
7,168
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
carlalf9
Chernobog
10
0 / 0 / 4
6,023
548
5,109
5,828
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
0 / 1 / 1
6,196
563
965
5,896
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
Depressiοn
Cliodhna
11
1 / 3 / 0
6,322
575
5,893
8,072
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
Helios915
Chronos
9
0 / 2 / 2
5,551
505
4,421
6,520
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
ProWoodchuck
Bellona
10
0 / 3 / 0
6,137
558
4,269
6,890
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 1 / 0
5,413
492
2,325
6,693
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
2
3
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
0
4
W
Geb
 
Geb
0
2
3
0.75
L
Chiron
 
Chiron
0
1
1
0.5
L
Cliodhna
Depressiοn
Cliodhna
1
3
0
0.33
L
Chronos
Helios915
Chronos
0
2
2
0.5
L
Bellona
ProWoodchuck
Bellona
0
3
0
0
W
2
0
2
3
W
4
0
3
5.5
W
Chernobog
carlalf9
Chernobog
0
0
4
2
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,293
Damage
17,873
29,750
Taken
34,071
15,052
Mitigated
14,655
12,897
Healing
10,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,036
379
0
716
2,930
752
0
191
2,739
39,270
0
W
Geb
 
Geb
2,223
413
0
545
5,582
3,463
0
3,072
2,510
8,282
0
L
Chiron
 
Chiron
965
326
95
3,083
5,896
1,650
0
1,402
4,349
0
36,332
L
Cliodhna
Depressiοn
Cliodhna
5,893
670
0
2,780
8,072
2,418
0
1,406
6,283
0
45,253
L
Chronos
Helios915
Chronos
4,421
1,723
0
3,327
6,520
1,372
0
1,387
5,043
30,721
0
L
Bellona
ProWoodchuck
Bellona
4,269
1,492
0
1,088
6,890
5,837
588
1,384
4,991
0
31,886
W
5,344
430
0
4,826
8,242
6,047
126
0
8,242
5,573
24,303
W
4,581
1,955
0
4,173
7,168
3,204
0
175
6,993
0
38,497
W
Chernobog
carlalf9
Chernobog
5,109
3,221
0
2,637
5,828
1,586
0
3,308
2,520
0
42,742
L
2,325
415
0
576
6,693
3,378
0
1,350
5,235
15,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,342
Gold Earned
29,619
342
Minions Killed
346
0
Camps Cleared
0
1,148,354
Distance Traveled
1,101,120
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,839
622
86
8
0
223,125
3
W
Geb
5,273
479
12
1
0
219,880
2
L
Chiron
6,196
563
87
8
0
229,419
6
L
Cliodhna
6,322
575
95
9
0
260,375
4
L
Chronos
5,551
505
66
6
0
199,917
4
L
Bellona
6,137
558
77
7
0
173,770
0
W
Tyr
6,270
570
70
6
0
231,746
0
W
Kali
6,937
631
78
7
0
254,023
4
W
Chernobog
6,023
548
96
9
0
219,580
0
L
Geb
5,413
492
21
2
0
237,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role