Player Matchup

Horus
Horus
DolphinGamer30
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,451 Elo+
Party 2
Kukulkan
Kukulkan
Sir_Zero28
Kukulkan
Level 49
God Stats
0W - 1L
1,281 SR
Queue Stats
50W - 60L
1,485 Elo+
Party 2
Anhur
Anhur
diepunisher25
Anhur
Level 148
God Stats
4W - 6L
1,399 SR
Queue Stats
331W - 473L
1,461 Elo+
Solo
Team Averages
Level 72
1,393 SR
1,466 Elo+

VS

Team Averages
Level 63
1,492 SR
1,416 Elo+
Izanami
Izanami
MangeMoéla
Izanami
Level 18
God Stats
1W - 1L
1,248 SR
Queue Stats
10W - 7L
1,436 Elo+
Party 1
Ymir
Ymir
StayCalmGirl
Ymir
Level 64
God Stats
1W - 0L
1,729 SR
Queue Stats
7W - 2L
1,345 Elo+
Party 1
Fenrir
Fenrir
jodaleau12
Fenrir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,358
578
1,565
8,719
8,559
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Sir_Zero28
Kukulkan
11
3 / 7 / 0
7,562
687
11,864
9,558
4,128
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 0
6,785
617
4,798
7,728
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MangeMoéla
Izanami
13
3 / 2 / 15
8,458
769
8,351
6,310
2,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 1 / 15
8,334
758
3,888
8,047
7,690
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
jodaleau12
Fenrir
13
12 / 0 / 6
9,721
884
11,316
9,029
5,578
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
3
Kills
18
18
Deaths
3
1
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Izanami
MangeMoéla
Izanami
3
2
15
5.25
L
Kukulkan
Sir_Zero28
Kukulkan
3
7
0
0.43
W
3
1
15
10.5
L
0
4
0
0
W
Fenrir
jodaleau12
Fenrir
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,227
Damage
23,555
26,005
Taken
23,386
15,752
Mitigated
15,821
2,991
Healing
5,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,565
681
481
855
8,719
8,559
0
1,795
6,924
0
4,374
W
Izanami
MangeMoéla
Izanami
8,351
6,247
0
1,318
6,310
2,553
759
3,124
3,186
0
33,101
L
Kukulkan
Sir_Zero28
Kukulkan
11,864
760
163
933
9,558
4,128
0
1,005
8,553
33,999
0
W
3,888
646
0
250
8,047
7,690
104
4,610
3,437
11,587
0
L
4,798
1,309
0
559
7,728
3,065
0
1,451
6,277
0
21,929
W
Fenrir
jodaleau12
Fenrir
11,316
4,775
0
4,406
9,029
5,578
589
4,460
4,569
0
25,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,705
Gold Earned
26,513
111
Minions Killed
123
4
Camps Cleared
7
539,772
Distance Traveled
636,431
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,358
578
7
1
0
176,325
0
W
Izanami
8,458
769
78
7
1
206,163
1
L
Kukulkan
7,562
687
64
6
2
175,983
3
W
Ymir
8,334
758
23
2
2
213,115
0
L
Anhur
6,785
617
40
4
2
187,464
5
W
Fenrir
9,721
884
22
2
4
217,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role