Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Boirickland
Scylla
Level 124
God Stats
2W - 1L
1,589 SR
Queue Stats
23W - 14L
1,586 Elo+
Party 1
Ares
Ares
IlIRemIlI
Ares
Level 69
God Stats
2W - 0L
1,711 SR
Queue Stats
110W - 97L
1,512 Elo+
Solo
Cernunnos
Cernunnos
PsychoMikEO69
Cernunnos
Level 99
God Stats
1W - 3L
1,624 SR
Queue Stats
13W - 15L
1,485 Elo+
Party 1
Aphrodite
Aphrodite
x JET Livin x
Aphrodite
Level 126
God Stats
14W - 13L
1,522 SR
Queue Stats
894W - 955L
1,558 Elo+
Solo
Team Averages
Level 115
1,589 SR
1,528 Elo+

VS

Team Averages
Level 88
1,434 SR
1,417 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BleedingVenom94
Sun Wukong
Level 78
God Stats
12W - 17L
1,468 SR
Queue Stats
70W - 82L
1,440 Elo+
Solo
Hera
Hera
Dethrone_Dabs
Hera
Level 122
God Stats
0W - 2L
1,200 SR
Queue Stats
91W - 117L
1,458 Elo+
Solo
Janus
Janus
tutanxamoni
Janus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 3 / 11
11,186
1,119
17,897
11,106
5,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Scylla
17
3 / 4 / 13
10,083
1,008
12,324
7,525
3,259
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
16
1 / 1 / 9
8,971
897
7,232
13,804
13,431
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
PsychoMikEO69
Cernunnos
16
5 / 2 / 9
10,425
1,043
10,000
8,448
4,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
x JET Livin x
Aphrodite
17
6 / 0 / 10
10,869
1,087
12,865
7,950
4,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

253

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
6 / 6 / 3
11,006
1,101
15,505
17,194
5,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
 
Nemesis
15
1 / 4 / 5
9,326
933
13,716
17,323
6,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
BleedingVenom94
Sun Wukong
15
1 / 5 / 4
9,297
930
8,135
17,234
14,947
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 1
8,470
847
4,973
9,691
3,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 2 / 2
9,285
929
2,735
3,083
987
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
25
22
Kills
10
10
Deaths
22
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
3
11
4.17
L
Jing Wei
 
Jing Wei
6
6
3
1.25
L
Nemesis
 
Nemesis
1
4
5
0.88
L
Sun Wukong
BleedingVenom94
Sun Wukong
1
5
4
0.6
W
Scylla
3
4
13
2.38
L
1
5
1
0.3
W
Ares
1
1
9
5.5
W
Cernunnos
PsychoMikEO69
Cernunnos
5
2
9
4.75
L
1
2
2
1
W
Aphrodite
x JET Livin x
Aphrodite
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,318
Damage
45,064
48,833
Taken
64,525
31,243
Mitigated
31,146
14,481
Healing
5,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,897
1,161
162
1,360
11,106
5,366
0
1,681
9,425
41,954
0
L
Jing Wei
 
Jing Wei
15,505
12,418
0
899
17,194
5,583
0
13,438
3,462
0
27,857
L
Nemesis
 
Nemesis
13,716
6,212
0
3,126
17,323
6,567
0
13,669
3,380
0
27,204
L
Sun Wukong
BleedingVenom94
Sun Wukong
8,135
1,978
0
1,057
17,234
14,947
0
12,825
4,192
0
20,429
W
Scylla
12,324
1,827
0
0
7,525
3,259
0
1,198
6,327
23,726
0
L
4,973
1,114
0
471
9,691
3,062
0
7,197
2,360
16,960
0
W
Ares
7,232
379
358
1,184
13,804
13,431
0
1,893
11,911
8,090
0
W
Cernunnos
PsychoMikEO69
Cernunnos
10,000
4,172
254
1,216
8,448
4,449
0
963
7,485
0
29,219
L
2,735
0
0
0
3,083
987
0
2,186
813
32,155
0
W
Aphrodite
x JET Livin x
Aphrodite
12,865
2,171
5,147
4,800
7,950
4,738
0
1,973
5,977
30,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,534
Gold Earned
47,384
193
Minions Killed
192
5
Camps Cleared
9
934,944
Distance Traveled
920,787
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,186
1,119
63
6
2
173,509
1
L
Jing Wei
11,006
1,101
35
4
5
210,400
0
L
Nemesis
9,326
933
22
2
3
221,204
0
L
Sun Wukong
9,297
930
31
3
1
196,732
0
W
Scylla
10,083
1,008
41
4
1
187,001
0
L
Hera
8,470
847
24
2
0
154,838
0
W
Ares
8,971
897
1
0
0
193,659
0
W
Cernunnos
10,425
1,043
41
4
1
181,988
1
L
Janus
9,285
929
80
8
0
137,613
0
W
Aphrodite
10,869
1,087
47
5
1
198,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role