Player Matchup

Camazotz
Camazotz
JustJohn7482
Camazotz
Level 103
God Stats
14W - 9L
1,568 SR
Queue Stats
115W - 103L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
an ugly rock
Cthulhu
Level 21
God Stats
23W - 9L
1,559 SR
Queue Stats
56W - 25L
1,580 Elo+
Party 2
Hel
Hel
jester jk36
Hel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 111L
1,570 Elo+
Party 2
Team Averages
Level 90
1,542 SR
1,570 Elo+

VS

Team Averages
Level 89
1,253 SR
1,516 Elo+
Ah Puch
Ah Puch
Donny Wasabi
Ah Puch
Level 104
God Stats
0W - 4L
1,173 SR
Queue Stats
119W - 117L
1,527 Elo+
Party 1
Bacchus
Bacchus
Hefty Fam
Bacchus
Level 55
God Stats
3W - 1L
1,222 SR
Queue Stats
34W - 31L
1,544 Elo+
Solo
Charybdis
Charybdis
TDSFNM
Charybdis
Level 108
God Stats
2W - 2L
1,366 SR
Queue Stats
109W - 115L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
JustJohn7482
Camazotz
16
5 / 2 / 10
12,539
660
18,469
26,399
19,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
an ugly rock
Cthulhu
16
4 / 0 / 7
12,203
642
8,542
14,876
16,855
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 5 / 6
12,191
642
14,974
19,054
9,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Donny Wasabi
Ah Puch
15
0 / 3 / 5
10,568
556
20,355
13,238
7,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Hefty Fam
Bacchus
12
0 / 6 / 6
10,834
570
8,724
20,213
26,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
TDSFNM
Charybdis
14
7 / 6 / 0
11,796
621
17,164
17,505
7,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
7
7
Deaths
15
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Donny Wasabi
Ah Puch
0
3
5
0.83
L
Bacchus
Hefty Fam
Bacchus
0
6
6
0.5
W
Camazotz
JustJohn7482
Camazotz
5
2
10
5
L
Charybdis
TDSFNM
Charybdis
7
6
0
1.17
W
Cthulhu
an ugly rock
Cthulhu
4
0
7
7.5
W
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,985
Damage
46,243
60,329
Taken
50,956
45,766
Mitigated
40,902
32,988
Healing
9,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Donny Wasabi
Ah Puch
20,355
839
0
4,311
13,238
7,167
100
5,116
7,540
61,749
0
L
Bacchus
Hefty Fam
Bacchus
8,724
1,600
0
2,030
20,213
26,467
280
11,130
8,597
16,667
0
W
Camazotz
JustJohn7482
Camazotz
18,469
6,081
0
13,223
26,399
19,688
1,149
14,164
12,235
0
52,532
L
Charybdis
TDSFNM
Charybdis
17,164
7,895
0
3,160
17,505
7,268
208
7,674
9,321
0
42,465
W
Cthulhu
an ugly rock
Cthulhu
8,542
293
417
1,185
14,876
16,855
67
5,720
9,156
25,114
0
W
14,974
1,655
8,393
9,770
19,054
9,223
706
9,828
9,226
53,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,933
Gold Earned
33,198
220
Minions Killed
172
7
Camps Cleared
5
1,078,267
Distance Traveled
898,596
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,568
556
107
6
1
314,809
3
L
Bacchus
10,834
570
7
0
0
310,467
0
W
Camazotz
12,539
660
73
4
2
365,643
3
L
Charybdis
11,796
621
58
3
4
273,320
6
W
Cthulhu
12,203
642
31
2
2
376,226
0
W
Hel
12,191
642
116
6
3
336,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role