Player Matchup

Sylvanus
Sylvanus
Shades02
Sylvanus
Level 148
God Stats
3W - 2L
1,478 SR
Queue Stats
173W - 94L
1,697 Elo+
Party 2
Mulan
Mulan
Summanius
Mulan
Level 122
God Stats
52W - 27L
1,691 SR
Queue Stats
265W - 193L
1,693 Elo+
Party 2
Jing Wei
Jing Wei
Swindyyy
Jing Wei
Level 135
God Stats
16W - 8L
1,603 SR
Queue Stats
163W - 95L
1,686 Elo+
Party 2
Team Averages
Level 135
1,591 SR
1,692 Elo+

VS

Team Averages
Level 47
1,471 SR
1,358 Elo+
Janus
Janus
Filimiki2004
Janus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,210 Elo+
Party 1
Vamana
Vamana
Raimutis
Vamana
Level 83
God Stats
170W - 133L
1,700 SR
Queue Stats
227W - 240L
1,655 Elo+
Solo
Scylla
Scylla
Sito05
Scylla
Level 11
God Stats
0W - 2L
1,212 SR
Queue Stats
2W - 6L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Shades02
Sylvanus
14
1 / 0 / 15
10,295
735
5,516
11,466
17,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Summanius
Mulan
16
9 / 0 / 8
10,690
764
17,531
12,248
13,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
Swindyyy
Jing Wei
14
8 / 3 / 7
10,284
735
12,738
10,951
4,876
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
8,172
584
6,275
8,776
2,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Raimutis
Vamana
13
2 / 4 / 1
9,032
645
12,882
18,907
14,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Sito05
Scylla
10
0 / 9 / 2
7,781
556
5,176
11,051
1,985
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
18
Kills
3
3
Deaths
18
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Vamana
Raimutis
Vamana
2
4
1
0.63
W
Sylvanus
Shades02
Sylvanus
1
0
15
8.5
L
Scylla
Sito05
Scylla
0
9
2
0.11
W
Mulan
Summanius
Mulan
9
0
8
13
W
Jing Wei
Swindyyy
Jing Wei
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,785
Damage
24,333
34,665
Taken
38,734
35,473
Mitigated
18,095
18,561
Healing
8,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,275
204
0
518
8,776
2,029
0
1,407
7,116
28,031
0
L
Vamana
Raimutis
Vamana
12,882
3,943
0
7,625
18,907
14,081
0
2,631
15,521
0
30,574
W
Sylvanus
Shades02
Sylvanus
5,516
1,557
4,458
7,275
11,466
17,292
212
5,071
6,174
15,254
0
L
Scylla
Sito05
Scylla
5,176
469
160
357
11,051
1,985
0
1,832
8,995
11,126
0
W
Mulan
Summanius
Mulan
17,531
1,394
0
3,328
12,248
13,305
344
3,321
8,484
0
39,675
W
Jing Wei
Swindyyy
Jing Wei
12,738
9,689
0
3,500
10,951
4,876
788
3,380
7,104
0
49,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,269
Gold Earned
24,985
152
Minions Killed
120
8
Camps Cleared
4
827,730
Distance Traveled
705,518
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,172
584
56
4
0
262,221
3
L
Vamana
9,032
645
46
3
3
256,400
3
W
Sylvanus
10,295
735
16
1
3
260,222
2
L
Scylla
7,781
556
18
1
1
186,897
0
W
Mulan
10,690
764
52
4
3
303,752
3
W
Jing Wei
10,284
735
84
6
2
263,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role