Player Matchup

Baron Samedi
Baron Samedi
Lovely
Baron Samedi
Level 160
God Stats
17W - 1L
2,163 SR
Queue Stats
1,182W - 25L
2,429 Elo+
Party 1
Horus
Horus
Reformed
Horus
Level 157
God Stats
11W - 1L
2,057 SR
Queue Stats
420W - 55L
2,114 Elo+
Party 1
Atlas
Atlas
Zyon
Atlas
Level 160
God Stats
20W - 5L
1,779 SR
Queue Stats
850W - 53L
2,102 Elo+
Party 1
Charybdis
Charybdis
Łite
Charybdis
Level 153
God Stats
7W - 1L
2,131 SR
Queue Stats
54W - 5L
2,186 Elo+
Party 1
Team Averages
Level 158
2,033 SR
2,208 Elo+

VS

Team Averages
Level 146
1,589 SR
1,559 Elo+
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Cav3man15
Zhong Kui
Level 126
God Stats
0W - 2L
1,564 SR
Queue Stats
57W - 54L
1,629 Elo+
Party 2
Amaterasu
Amaterasu
SMOK3YxDAxBE4R
Amaterasu
Level 148
God Stats
0W - 1L
1,607 SR
Queue Stats
80W - 80L
1,585 Elo+
Party 2
Rama
Rama
Wolfman1021
Rama
Level 149
God Stats
1W - 2L
1,684 SR
Queue Stats
118W - 115L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lovely
Baron Samedi
14
7 / 0 / 7
8,857
1,107
9,437
4,843
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Reformed
Horus
13
4 / 0 / 9
7,969
996
5,914
10,738
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Atlas
Zyon
Atlas
12
2 / 0 / 12
7,764
971
8,292
6,741
4,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Łite
Charybdis
14
5 / 2 / 12
8,649
1,081
12,788
10,440
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 4 / 2
6,209
776
1,498
12,887
10,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Cav3man15
Zhong Kui
10
0 / 5 / 1
5,706
713
5,327
9,847
5,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SMOK3YxDAxBE4R
Amaterasu
10
1 / 4 / 1
6,099
762
4,111
10,567
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 5 / 1
6,214
777
4,151
10,670
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
18
Kills
2
2
Deaths
18
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
4
2
0.25
L
Zhong Kui
Cav3man15
Zhong Kui
0
5
1
0.1
W
Baron Samedi
Lovely
Baron Samedi
7
0
7
10.5
W
Horus
Reformed
Horus
4
0
9
8.5
L
Amaterasu
SMOK3YxDAxBE4R
Amaterasu
1
4
1
0.38
L
1
5
1
0.3
W
Atlas
Zyon
Atlas
2
0
12
8
W
Charybdis
Łite
Charybdis
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,431
Damage
15,087
32,762
Taken
43,971
17,497
Mitigated
22,913
20,287
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,498
261
0
896
12,887
10,287
0
4,329
8,228
10,762
0
L
Zhong Kui
Cav3man15
Zhong Kui
5,327
781
0
1,712
9,847
5,277
0
3,997
5,144
14,207
0
W
Baron Samedi
Lovely
Baron Samedi
9,437
1,109
2,720
3,257
4,843
2,329
856
739
4,104
27,831
0
W
Horus
Reformed
Horus
5,914
1,990
854
5,243
10,738
7,094
730
2,387
8,351
0
13,064
L
Amaterasu
SMOK3YxDAxBE4R
Amaterasu
4,111
1,076
0
1,815
10,567
4,231
0
4,207
5,874
0
11,580
L
4,151
2,768
0
760
10,670
3,118
0
4,085
6,218
0
18,125
W
Atlas
Zyon
Atlas
8,292
2,331
0
3,037
6,741
4,184
202
1,489
5,252
19,643
0
W
Charybdis
Łite
Charybdis
12,788
6,566
0
5,176
10,440
3,890
2,348
2,536
7,904
0
35,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,239
Gold Earned
24,228
140
Minions Killed
84
12
Camps Cleared
4
734,775
Distance Traveled
539,323
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,209
776
7
1
0
149,936
1
L
Zhong Kui
5,706
713
26
3
2
110,788
1
W
Baron Samedi
8,857
1,107
43
5
2
198,861
3
W
Horus
7,969
996
16
2
2
200,324
3
L
Amaterasu
6,099
762
15
2
0
151,018
2
L
Rama
6,214
777
36
5
2
127,581
2
W
Atlas
7,764
971
25
3
4
179,699
1
W
Charybdis
8,649
1,081
56
7
4
155,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role