Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Daniel543215110
Da Ji
Level 120
God Stats
237W - 175L
1,636 SR
Queue Stats
622W - 646L
1,488 Elo+
Solo
Neith
Neith
JRic2808
Neith
Level 89
God Stats
5W - 8L
1,503 SR
Queue Stats
29W - 32L
1,473 Elo+
Solo
Odin
Odin
TheLunaj
Odin
Level 79
God Stats
0W - 1L
1,676 SR
Queue Stats
160W - 144L
1,515 Elo+
Party 2
Fafnir
Fafnir
fA_nosdaM
Fafnir
Level 102
God Stats
2W - 3L
1,434 SR
Queue Stats
23W - 26L
1,425 Elo+
Party 2
Team Averages
Level 107
1,550 SR
1,480 Elo+

VS

Team Averages
Level 77
1,528 SR
1,489 Elo+
Tyr
Tyr
Brno0
Tyr
Level 32
God Stats
3W - 7L
1,267 SR
Queue Stats
122W - 106L
1,533 Elo+
Party 3
Xbalanque
Xbalanque
Domarim
Xbalanque
Level 58
God Stats
6W - 2L
1,500 SR
Queue Stats
110W - 130L
1,447 Elo+
Solo
Kuzenbo
Kuzenbo
Jessyk
Kuzenbo
Level 31
God Stats
6W - 7L
1,532 SR
Queue Stats
81W - 66L
1,530 Elo+
Party 3
Aphrodite
Aphrodite
Marassatto
Aphrodite
Level 152
God Stats
8W - 4L
1,603 SR
Queue Stats
268W - 281L
1,464 Elo+
Party 1
Ao Kuang
Ao Kuang
Verictor
Ao Kuang
Level 112
God Stats
18W - 6L
1,736 SR
Queue Stats
270W - 276L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 2 / 1
6,704
559
8,217
6,389
3,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 2 / 2
7,110
593
5,923
8,798
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
JRic2808
Neith
3
0 / 0 / 0
4,064
339
879
1,504
226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
10
0 / 2 / 1
6,108
509
4,448
6,271
5,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fafnir
fA_nosdaM
Fafnir
8
1 / 1 / 1
5,505
459
2,389
7,161
5,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Brno0
Tyr
12
2 / 1 / 0
6,910
576
2,596
7,769
4,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
Domarim
Xbalanque
11
1 / 3 / 1
6,418
535
4,232
7,178
1,879
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Jessyk
Kuzenbo
9
1 / 0 / 3
6,001
500
3,090
7,212
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
Marassatto
Aphrodite
10
0 / 1 / 3
6,229
519
3,158
7,502
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Verictor
Ao Kuang
12
3 / 3 / 2
6,698
558
5,087
9,902
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
8
Kills
7
7
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
1
1.25
W
Tyr
Brno0
Tyr
2
1
0
2
L
5
2
2
3
W
Xbalanque
Domarim
Xbalanque
1
3
1
0.5
L
Neith
JRic2808
Neith
0
0
0
0
W
Kuzenbo
Jessyk
Kuzenbo
1
0
3
2.5
W
Aphrodite
Marassatto
Aphrodite
0
1
3
1.5
L
Odin
0
2
1
0.25
W
Ao Kuang
Verictor
Ao Kuang
3
3
2
1.33
L
Fafnir
fA_nosdaM
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,856
Damage
18,163
30,123
Taken
39,563
17,563
Mitigated
16,501
9,488
Healing
17,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,217
1,495
0
1,515
6,389
3,967
0
4,048
2,341
37,397
0
W
Tyr
Brno0
Tyr
2,596
782
0
3,198
7,769
4,676
0
1,410
6,359
0
39,846
L
5,923
1,750
0
4,458
8,798
3,037
0
3,518
5,280
0
40,625
W
Xbalanque
Domarim
Xbalanque
4,232
2,054
0
1,412
7,178
1,879
321
2,592
4,544
0
37,445
L
Neith
JRic2808
Neith
879
536
0
924
1,504
226
0
385
1,119
0
6,996
W
Kuzenbo
Jessyk
Kuzenbo
3,090
1,498
207
2,628
7,212
5,048
0
1,729
5,460
15,554
0
W
Aphrodite
Marassatto
Aphrodite
3,158
83
2,285
4,618
7,502
2,299
0
3,649
3,673
35,812
0
L
Odin
4,448
1,199
0
875
6,271
5,214
0
994
5,277
7,156
27,932
W
Ao Kuang
Verictor
Ao Kuang
5,087
1,636
0
3,231
9,902
2,599
0
2,360
7,392
40,366
0
L
Fafnir
fA_nosdaM
Fafnir
2,389
455
0
1,716
7,161
5,119
0
2,390
4,771
11,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,491
Gold Earned
32,256
280
Minions Killed
337
0
Camps Cleared
0
973,185
Distance Traveled
1,186,378
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,704
559
85
7
0
221,187
4
W
Tyr
6,910
576
85
7
0
238,572
5
L
Da Ji
7,110
593
85
7
0
237,746
2
W
Xbalanque
6,418
535
64
5
0
224,891
8
L
Neith
4,064
339
17
1
0
62,686
1
W
Kuzenbo
6,001
500
30
3
0
246,616
6
W
Aphrodite
6,229
519
86
7
0
248,752
5
L
Odin
6,108
509
77
6
0
239,909
5
W
Ao Kuang
6,698
558
72
6
0
227,547
1
L
Fafnir
5,505
459
16
1
0
211,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role