Player Matchup

Scylla
Scylla
Gold I
Damio
Scylla
Gold I
Level 145
God Stats
2W - 0L
1,742 SR
Queue Stats
25W - 12L
2,000 MMR
Party 1
Hou Yi
Hou Yi
Gold I
DamioTheSecond
Hou Yi
Gold I
Level 100
God Stats
6W - 3L
1,749 SR
Queue Stats
24W - 11L
1,954 MMR
Party 1
Ares
Ares
Gold III
LaPeroCZ
Ares
Gold III
Level 108
God Stats
4W - 1L
1,730 SR
Queue Stats
12W - 10L
1,759 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,740 SR
1,904 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,474 SR
1,747 MMR
Raijin
Raijin
Platinum V
HERETIKsound
Raijin
Platinum V
Level 143
God Stats
8W - 12L
1,417 SR
Queue Stats
130W - 134L
1,786 MMR
Party 2
Chaac
Chaac
Gold V
NEWBIEreportME
Chaac
Gold V
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 28L
1,703 MMR
Party 2
Sobek
Sobek
Gold I
seanstaggs
Sobek
Gold I
Level 127
God Stats
6W - 9L
1,504 SR
Queue Stats
170W - 197L
1,751 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Damio
Scylla
16
4 / 0 / 13
10,343
739
15,382
7,574
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
8 / 0 / 11
11,063
790
18,743
8,950
3,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
15
7 / 1 / 12
11,286
806
16,688
15,422
18,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ThothGilgameshSolGeb

VS

Bans
BastetFenrirAchillesOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
0 / 5 / 0
8,014
572
8,853
15,148
6,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 7 / 1
8,158
583
5,944
20,548
16,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sobek
11
1 / 7 / 0
9,065
648
5,095
19,865
18,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
2
19
Kills
1
1
Deaths
19
36
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
Damio
Scylla
4
0
13
10.5
W
8
0
11
13.5
L
Raijin
0
5
0
0
W
Ares
7
1
12
13
L
0
7
1
0.07
L
Sobek
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,813
Damage
19,892
31,946
Taken
55,561
25,182
Mitigated
41,107
15,995
Healing
13,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Damio
Scylla
15,382
2,293
0
5,305
7,574
3,181
362
3,242
4,142
52,006
0
W
18,743
11,071
0
4,450
8,950
3,845
1,390
4,399
4,275
0
59,646
L
Raijin
8,853
1,059
0
2,203
15,148
6,192
0
11,212
3,936
45,200
0
W
Ares
16,688
1,760
54
6,186
15,422
18,156
213
5,725
9,173
30,475
0
L
5,944
672
666
5,537
20,548
16,054
0
10,422
10,126
0
19,477
L
Sobek
5,095
265
232
4,467
19,865
18,861
0
10,731
9,134
11,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,692
Gold Earned
25,237
179
Minions Killed
148
12
Camps Cleared
2
802,809
Distance Traveled
793,908
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,343
739
84
6
4
277,093
2
W
Hou Yi
11,063
790
76
5
7
250,277
4
L
Raijin
8,014
572
102
7
0
244,714
0
W
Ares
11,286
806
19
1
1
275,439
5
L
Chaac
8,158
583
29
2
0
278,383
6
L
Sobek
9,065
648
17
1
2
270,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role