Player Matchup

Chronos
Chronos
CORNICULA
Chronos
Level 156
God Stats
1W - 1L
1,615 SR
Queue Stats
111W - 112L
1,569 Elo+
Solo
Atlas
Atlas
EffectiveVault
Atlas
Level 143
God Stats
7W - 5L
1,589 SR
Queue Stats
120W - 120L
1,605 Elo+
Solo
Odin
Odin
LordFarquhaad
Odin
Level 87
God Stats
1W - 1L
1,338 SR
Queue Stats
215W - 210L
1,550 Elo+
Party 2
Charybdis
Charybdis
NamelessMyon
Charybdis
Level 159
God Stats
9W - 7L
1,641 SR
Queue Stats
348W - 325L
1,533 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SpaceD_MaN420
Morgan Le Fay
Level 101
God Stats
53W - 40L
1,613 SR
Queue Stats
363W - 333L
1,545 Elo+
Party 2
Team Averages
Level 129
1,559 SR
1,560 Elo+

VS

Team Averages
Level 96
1,595 SR
1,579 Elo+
Thoth
Thoth
GrandResolve
Thoth
Level 119
God Stats
0W - 1L
1,519 SR
Queue Stats
106W - 106L
1,615 Elo+
Party 1
Fenrir
Fenrir
Grunt57
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,580 Elo+
Party 1
Ra
Ra
TyDitto
Ra
Level 105
God Stats
0W - 1L
1,537 SR
Queue Stats
15W - 23L
1,505 Elo+
Party 1
Horus
Horus
Xevents
Horus
Level 149
God Stats
0W - 3L
1,919 SR
Queue Stats
117W - 123L
1,604 Elo+
Party 1
Jing Wei
Jing Wei
nswalzer
Jing Wei
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 95L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CORNICULA
Chronos
18
0 / 7 / 4
10,755
512
8,720
18,940
5,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
3 / 0 / 5
10,559
503
10,714
17,497
15,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 2 / 0
12,501
595
10,540
16,940
10,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
NamelessMyon
Charybdis
18
3 / 1 / 3
11,660
555
10,480
16,034
5,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
SpaceD_MaN420
Morgan Le Fay
19
3 / 4 / 4
11,810
562
4,247
9,415
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 3
11,140
530
13,124
10,574
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Grunt57
Fenrir
18
4 / 2 / 5
10,717
510
9,359
17,119
7,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 6 / 4
7,942
378
6,105
13,305
5,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Xevents
Horus
16
5 / 4 / 1
10,356
493
12,824
16,388
11,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
nswalzer
Jing Wei
17
1 / 1 / 0
9,942
473
5,908
12,754
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
15
Kills
14
14
Deaths
15
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
CORNICULA
Chronos
0
7
4
0.29
W
3
0
5
5.5
L
4
2
3
2.75
L
Fenrir
Grunt57
Fenrir
4
2
5
3.25
W
6
2
0
3
W
Charybdis
NamelessMyon
Charybdis
3
1
3
4.5
W
Morgan Le Fay
SpaceD_MaN420
Morgan Le Fay
3
4
4
1.25
L
0
6
4
0.33
L
Horus
Xevents
Horus
5
4
1
1.38
L
Jing Wei
nswalzer
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,701
Damage
47,320
78,826
Taken
70,140
41,409
Mitigated
31,867
24,480
Healing
24,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
CORNICULA
Chronos
8,720
2,212
0
5,675
18,940
5,898
192
3,921
14,617
89,450
0
W
10,714
3,241
2,271
2,696
17,497
15,716
275
7,349
9,886
46,803
0
L
13,124
762
0
2,106
10,574
3,648
301
6,004
4,521
79,237
0
L
Fenrir
Grunt57
Fenrir
9,359
1,855
0
6,054
17,119
7,110
51
3,459
13,493
0
78,401
W
10,540
2,674
0
4,396
16,940
10,788
400
1,386
14,720
11,601
58,589
W
Charybdis
NamelessMyon
Charybdis
10,480
7,089
0
8,484
16,034
5,573
3,801
2,593
13,407
0
113,134
W
Morgan Le Fay
SpaceD_MaN420
Morgan Le Fay
4,247
289
0
958
9,415
3,434
0
4,555
4,542
83,040
0
L
6,105
384
2,343
3,841
13,305
5,695
439
8,053
5,252
42,742
0
L
Horus
Xevents
Horus
12,824
5,314
318
4,704
16,388
11,878
380
4,054
11,281
7,324
57,840
L
Jing Wei
nswalzer
Jing Wei
5,908
3,571
0
4,886
12,754
3,536
0
3,791
8,963
0
74,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,285
Gold Earned
50,097
685
Minions Killed
636
0
Camps Cleared
0
1,997,724
Distance Traveled
2,088,532
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,755
512
144
7
0
432,889
5
W
Atlas
10,559
503
47
2
0
413,891
13
L
Thoth
11,140
530
175
8
0
433,533
4
L
Fenrir
10,717
510
137
7
0
448,423
5
W
Odin
12,501
595
145
7
0
386,786
2
W
Charybdis
11,660
555
180
9
0
369,633
1
W
Morgan Le Fay
11,810
562
169
8
0
394,525
1
L
Ra
7,942
378
58
3
0
430,608
2
L
Horus
10,356
493
122
6
0
381,916
7
L
Jing Wei
9,942
473
144
7
0
394,052
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role