Player Matchup

Terra
Terra
BrickOPx
Terra
Level 104
God Stats
4W - 4L
1,593 SR
Queue Stats
70W - 65L
1,558 Elo+
Party 1
Geb
Geb
Decesare22
Geb
Level 79
God Stats
8W - 4L
1,732 SR
Queue Stats
182W - 172L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
migs016
Cthulhu
Level 3
God Stats
2W - 1L
1,678 SR
Queue Stats
9W - 12L
1,768 Elo+
Party 2
Apollo
Apollo
rogey889
Apollo
Level 39
God Stats
18W - 27L
1,478 SR
Queue Stats
65W - 64L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
xPlayful
Danzaburou
Level 147
God Stats
9W - 4L
1,607 SR
Queue Stats
406W - 375L
1,558 Elo+
Party 1
Team Averages
Level 74
1,618 SR
1,572 Elo+

VS

Team Averages
Level 118
1,646 SR
1,524 Elo+
Terra
Terra
GerromYancey
Terra
Level 103
God Stats
6W - 0L
1,750 SR
Queue Stats
68W - 88L
1,530 Elo+
Party 3
Bastet
Bastet
Glutton
Bastet
Level 143
God Stats
2W - 3L
1,650 SR
Queue Stats
115W - 132L
1,556 Elo+
Party 3
Scylla
Scylla
Ryfish
Scylla
Level 124
God Stats
4W - 4L
1,707 SR
Queue Stats
85W - 105L
1,527 Elo+
Party 3
Medusa
Medusa
blaaaaaa111
Medusa
Level 92
God Stats
2W - 1L
1,616 SR
Queue Stats
26W - 43L
1,484 Elo+
Party 3
Kukulkan
Kukulkan
natillo666
Kukulkan
Level 128
God Stats
20W - 20L
1,506 SR
Queue Stats
1,350W - 1,380L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BrickOPx
Terra
13
0 / 6 / 0
8,530
388
3,384
22,209
21,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
1 / 6 / 0
10,883
495
8,906
18,210
6,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
migs016
Cthulhu
14
0 / 8 / 1
8,978
408
3,439
16,953
10,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
rogey889
Apollo
12
0 / 7 / 0
8,289
377
5,287
15,413
4,756
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
xPlayful
Danzaburou
18
3 / 8 / 0
11,224
510
11,877
19,232
8,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 10
12,047
548
6,494
16,069
18,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Glutton
Bastet
20
13 / 1 / 11
14,661
666
23,132
21,081
8,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Ryfish
Scylla
20
10 / 2 / 8
14,352
652
19,383
11,163
3,976
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
18
3 / 0 / 6
12,215
555
14,585
12,410
4,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
natillo666
Kukulkan
19
4 / 1 / 6
12,738
579
12,355
12,098
10,087
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
76
4
Kills
35
35
Deaths
4
1
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Terra
BrickOPx
Terra
0
6
0
0
L
1
6
0
0.17
W
5
0
10
10
W
Bastet
Glutton
Bastet
13
1
11
18.5
W
Scylla
Ryfish
Scylla
10
2
8
7
W
Medusa
3
0
6
6
L
Cthulhu
migs016
Cthulhu
0
8
1
0.06
W
Kukulkan
natillo666
Kukulkan
4
1
6
7
L
Apollo
rogey889
Apollo
0
7
0
0
L
Danzaburou
xPlayful
Danzaburou
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,893
Damage
75,949
92,017
Taken
72,821
52,020
Mitigated
46,290
15,616
Healing
31,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
BrickOPx
Terra
3,384
357
943
4,166
22,209
21,356
321
6,428
15,651
29,326
0
L
8,906
1,142
0
3,318
18,210
6,808
1,433
6,505
11,613
76,265
0
W
6,494
1,365
2,430
4,609
16,069
18,545
966
3,488
12,581
31,185
0
W
Bastet
Glutton
Bastet
23,132
9,146
0
9,907
21,081
8,707
1,166
5,558
15,388
0
132,606
W
Scylla
Ryfish
Scylla
19,383
1,253
125
3,984
11,163
3,976
2,958
1,280
9,883
92,762
0
W
Medusa
14,585
7,082
0
6,949
12,410
4,975
5,489
2,838
9,526
0
123,696
L
Cthulhu
migs016
Cthulhu
3,439
34
0
1,770
16,953
10,590
435
8,133
8,780
42,057
0
W
Kukulkan
natillo666
Kukulkan
12,355
1,594
0
3,973
12,098
10,087
1,173
4,003
7,733
73,854
0
L
Apollo
rogey889
Apollo
5,287
3,175
0
892
15,413
4,756
2,525
8,127
7,224
0
40,792
L
Danzaburou
xPlayful
Danzaburou
11,877
3,726
0
4,527
19,232
8,510
984
8,497
10,517
0
95,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,904
Gold Earned
66,013
538
Minions Killed
664
0
Camps Cleared
0
1,952,796
Distance Traveled
2,195,261
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,530
388
50
2
0
386,588
2
L
Geb
10,883
495
148
7
0
443,442
2
W
Terra
12,047
548
34
2
0
489,688
6
W
Bastet
14,661
666
177
8
0
520,227
4
W
Scylla
14,352
652
156
7
0
464,732
6
W
Medusa
12,215
555
157
7
0
426,622
5
L
Cthulhu
8,978
408
78
4
0
376,479
1
W
Kukulkan
12,738
579
140
6
0
293,992
2
L
Apollo
8,289
377
98
4
0
382,268
5
L
Danzaburou
11,224
510
164
7
0
364,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role