Player Matchup

Chaac
Chaac
 
Chaac
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
JaMEs_RobeRZ
Freya
Level 98
God Stats
0W - 1L
1,549 SR
Queue Stats
35W - 36L
1,446 Elo+
Party 2
Pele
Pele
SilviosPL
Pele
Level 44
God Stats
0W - 3L
1,260 SR
Queue Stats
75W - 87L
1,365 Elo+
Solo
Cupid
Cupid
baglanbeast100
Cupid
Level 84
God Stats
6W - 6L
1,529 SR
Queue Stats
19W - 34L
1,330 Elo+
Party 2
Ymir
Ymir
noel13397
Ymir
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 43L
1,489 Elo+
Party 2
Team Averages
Level 93
1,468 SR
1,426 Elo+

VS

Team Averages
Level 93
1,545 SR
1,487 Elo+
Nike
Nike
Pro100Mult
Nike
Level 129
God Stats
1W - 0L
1,631 SR
Queue Stats
62W - 65L
1,445 Elo+
Party 3
Danzaburou
Danzaburou
biskvitHawck
Danzaburou
Level 44
God Stats
4W - 4L
1,370 SR
Queue Stats
168W - 208L
1,317 Elo+
Solo
Mercury
Mercury
küang
Mercury
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 17L
1,683 Elo+
Party 1
Ah Puch
Ah Puch
projectpoint
Ah Puch
Level 105
God Stats
6W - 4L
1,670 SR
Queue Stats
90W - 80L
1,509 Elo+
Party 1
Ymir
Ymir
xx3Demonxx
Ymir
Level 157
God Stats
65W - 67L
1,552 SR
Queue Stats
336W - 340L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 2 / 0
5,248
525
4,967
7,952
5,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 3 / 1
5,266
527
1,400
5,728
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
7
1 / 5 / 1
4,868
487
3,373
8,289
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 4 / 0
4,620
462
2,054
5,578
1,435
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
8
0 / 3 / 3
5,247
525
2,605
9,532
4,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,235
624
4,127
6,582
4,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
biskvitHawck
Danzaburou
9
3 / 1 / 3
5,568
557
5,390
4,072
1,225
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
küang
Mercury
13
9 / 1 / 3
7,192
719
6,326
7,498
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
projectpoint
Ah Puch
10
1 / 0 / 5
6,201
620
3,644
4,235
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 2 / 5
6,061
606
5,883
9,377
6,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
17
17
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
0
0
L
2
3
1
0.83
W
1
0
2
2
L
Pele
1
5
1
0.3
L
1
4
0
0.25
W
Danzaburou
biskvitHawck
Danzaburou
3
1
3
4.5
W
Mercury
küang
Mercury
9
1
3
10.5
L
Ymir
0
3
3
0.5
W
Ah Puch
projectpoint
Ah Puch
1
0
5
3.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,399
Damage
25,370
37,079
Taken
31,764
16,340
Mitigated
15,390
11,424
Healing
9,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,967
543
0
3,160
7,952
5,792
0
1,046
6,906
3,491
25,263
L
1,400
416
0
989
5,728
1,851
0
2,700
3,028
16,094
0
W
4,127
763
0
1,750
6,582
4,047
0
575
5,372
3,041
30,268
L
Pele
3,373
333
0
2,364
8,289
2,317
0
1,401
6,888
0
19,998
L
2,054
1,135
134
1,433
5,578
1,435
0
1,456
4,122
0
15,237
W
Danzaburou
biskvitHawck
Danzaburou
5,390
2,367
0
785
4,072
1,225
615
917
3,155
0
25,346
W
Mercury
küang
Mercury
6,326
3,198
0
3,212
7,498
2,168
0
328
7,136
0
43,553
L
Ymir
2,605
925
384
2,960
9,532
4,945
0
3,566
5,966
17,256
0
W
Ah Puch
projectpoint
Ah Puch
3,644
165
0
1,328
4,235
1,284
532
355
3,843
35,568
0
W
5,883
1,070
0
1,958
9,377
6,666
0
2,655
6,722
21,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,249
Gold Earned
31,257
189
Minions Killed
322
0
Camps Cleared
0
925,082
Distance Traveled
1,001,787
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,248
525
65
7
0
184,031
3
L
Freya
5,266
527
27
3
0
196,418
1
W
Nike
6,235
624
78
8
0
184,248
2
L
Pele
4,868
487
35
4
0
195,656
3
L
Cupid
4,620
462
33
3
0
168,080
0
W
Danzaburou
5,568
557
45
5
0
176,548
1
W
Mercury
7,192
719
89
9
0
268,552
1
L
Ymir
5,247
525
29
3
0
180,897
2
W
Ah Puch
6,201
620
83
8
0
182,918
1
W
Ymir
6,061
606
27
3
0
189,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role