Player Matchup

Raijin
Raijin
Claud1anonach0
Raijin
Level 109
God Stats
0W - 2L
1,404 SR
Queue Stats
139W - 154L
1,388 Elo+
Party 2
Yemoja
Yemoja
FenixHealth
Yemoja
Level 93
God Stats
5W - 11L
1,477 SR
Queue Stats
41W - 70L
1,386 Elo+
Solo
Heimdallr
Heimdallr
W4RR10R3z
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,443 Elo+
Party 2
Team Averages
Level 73
1,460 SR
1,406 Elo+

VS

Team Averages
Level 83
1,629 SR
1,585 Elo+
Danzaburou
Danzaburou
HvileViking
Danzaburou
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,306 Elo+
Solo
Kukulkan
Kukulkan
Jassom1228
Kukulkan
Level 4
God Stats
2W - 0L
1,697 SR
Queue Stats
17W - 7L
1,718 Elo+
Party 1
Thor
Thor
Mother
Thor
Level 156
God Stats
12W - 5L
1,689 SR
Queue Stats
155W - 108L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 9 / 6
12,575
662
15,918
20,258
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
16
4 / 3 / 11
13,669
719
15,806
16,169
16,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
W4RR10R3z
Heimdallr
14
6 / 12 / 8
12,260
645
9,912
22,078
5,546
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HvileViking
Danzaburou
18
7 / 3 / 11
14,264
751
21,382
19,291
7,925
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Jassom1228
Kukulkan
15
0 / 11 / 9
11,640
613
7,682
16,540
5,620
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Mother
Thor
19
17 / 2 / 4
15,469
814
23,154
21,302
10,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
48
16
Kills
24
24
Deaths
16
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
6
9
6
1
L
Yemoja
4
3
11
3.17
W
Danzaburou
HvileViking
Danzaburou
7
3
11
4.17
W
Kukulkan
Jassom1228
Kukulkan
0
11
9
0.41
W
Thor
Mother
Thor
17
2
4
9.5
L
Heimdallr
W4RR10R3z
Heimdallr
6
12
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,636
Damage
52,218
58,505
Taken
57,133
25,884
Mitigated
23,881
12,048
Healing
18,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,918
911
0
2,472
20,258
4,146
177
2,668
17,011
51,156
0
L
Yemoja
15,806
1,289
2,990
4,324
16,169
16,192
273
2,147
13,859
37,657
0
W
Danzaburou
HvileViking
Danzaburou
21,382
11,628
0
9,949
19,291
7,925
1,175
11,555
7,474
0
72,688
W
Kukulkan
Jassom1228
Kukulkan
7,682
994
775
1,628
16,540
5,620
695
9,629
6,403
23,142
0
W
Thor
Mother
Thor
23,154
2,153
0
6,514
21,302
10,336
1,559
10,276
10,061
0
69,496
L
Heimdallr
W4RR10R3z
Heimdallr
9,912
4,112
270
1,992
22,078
5,546
593
3,071
18,485
0
23,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,504
Gold Earned
41,373
178
Minions Killed
216
3
Camps Cleared
11
800,050
Distance Traveled
983,034
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,575
662
89
5
0
255,646
1
L
Yemoja
13,669
719
50
3
2
276,387
6
W
Danzaburou
14,264
751
88
5
2
353,094
3
W
Kukulkan
11,640
613
45
2
0
303,375
0
W
Thor
15,469
814
83
4
9
326,565
5
L
Heimdallr
12,260
645
39
2
1
268,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role