Player Matchup

The Morrigan
The Morrigan
ChronicREM
The Morrigan
Level 148
God Stats
19W - 13L
1,589 SR
Queue Stats
465W - 453L
1,450 Elo+
Solo
Chang'e
Chang'e
GlitchedEye
Chang'e
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 28L
1,483 Elo+
Solo
Janus
Janus
LoloMongo27
Janus
Level 28
God Stats
1W - 1L
1,192 SR
Queue Stats
37W - 45L
1,407 Elo+
Solo
Heimdallr
Heimdallr
death approachs
Heimdallr
Level 115
God Stats
1W - 2L
1,316 SR
Queue Stats
52W - 63L
1,429 Elo+
Solo
Hachiman
Hachiman
xXKA0T1CBR33DXx
Hachiman
Level 77
God Stats
1W - 2L
1,168 SR
Queue Stats
68W - 73L
1,508 Elo+
Solo
Team Averages
Level 79
1,353 SR
1,455 Elo+

VS

Team Averages
Level 53
1,464 SR
1,579 Elo+
Sol
Sol
CartierCameronJ
Sol
Level 89
God Stats
2W - 4L
1,319 SR
Queue Stats
314W - 346L
1,497 Elo+
Solo
Ares
Ares
Rampagex818x
Ares
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 98L
1,461 Elo+
Solo
Arachne
Arachne
Shagtastic
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
WayneStache
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,519 Elo+
Party 1
Chang'e
Chang'e
With Pepper2022
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,899 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ChronicREM
The Morrigan
19
10 / 3 / 19
12,074
862
13,408
8,260
3,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
GlitchedEye
Chang'e
20
13 / 3 / 18
12,429
888
22,468
16,486
6,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
7 / 2 / 28
12,462
890
25,919
12,348
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Heimdallr
death approachs
Heimdallr
17
5 / 8 / 20
10,929
781
13,245
15,241
6,195
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
17
3 / 5 / 23
10,391
742
12,191
12,642
4,442
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 7 / 9
11,473
820
13,402
18,280
8,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 8 / 7
9,576
684
7,748
23,511
23,058
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Shagtastic
Arachne
16
1 / 8 / 11
9,248
661
4,625
17,551
7,093
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Danzaburou
WayneStache
Danzaburou
16
2 / 10 / 8
10,040
717
9,516
17,544
7,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 5 / 10
11,121
794
18,304
17,354
10,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
66
38
Kills
21
21
Deaths
38
108
Assists
45
Player
Kills
Deaths
Assists
KDA
L
9
7
9
1.93
W
The Morrigan
ChronicREM
The Morrigan
10
3
19
6.5
W
Chang'e
GlitchedEye
Chang'e
13
3
18
7.33
W
7
2
28
10.5
L
3
8
7
0.81
L
Arachne
Shagtastic
Arachne
1
8
11
0.81
L
Danzaburou
WayneStache
Danzaburou
2
10
8
0.6
L
6
5
10
2.2
W
Heimdallr
death approachs
Heimdallr
5
8
20
1.88
W
Hachiman
3
5
23
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,231
Damage
53,595
64,977
Taken
94,240
25,056
Mitigated
57,106
30,244
Healing
24,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,402
3,575
852
3,875
18,280
8,633
2,223
10,861
7,419
32,470
1,127
W
The Morrigan
ChronicREM
The Morrigan
13,408
495
401
402
8,260
3,202
914
5,495
2,765
24,037
0
W
Chang'e
GlitchedEye
Chang'e
22,468
1,738
10,964
8,776
16,486
6,606
858
8,900
7,586
44,694
0
W
25,919
477
1,739
3,450
12,348
4,611
812
7,572
4,776
53,370
0
L
7,748
511
2,255
1,736
23,511
23,058
74
15,981
7,523
18,031
0
L
Arachne
Shagtastic
Arachne
4,625
3,522
312
1,163
17,551
7,093
408
11,037
6,514
0
7,685
L
Danzaburou
WayneStache
Danzaburou
9,516
5,012
576
2,048
17,544
7,429
162
12,641
4,903
0
33,227
L
18,304
431
5,377
6,676
17,354
10,893
244
11,275
6,079
44,320
0
W
Heimdallr
death approachs
Heimdallr
13,245
2,471
76
121
15,241
6,195
1,247
9,105
6,136
0
28,380
W
Hachiman
12,191
5,635
1,599
2,716
12,642
4,442
1,527
7,897
4,745
0
25,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,285
Gold Earned
51,458
186
Minions Killed
162
0
Camps Cleared
0
1,270,386
Distance Traveled
1,292,609
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,473
820
42
3
0
247,254
0
W
The Morrigan
12,074
862
26
2
0
273,036
1
W
Chang'e
12,429
888
56
4
0
270,426
0
W
Janus
12,462
890
69
5
0
254,099
0
L
Ares
9,576
684
10
1
0
297,815
0
L
Arachne
9,248
661
6
0
0
244,206
2
L
Danzaburou
10,040
717
52
4
0
244,754
2
L
Chang'e
11,121
794
52
4
0
258,580
1
W
Heimdallr
10,929
781
24
2
0
216,860
0
W
Hachiman
10,391
742
11
1
0
255,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role