Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
CrixxusVinsmoke
Gilgamesh
Level 62
God Stats
21W - 32L
1,390 SR
Queue Stats
196W - 192L
1,562 Elo+
Party 2
Nox
Nox
Edward8796
Nox
Level 46
God Stats
5W - 4L
1,575 SR
Queue Stats
17W - 28L
1,424 Elo+
Party 2
Yemoja
Yemoja
FrostWolf1218
Yemoja
Level 132
God Stats
27W - 27L
1,494 SR
Queue Stats
359W - 367L
1,621 Elo+
Party 2
Mulan
Mulan
TheRealLawliet
Mulan
Level 88
God Stats
13W - 14L
1,531 SR
Queue Stats
93W - 110L
1,528 Elo+
Party 2
Team Averages
Level 96
1,498 SR
1,527 Elo+

VS

Team Averages
Level 68
1,523 SR
1,458 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Arozal
Skadi
Level 16
God Stats
1W - 1L
1,680 SR
Queue Stats
2W - 6L
1,470 Elo+
Party 1
Kali
Kali
Bärengard
Kali
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
967W - 1,026L
1,437 Elo+
Solo
Hera
Hera
TheEdoardodo
Hera
Level 97
God Stats
3W - 4L
1,525 SR
Queue Stats
176W - 214L
1,465 Elo+
Solo
Fenrir
Fenrir
Zerahyon
Fenrir
Level 39
God Stats
3W - 5L
1,410 SR
Queue Stats
55W - 79L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 1 / 6
5,871
587
5,154
6,443
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
CrixxusVinsmoke
Gilgamesh
9
2 / 3 / 5
5,816
582
4,459
8,184
3,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 0 / 4
4,910
491
2,631
3,751
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 0 / 8
6,062
606
3,357
5,539
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
7 / 1 / 1
6,433
643
5,585
6,338
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 3 / 1
4,633
463
3,141
7,334
5,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Arozal
Skadi
7
0 / 5 / 0
4,302
430
3,418
5,270
1,161
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 5 / 2
5,297
530
3,701
7,518
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 1 / 1
5,942
594
4,772
4,082
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Zerahyon
Fenrir
8
3 / 2 / 2
5,420
542
3,408
7,733
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
5
5
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
6
6
L
Jormungandr
 
Jormungandr
0
3
1
0.17
L
Skadi
Arozal
Skadi
0
5
0
0
L
0
5
2
0.2
W
Gilgamesh
CrixxusVinsmoke
Gilgamesh
2
3
5
1.5
W
0
0
4
2
W
3
0
8
7
L
2
1
1
2.5
W
7
1
1
7.5
L
Fenrir
Zerahyon
Fenrir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,186
Damage
18,440
30,255
Taken
31,937
12,406
Mitigated
12,703
10,265
Healing
4,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,154
1,887
0
2,684
6,443
1,833
433
795
5,648
0
32,134
L
Jormungandr
 
Jormungandr
3,141
911
0
456
7,334
5,033
0
2,603
4,731
13,602
0
L
Skadi
Arozal
Skadi
3,418
1,223
0
0
5,270
1,161
434
1,276
3,957
0
16,951
L
3,701
1,217
0
1,185
7,518
3,227
971
344
6,924
0
24,738
W
Gilgamesh
CrixxusVinsmoke
Gilgamesh
4,459
1,467
0
1,754
8,184
3,882
968
1,503
6,597
0
23,260
W
2,631
242
0
1,250
3,751
1,122
23
1,275
2,302
21,798
0
W
3,357
886
1,654
1,394
5,539
3,237
267
1,951
3,554
13,252
0
L
4,772
987
0
635
4,082
1,033
0
504
3,504
31,490
0
W
5,585
516
0
1,529
6,338
2,332
0
1,983
4,241
0
29,706
L
Fenrir
Zerahyon
Fenrir
3,408
1,289
0
2,680
7,733
2,249
0
1,261
6,435
0
18,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,092
Gold Earned
25,594
237
Minions Killed
198
0
Camps Cleared
0
985,463
Distance Traveled
933,348
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,871
587
59
6
0
183,155
1
L
Jormungandr
4,633
463
18
2
0
167,817
3
L
Skadi
4,302
430
28
3
0
168,448
0
L
Kali
5,297
530
38
4
0
186,165
3
W
Gilgamesh
5,816
582
47
5
0
194,140
1
W
Nox
4,910
491
46
5
0
197,291
1
W
Yemoja
6,062
606
25
3
0
186,402
3
L
Hera
5,942
594
67
7
0
197,060
5
W
Mulan
6,433
643
60
6
0
224,475
2
L
Fenrir
5,420
542
47
5
0
213,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role