Player Matchup

Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
AinzTheOverlord
Awilix
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 51L
1,610 Elo+
Solo
Danzaburou
Danzaburou
BossiBeastz
Danzaburou
Level 157
God Stats
0W - 1L
1,774 SR
Queue Stats
37W - 54L
1,484 Elo+
Solo
Horus
Horus
Ganioth
Horus
Level 143
God Stats
3W - 2L
1,696 SR
Queue Stats
217W - 212L
1,583 Elo+
Solo
Artemis
Artemis
JesperDeJure
Artemis
Level 154
God Stats
6W - 9L
1,378 SR
Queue Stats
231W - 246L
1,478 Elo+
Solo
Team Averages
Level 141
1,570 SR
1,531 Elo+

VS

Team Averages
Level 96
1,541 SR
1,587 Elo+
Tiamat
Tiamat
 
Tiamat
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DGEL SmoKey303
Sylvanus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 39L
1,681 Elo+
Party 1
Vulcan
Vulcan
SerpentSteve
Vulcan
Level 78
God Stats
4W - 1L
1,627 SR
Queue Stats
315W - 286L
1,584 Elo+
Solo
Khepri
Khepri
grelthegreat
Khepri
Level 160
God Stats
1W - 0L
1,444 SR
Queue Stats
41W - 39L
1,538 Elo+
Solo
Chaac
Chaac
iM0ritz
Chaac
Level 143
God Stats
3W - 1L
1,632 SR
Queue Stats
190W - 155L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 4 / 8
8,513
774
10,593
21,370
29,333
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 6 / 4
8,358
760
6,609
12,429
5,740
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
BossiBeastz
Danzaburou
16
3 / 7 / 5
9,681
880
16,467
17,711
9,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Ganioth
Horus
14
0 / 5 / 7
7,450
677
8,096
16,979
17,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
JesperDeJure
Artemis
9
2 / 2 / 0
6,533
594
5,524
4,412
1,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
5 / 5 / 13
9,813
892
10,464
13,719
18,493
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
13
1 / 3 / 12
8,935
812
4,286
13,613
16,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Vulcan
17
6 / 1 / 11
10,200
927
20,198
7,727
4,046
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
17
2 / 2 / 16
10,074
916
4,664
14,741
22,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
iM0ritz
Chaac
18
10 / 2 / 12
10,989
999
22,350
17,000
14,959
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
88
10
Kills
24
24
Deaths
13
24
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
8
1.5
W
Tiamat
 
Tiamat
5
5
13
2.3
L
3
6
4
0.83
L
Danzaburou
BossiBeastz
Danzaburou
3
7
5
0.79
W
Sylvanus
1
3
12
2.33
L
Horus
Ganioth
Horus
0
5
7
0.7
L
Artemis
JesperDeJure
Artemis
2
2
0
1
W
Vulcan
6
1
11
11.5
W
Khepri
2
2
16
5
W
Chaac
iM0ritz
Chaac
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,289
Damage
61,962
72,901
Taken
66,800
64,257
Mitigated
75,645
29,940
Healing
27,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
10,593
760
1,958
7,121
21,370
29,333
0
12,791
8,579
22,496
0
W
Tiamat
 
Tiamat
10,464
1,353
985
2,564
13,719
18,493
659
2,727
10,626
17,058
0
L
6,609
2,151
1,504
1,445
12,429
5,740
0
7,144
5,285
0
11,661
L
Danzaburou
BossiBeastz
Danzaburou
16,467
5,126
557
6,111
17,711
9,830
29
10,045
7,666
0
33,287
W
Sylvanus
4,286
958
7,441
3,380
13,613
16,096
54
2,139
11,056
5,617
0
L
Horus
Ganioth
Horus
8,096
4,103
4,295
5,343
16,979
17,480
0
10,033
6,946
0
14,322
L
Artemis
JesperDeJure
Artemis
5,524
1,277
1,093
513
4,412
1,874
0
1,902
2,510
0
10,347
W
Vulcan
20,198
5,327
822
868
7,727
4,046
1,731
1,673
5,823
36,362
0
W
Khepri
4,664
428
1,551
2,705
14,741
22,051
804
1,754
12,558
19,397
0
W
Chaac
iM0ritz
Chaac
22,350
5,060
923
6,475
17,000
14,959
973
2,300
13,757
2,977
33,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,535
Gold Earned
50,011
112
Minions Killed
125
0
Camps Cleared
0
834,925
Distance Traveled
1,150,247
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,513
774
24
2
0
199,496
1
W
Tiamat
9,813
892
20
2
0
219,113
0
L
Awilix
8,358
760
18
2
0
203,780
0
L
Danzaburou
9,681
880
50
5
0
180,162
0
W
Sylvanus
8,935
812
0
0
0
207,327
5
L
Horus
7,450
677
7
1
0
182,109
1
L
Artemis
6,533
594
13
1
0
69,378
0
W
Vulcan
10,200
927
40
4
0
263,033
1
W
Khepri
10,074
916
32
3
0
222,031
4
W
Chaac
10,989
999
33
3
0
238,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role