Player Matchup

Arachne
Arachne
AAsianSnack
Arachne
Level 26
God Stats
3W - 1L
1,394 SR
Queue Stats
4W - 4L
1,301 Elo+
Party 2
Achilles
Achilles
AThiccSnack
Achilles
Level 44
God Stats
2W - 1L
1,369 SR
Queue Stats
2W - 4L
1,148 Elo+
Party 2
Hel
Hel
Rexatoo
Hel
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,388 Elo+
Party 2
Team Averages
Level 44
1,421 SR
1,279 Elo+

VS

Team Averages
Level 27
1,593 SR
1,050 Elo+
Artemis
Artemis
AlkalineWig7871
Artemis
Level 25
God Stats
0W - 1L
1,592 SR
Queue Stats
12W - 36L
1,050 Elo+
Party 1
Yemoja
Yemoja
Lazygamer2
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,010 Elo+
Party 1
Kukulkan
Kukulkan
Logananom
Kukulkan
Level 35
God Stats
0W - 2L
1,686 SR
Queue Stats
26W - 59L
1,088 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AAsianSnack
Arachne
16
8 / 2 / 6
11,919
745
12,914
15,664
6,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
AThiccSnack
Achilles
14
5 / 2 / 6
10,833
677
9,564
11,994
7,875
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
15
2 / 1 / 10
10,663
666
6,979
9,943
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
8,074
505
2,425
5,674
1,729
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Lazygamer2
Yemoja
13
0 / 5 / 5
9,326
583
3,078
15,165
12,488
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Logananom
Kukulkan
15
5 / 6 / 0
10,903
681
22,607
14,174
5,752
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
15
Kills
5
5
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
AAsianSnack
Arachne
8
2
6
5.5
W
Achilles
AThiccSnack
Achilles
5
2
6
4
L
0
4
1
0.13
L
Yemoja
Lazygamer2
Yemoja
0
5
5
0.5
L
Kukulkan
Logananom
Kukulkan
5
6
0
0.83
W
Hel
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,457
Damage
28,110
37,601
Taken
35,013
19,096
Mitigated
19,969
13,688
Healing
4,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AAsianSnack
Arachne
12,914
10,177
0
2,315
15,664
6,362
1,184
9,765
5,899
0
32,602
W
Achilles
AThiccSnack
Achilles
9,564
1,855
0
740
11,994
7,875
533
8,744
3,250
0
26,468
L
2,425
714
169
664
5,674
1,729
79
972
4,600
0
4,976
L
Yemoja
Lazygamer2
Yemoja
3,078
475
886
748
15,165
12,488
0
2,701
12,235
17,045
0
L
Kukulkan
Logananom
Kukulkan
22,607
1,811
130
2,258
14,174
5,752
0
3,214
10,662
74,979
0
W
Hel
6,979
543
5,457
5,176
9,943
4,859
1,131
7,668
2,275
39,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,415
Gold Earned
28,303
157
Minions Killed
165
7
Camps Cleared
4
863,847
Distance Traveled
653,874
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,919
745
30
2
3
323,028
1
W
Achilles
10,833
677
42
3
1
262,179
1
L
Artemis
8,074
505
5
0
0
124,256
2
L
Yemoja
9,326
583
25
2
1
264,929
1
L
Kukulkan
10,903
681
135
8
3
264,689
7
W
Hel
10,663
666
85
5
3
278,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role