Player Matchup

Izanami
Izanami
Gold V
domhX
Izanami
Gold V
Level 83
God Stats
3W - 2L
1,886 SR
Queue Stats
9W - 6L
1,654 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 83
1,886 SR
1,654 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,500 SR
1,425 MMR
Bakasura
Bakasura
Bronze III
Crucial Melody
Bakasura
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
domhX
Izanami
17
5 / 0 / 0
11,270
939
10,135
7,109
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
UllrAh Muzen CabAwilixAnubis

VS

Bans
SusanoGilgameshRatatoskrBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
0 / 5 / 0
8,093
674
4,263
14,801
4,085
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
5
0
0
W
Izanami
domhX
Izanami
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,135
Damage
4,263
7,109
Taken
14,801
3,659
Mitigated
4,085
2,571
Healing
1,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
4,263
3,128
0
1,894
14,801
4,085
0
4
14,797
0
24,315
W
Izanami
domhX
Izanami
10,135
5,713
0
2,571
7,109
3,659
1,940
304
6,593
0
83,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,270
Gold Earned
8,093
176
Minions Killed
71
10
Camps Cleared
0
211,681
Distance Traveled
247,564
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,093
674
71
6
0
247,564
1
W
Izanami
11,270
939
176
15
10
211,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role