Player Matchup

Terra
Terra
BlackTony92
Terra
Level 129
God Stats
4W - 3L
1,494 SR
Queue Stats
213W - 220L
1,427 Elo+
Solo
He Bo
He Bo
Jujumagumbo2
He Bo
Level 49
God Stats
1W - 1L
1,253 SR
Queue Stats
64W - 62L
1,471 Elo+
Party 1
Skadi
Skadi
Squirrelingham2
Skadi
Level 19
God Stats
1W - 0L
1,288 SR
Queue Stats
19W - 22L
1,328 Elo+
Party 1
Hera
Hera
dirtyharry717
Hera
Level 113
God Stats
6W - 1L
1,826 SR
Queue Stats
271W - 282L
1,432 Elo+
Solo
Sol
Sol
theslimandjim
Sol
Level 38
God Stats
1W - 0L
1,828 SR
Queue Stats
6W - 10L
1,468 Elo+
Party 1
Team Averages
Level 70
1,538 SR
1,425 Elo+

VS

Team Averages
Level 78
1,430 SR
1,471 Elo+
Susano
Susano
DoSumin
Susano
Level 63
God Stats
0W - 2L
1,277 SR
Queue Stats
166W - 169L
1,403 Elo+
Solo
Kukulkan
Kukulkan
M57Fighter
Kukulkan
Level 160
God Stats
34W - 9L
1,743 SR
Queue Stats
655W - 650L
1,460 Elo+
Solo
Charybdis
Charybdis
Ophinus
Charybdis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,707 Elo+
Solo
Sylvanus
Sylvanus
flamaggedon
Sylvanus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 97L
1,395 Elo+
Solo
Medusa
Medusa
x151x
Medusa
Level 128
God Stats
1W - 8L
1,131 SR
Queue Stats
213W - 219L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 16
10,876
725
6,047
22,019
25,827
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 2 / 11
11,297
753
22,818
13,596
6,145
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 6 / 12
11,001
733
11,283
17,114
7,458
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 3 / 12
11,247
750
23,159
14,225
6,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
8 / 3 / 8
12,377
825
20,531
17,327
9,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DoSumin
Susano
15
3 / 6 / 7
9,651
643
8,075
22,177
14,588
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kukulkan
M57Fighter
Kukulkan
20
6 / 2 / 6
12,766
851
24,590
11,234
6,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Ophinus
Charybdis
16
2 / 5 / 10
9,338
623
16,130
17,904
9,635
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
flamaggedon
Sylvanus
16
1 / 5 / 10
9,246
616
5,324
22,082
15,439
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
x151x
Medusa
16
4 / 4 / 6
9,719
648
13,386
13,977
7,249
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
55
22
Kills
16
16
Deaths
22
59
Assists
39
Player
Kills
Deaths
Assists
KDA
W
0
2
16
4
L
Susano
DoSumin
Susano
3
6
7
1.08
W
6
2
11
5.75
L
Kukulkan
M57Fighter
Kukulkan
6
2
6
4.5
L
Charybdis
Ophinus
Charybdis
2
5
10
1.4
W
5
6
12
1.83
W
3
3
12
3
L
Sylvanus
flamaggedon
Sylvanus
1
5
10
1.2
W
8
3
8
4
L
Medusa
x151x
Medusa
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,838
Damage
67,505
84,281
Taken
87,374
55,673
Mitigated
52,985
37,950
Healing
37,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,047
787
12,346
7,893
22,019
25,827
183
8,181
13,619
10,151
0
L
Susano
DoSumin
Susano
8,075
866
2,844
4,947
22,177
14,588
0
15,409
6,768
0
13,029
W
22,818
808
2,662
1,635
13,596
6,145
825
4,926
8,518
37,356
0
L
Kukulkan
M57Fighter
Kukulkan
24,590
1,377
1,752
1,809
11,234
6,074
0
10,203
1,031
65,533
0
L
Charybdis
Ophinus
Charybdis
16,130
7,101
0
4,088
17,904
9,635
0
13,824
4,080
0
27,309
W
11,283
6,440
446
2,662
17,114
7,458
1,010
5,995
10,898
0
21,670
W
23,159
3,892
1,156
1,062
14,225
6,470
722
5,768
8,201
55,157
0
L
Sylvanus
flamaggedon
Sylvanus
5,324
1,403
11,138
7,230
22,082
15,439
0
19,450
2,632
10,656
0
W
20,531
6,860
1,633
6,455
17,327
9,773
2,759
4,049
13,131
38,718
3,057
L
Medusa
x151x
Medusa
13,386
3,093
2,180
1,862
13,977
7,249
0
12,197
1,780
0
30,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,798
Gold Earned
50,720
173
Minions Killed
171
0
Camps Cleared
0
1,337,463
Distance Traveled
1,287,058
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,876
725
11
1
0
300,346
2
L
Susano
9,651
643
9
1
0
253,672
0
W
He Bo
11,297
753
25
2
0
271,743
1
L
Kukulkan
12,766
851
105
7
0
322,564
1
L
Charybdis
9,338
623
20
1
0
221,811
0
W
Skadi
11,001
733
23
2
0
230,869
0
W
Hera
11,247
750
65
4
0
271,278
0
L
Sylvanus
9,246
616
16
1
0
212,766
0
W
Sol
12,377
825
49
3
0
263,227
0
L
Medusa
9,719
648
21
1
0
276,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role